qmk_firmware/keyboards/xiudi/xd60/keymaps/Jos/keymap.c
Ryan 74223c34a9
Remove legacy keycodes, part 6 (#18740)
* `KC_RSHIFT` -> `KC_RSFT`

* `KC_RCTRL` -> `KC_RCTL`

* `KC_LSHIFT` -> `KC_LSFT`

* `KC_LCTRL` -> `KC_LCTL`
2022-10-16 14:14:40 +01:00

203 lines
11 KiB
C

#include QMK_KEYBOARD_H
#include "action_layer.h"
// TODO: THOSE ARE IDEAS:
// TODO:
// TODO: - Proper support for "GUI+TAB" application switching, with the GUI holding and shift, etc.
// TODO: - Maybe implement a process_record instead of a tap-dance, or complex tap dance?
// TODO: - Media keys on Fn1 layer, *hjklm,.* or arrow cluster?
// TODO: - What more than NumPad + RGB on the Fn3 toggled layer?
// TODO: - Add an in-keymap way to toggle LGUI/F(0) key, HELD_ESC_IS_SHIFT and BSPC_BLOCKS_DEL.
// TODO:
// TODO: THOSE ARE BUGS TO FIX:
// TODO: - None (found so far)
// Adjusting process_record_user functionnalities, comment to disable.
#define ISOLIKE_ALT_ENTER
#define TWO_SFT_CAPS
#define APP_IS_RALT_RCTRL
#define HELD_ESC_IS_SHIFT
#define BSPC_BLOCKS_DEL
#define ALT_MINSEQL_IS_ALT_78
// Cases where the GUI key will actually do what the GUI key normally does.
#define AC_G_W LGUI(KC_W) // Ubuntu: Shows windows on current desktop
#define AC_G_S LGUI(KC_S) // Ubuntu: Overview of all desktops
#define AC_G_D LGUI(KC_D) // Windows: Show/Toggle desktop
#define AC_G_L LGUI(KC_L) // Ubuntu/Windows: Lock session
#define AC_G_T LGUI(KC_T) // Ubuntu: Shows Trash // elementary: Opens terminal
#define AC_G_E LGUI(KC_E) // Windows: Opens file explorer
#define AC_G_H LGUI(KC_H) // Windows: Show/Hide hidden files
#define AC_G_SPC LGUI(KC_SPC) // elementary: Shows application launcher
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// 0: Base Layer
LAYOUT_all(
KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
KC_LSFT, KC_LGUI, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, MO(1), \
KC_LCTL, TD(0), KC_LALT, KC_SPC , KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT),
// 1: Function 1 Layers
LAYOUT_all(
QK_BOOT, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PAUS, KC_PSCR, \
KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY, KC_MPRV, KC_MNXT, KC_MSTP, KC_TRNS, KC_NO, KC_TRNS, \
KC_TRNS, TG(3), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END),
// 2: GUI/Function 2 Layer
LAYOUT_all(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PAUS, KC_PSCR, \
KC_TRNS, KC_TRNS, AC_G_W, AC_G_E, KC_TRNS, AC_G_T, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, AC_G_S, AC_G_D, KC_TRNS, KC_TRNS, AC_G_H, KC_TRNS, KC_TRNS, AC_G_L, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, AC_G_SPC, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END),
// 3: NumPad/Function 3 Toggle Layer
LAYOUT_all(
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_7, KC_8, KC_9, KC_PSLS, KC_PMNS, KC_PPLS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_NO, KC_NO, RGB_HUI, RGB_SAI, RGB_VAI, KC_NO, KC_4, KC_5, KC_6, KC_PAST, KC_NO, KC_NO, KC_NO, \
KC_TRNS, KC_NO, KC_NO, RGB_HUD, RGB_SAD, RGB_VAD, KC_NO, KC_1, KC_2, KC_3, KC_PMNS, KC_PENT, KC_NO, KC_TRNS, \
KC_NO, KC_TRNS, KC_NO, KC_NO, RGB_TOG, RGB_MOD, KC_NO, KC_NO, KC_0, KC_COMM, KC_DOT, KC_PPLS, KC_NO, KC_TRNS, KC_TRNS, \
KC_NO, KC_TRNS, KC_NO, KC_TRNS, KC_PENT, KC_PENT, KC_TRNS, KC_TRNS, KC_TRNS) ,
// TRaNSparent layer for reference
/* LAYOUT_all(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, \
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
/ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), */
};
// LGUI acts as F(1) if held or as a tapped LGUI if tapped. Adapted from https://goo.gl/WnqGNS
// Commented lines are for the "sticky" layer on two presses. Left it here for reference.
static const int GUILAY = 2; // GUI Layer is layer #2
typedef struct {
bool layer_toggle;
bool sticky;
} td_ta_state_t;
static void ang_tap_dance_ta_finished (qk_tap_dance_state_t *state, void *user_data) {
td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
// if (td_ta->sticky) {
// td_ta->sticky = false;
// td_ta->layer_toggle = false;
// layer_off (GUILAY);
// return;
// }
//
if (state->count == 1 && !state->pressed) {
register_code (KC_LGUI);
// td_ta->sticky = false;
td_ta->layer_toggle = false;
} else {
td_ta->layer_toggle = true;
layer_on(GUILAY);
// td_ta->sticky = (state->count == 2);
}
}
// Added this one to make it more reactive on keyup
static void ang_tap_dance_ta_each (qk_tap_dance_state_t *state, void *user_data) {
td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
if (!td_ta->layer_toggle) { // Braces added for clarity
unregister_code (KC_LGUI);
}
}
static void ang_tap_dance_ta_reset (qk_tap_dance_state_t *state, void *user_data) {
td_ta_state_t *td_ta = (td_ta_state_t *) user_data;
if (!td_ta->layer_toggle) { // Braces added for clarity
unregister_code (KC_LGUI);
}
// if (!td_ta->sticky)
layer_off (GUILAY); // We don't verify it was swithed on, switching off regardless
}
qk_tap_dance_action_t tap_dance_actions[] = {
[0] = {
.fn = { ang_tap_dance_ta_each, ang_tap_dance_ta_finished, ang_tap_dance_ta_reset },
.user_data = (void *)&((td_ta_state_t) { false, false })
}
};
#if defined ISOLIKE_ALT_ENTER || defined TWO_SFT_CAPS || defined APP_IS_RALT_RCTRL || defined ALT_MINSEQL_IS_ALT_78
// Function for the special modifiers actions below, makes it cleaner and yields smaller firmware.
static bool special_mods(uint16_t keycode, keyrecord_t *record, uint16_t modifier) {
if (record->event.pressed && (keyboard_report->mods & MOD_BIT(modifier))) {
register_code(keycode);
return false;
} else {
unregister_code(keycode);
return true;
}
}
#endif
#ifdef BSPC_BLOCKS_DEL
static bool del_blocked = false; // Static as to not be defined elsewhere
#endif
// This function is processed before the key events on each key press/release.
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode){
#ifdef ISOLIKE_ALT_ENTER
// RALT + ENT is the same as RALT+BSLS.
// For logical placement of *{* and *}* (the former being RALT+BSLS) with ANSI enter on
// ISO-based Canadian Multilingual layout (or any other ISO layout on ANSI keyboards).
case KC_ENT: return special_mods(KC_BSLS, record, KC_RALT); // RALT + ENT -> RALT + BSLS // See comment above
#endif
#ifdef TWO_SFT_CAPS
case KC_LSFT: return special_mods(KC_CAPS, record, KC_RSFT); // Both shifts together -> Caps Lock // RSFT pressed first case
case KC_RSFT: return special_mods(KC_CAPS, record, KC_LSFT); // Both shifts together -> Caps Lock // LSFT pressed first case
#endif
#ifdef APP_IS_RALT_RCTRL
case KC_RCTL: return special_mods(KC_APP, record, KC_RALT); // RALT + RCTRL -> APP // RCTRL pressed first case
case KC_RALT: return special_mods(KC_APP, record, KC_RCTL); // RALT + RCTRL -> APP // RALT pressed first case
#endif
#ifdef ALT_MINSEQL_IS_ALT_78
case KC_MINS: return special_mods(KC_7, record, KC_RALT); // RALT + MINS -> RALT+7 // {} in CAN Mult. softawre layout
case KC_EQL: return special_mods(KC_8, record, KC_RALT); // RALT + EQL -> RALT+8 // ½¬ normally... Less finger stretch.
#endif
#ifdef HELD_ESC_IS_SHIFT
case KC_ESC: // Physically *ESC* is *CAPS* // Holding ESC -> SHIFT (0 delay) // Less awkward *<ESC>:wq* in vim
if (record->event.pressed) {
register_code(KC_ESC); // Tapping ESC
unregister_code(KC_ESC);
register_code(KC_LSFT); // Holding LSFT
return false;
} else {
unregister_code(KC_LSFT); // Releasing LSFT
return false;
}
#endif
#ifdef BSPC_BLOCKS_DEL
// If BSPC is held, we flag DEL as disabled. To avoids acidental presses of DEL with split backspace key.
case KC_BSPC:
del_blocked = record->event.pressed;
return true;
// We don't handle DEL if it is pressed and flagged as disabled
case KC_DEL:
if (del_blocked && record->event.pressed) {
return false;
} else {
return true;
}
#endif
default: return true; // Let QMK handle the rest as usual
}
}