mirror of
https://github.com/qmk/qmk_firmware.git
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74223c34a9
* `KC_RSHIFT` -> `KC_RSFT` * `KC_RCTRL` -> `KC_RCTL` * `KC_LSHIFT` -> `KC_LSFT` * `KC_LCTRL` -> `KC_LCTL`
271 lines
14 KiB
C
271 lines
14 KiB
C
/* Copyright 2020 Ungodly Design <hello@ungodly.design>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "analog.h"
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#include "qmk_midi.h"
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/* Force Numlock on */
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void matrix_init_user (void) {
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if (!host_keyboard_led_state().num_lock) {
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tap_code(KC_NUM_LOCK);
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}
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}
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// Tap Dance declarations
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enum {
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TD_ESC_TAB,
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TD_NUMLOCK_L1,
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TD_3_L0
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};
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// Tap Dance definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// Tap once for Escape, twice for Number 4 (armor plates in warzone)
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[TD_ESC_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_TAB),
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[TD_3_L0] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_3, 1),
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[TD_NUMLOCK_L1] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_NUM_LOCK, 1),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Numpad Layer
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* ,-------------------.
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* | NV | / | * |BK/FN|
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* |----|----|----|-----|
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* | 7 | 8 | 9 | - |
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* |----|----|----|-----|
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* | 4 | 5 | 6 | + |
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* |----|----|----|-----|
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* | 1 | 2 | 3 | En |
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* |----|----|----|-----|
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* | 0 | 0 | . | En |
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* `--------------------'
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*/
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[0] = LAYOUT_ortho_5x4(
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TD(TD_NUMLOCK_L1), KC_PSLS, KC_PAST, LT(2, KC_BSPC),
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KC_P7, KC_P8, KC_P9, KC_PMNS,
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KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_P1, KC_P2, KC_P3, KC_PENT,
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KC_P0, KC_P0, KC_PDOT, KC_PENT
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),
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/* Keymap _WAR: (Warzone Layer) Default Numpad Layer for COD Warzone N00BS
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* ,-------------------.
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* | R | F | V | Spc |
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* |----|----|----|-----|
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* | E | D | C | Alt |
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* |----|----|----|-----|
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* | W | S | X | 4 |
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* |----|----|----|-----|
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* | Q | A | Z | 3 |
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* |----|----|----|-----|
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* | Esc|Ctrl|Shift| M |
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* `--------------------'
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*/
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[1] = LAYOUT_ortho_5x4(
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KC_R, KC_F, KC_V, KC_SPACE,
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KC_E, KC_D, KC_C, KC_LALT,
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KC_W, KC_S, KC_X, KC_4,
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KC_Q, KC_A, KC_Z, TD(TD_3_L0),
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TD(TD_ESC_TAB), KC_LCTL, KC_LSFT, KC_M
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),
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/* Keymap _FN: RGB Function Layer
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* ,-------------------.
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* |LAYR| | |RTOG|
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* |----|----|----|----|
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* |HUD |HUI | |RGBP|
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* |----|----|----|----|
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* |SAD |SAI | |RMOD|
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* |----|----|----|----|
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* |VAD |VAS | | |
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* |----|----|----|----|
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* |RST |RST | | |
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* `-------------------'
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*/
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[2] = LAYOUT_ortho_5x4(
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KC_LUP, XXXXXXX, XXXXXXX, RGB_TOG,
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RGB_HUD, RGB_HUI, XXXXXXX, RGB_M_P,
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RGB_SAD, RGB_SAI, XXXXXXX, RGB_MOD,
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RGB_VAD, RGB_VAI, XXXXXXX, XXXXXXX,
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QK_BOOT, QK_BOOT, XXXXXXX, XXXXXXX
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),
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};
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// (Optional) Rotary Encoder, Volume Control
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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return true;
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}
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// Potentiometer Slider, MIDI Control
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uint8_t divisor = 0;
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void slider(void){
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if (divisor++) { // only run the slider function 1/256 times it's called
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return;
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}
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midi_send_cc(&midi_device, 2, 0x3E, 0x7F - (analogReadPin(SLIDER_PIN) >> 3));
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}
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void matrix_scan_user(void) {
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slider();
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}
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// 0.91" OLED, 128x32 resolution
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#ifdef OLED_ENABLE
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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return OLED_ROTATION_180;
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}
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static void render_rocket_logo(void) {
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static const char PROGMEM rocket_logo[]={
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// Rocket Screen
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// 'home', 128x32px
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
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0x80, 0x80, 0xc0, 0x40, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x20, 0x50, 0x50, 0x90,
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0x10, 0x10, 0x20, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80,
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0x80, 0x40, 0x40, 0x40, 0x40, 0x20, 0x10, 0x10, 0xf0, 0x10, 0x10, 0x08, 0x08, 0x08, 0x04, 0x04,
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0x04, 0xfc, 0xfc, 0xfc, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0xfc, 0x7c, 0x7e, 0x7e, 0x7f,
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0x81, 0x81, 0x81, 0x81, 0xff, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0xff,
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0xff, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0x01, 0x01, 0x01, 0xf9, 0x01, 0xf9, 0x01,
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0xf9, 0x01, 0xf9, 0x01, 0x01, 0x01, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe7, 0xe6,
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0xe6, 0xe6, 0xe6, 0xe6, 0xff, 0x8c, 0x52, 0x52, 0x52, 0xde, 0x84, 0x08, 0x84, 0x08, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x04, 0x04,
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0x05, 0x05, 0x02, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x01, 0x01, 0x01, 0x01, 0x02, 0x04, 0x04, 0x07, 0x04, 0x04, 0x08, 0x08, 0x08, 0x10, 0x10,
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0x10, 0x1f, 0x1f, 0x1f, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x1f, 0x10, 0x20, 0x20, 0x40,
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0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x7f,
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0x7f, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x40, 0x40, 0x40, 0x4a, 0x44, 0x4a, 0x40,
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0x4f, 0x40, 0x4f, 0x40, 0x40, 0x40, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x5c, 0x9c,
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0x9c, 0x9c, 0x9c, 0x1c, 0xff, 0x31, 0x4a, 0x4a, 0x4a, 0x7b, 0x10, 0x21, 0x10, 0x21, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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oled_write_raw_P(rocket_logo, sizeof(rocket_logo));
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}
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static void render_warzone_logo(void) {
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static const char PROGMEM warzone_logo[]={
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// Home Screen
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// 'warzone_bit', 128x32px
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0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xe0, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0x00, 0xe0, 0xfc, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xfe,
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0xfc, 0xf0, 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0x7f, 0x00, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xf8, 0x80, 0x00, 0x00, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0xc0, 0xc0, 0xc0,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xf8, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0xe0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xe0, 0xf8, 0xfe, 0xff, 0xff, 0xff, 0x7f, 0x1f,
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0x07, 0x01, 0x00, 0x00, 0x00, 0x03, 0x8f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xf0, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x07, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x1f, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0xe0, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff,
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0xff, 0x00, 0xfc, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0x1f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
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0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0x00, 0x80, 0xe0, 0xf8, 0xfe, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x07, 0x01, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0x03, 0x03, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x01, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xfe, 0xff,
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0xff, 0xff, 0xff, 0xff, 0x03, 0xf0, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0x00, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
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0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x00,
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0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x01, 0x0f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f,
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0x00, 0x03, 0x1f, 0x3f, 0x3f, 0x7f, 0x7f, 0x7f, 0x7e, 0x7e, 0x7e, 0x7f, 0x7f, 0x7f, 0x3f, 0x3f,
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0x1f, 0x07, 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f,
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0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x1f, 0x3f, 0x3f, 0x7f, 0x7f, 0x7f, 0x7e, 0x7e, 0x7e, 0x7f, 0x7f,
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0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x01, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f,
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0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x07, 0x7f, 0x7f,
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0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x0f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7f, 0x7e, 0x00
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};
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oled_write_raw_P(warzone_logo, sizeof(warzone_logo));
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}
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static void render_light_logo(void) {
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static const char PROGMEM light_logo[]={
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// RGB Screen
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// 'rgb', 128x32px
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x9c, 0x80, 0x80,
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0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80,
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0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x20, 0x50, 0x50, 0x90,
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0x10, 0x10, 0x20, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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|
0x80, 0x80, 0x80, 0x00, 0x00, 0xe0, 0x19, 0x04, 0x62, 0x11, 0x09, 0x04, 0x04, 0x00, 0x00, 0x00,
|
|
0x00, 0x01, 0x01, 0x02, 0x04, 0x19, 0x10, 0x10, 0xf0, 0x00, 0x00, 0xf0, 0x00, 0xf0, 0xe0, 0xc0,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc7, 0x24, 0x04,
|
|
0x07, 0xe4, 0x24, 0x24, 0xc7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x04, 0x04,
|
|
0x05, 0x05, 0x02, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x88, 0x30, 0x40, 0x40, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00,
|
|
0x80, 0x80, 0x40, 0x60, 0x30, 0x98, 0x08, 0x08, 0x0f, 0x00, 0x00, 0x0f, 0x00, 0x0f, 0x07, 0x03,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc1, 0x22, 0x24,
|
|
0x24, 0xc4, 0x44, 0x22, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x1d, 0x01, 0x01,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x02, 0x02,
|
|
0x02, 0x03, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
|
};
|
|
oled_write_raw_P(light_logo, sizeof(light_logo));
|
|
}
|
|
|
|
bool oled_task_user(void) {
|
|
switch (get_highest_layer(layer_state)) {
|
|
case 0:
|
|
render_rocket_logo();
|
|
break;
|
|
case 1:
|
|
render_warzone_logo();
|
|
break;
|
|
case 2:
|
|
render_light_logo();
|
|
break;
|
|
default:
|
|
// Or use the write_ln shortcut over adding '\n' to the end of your string
|
|
oled_write_ln_P(PSTR(" UND"), false);
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
#endif
|