mirror of
https://github.com/qmk/qmk_firmware.git
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58 lines
2.2 KiB
C
58 lines
2.2 KiB
C
/* Copyright 2021 Islam Sharabash
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* key matrix size */
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// rows are doubled for split
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 8
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/* The scanners already debounce for us */
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#define DEBOUNCE 0
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#define RGB_MATRIX_LED_COUNT 132
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#ifdef RGB_MATRIX_ENABLE
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// At the default flush limit of 16ms (~62.5 fps), the matrix scan rate is approximately
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// ~140 scans per second under full load (when changes are being made to the LED state).
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// Such a low scan rate will have impact the keyboard's accuracy for faster typists.
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//
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// With RGB completely disabled, the matrix scan rate is ~660 scans per second, and typing
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// accuracy feels on par with the Dygma Raise Neuron.
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//
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// At 100ms (10 fps), the matrix scan rate is ~355 scans per second under full load, and typing
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// accuracy is reasonably good.
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#define RGB_MATRIX_LED_FLUSH_LIMIT 100
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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//# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#endif
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