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https://github.com/qmk/qmk_firmware.git
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fe18df9d41
* `DYN_REC_START1` -> `QK_DYNAMIC_MACRO_RECORD_START_1` * `DYN_REC_START2` -> `QK_DYNAMIC_MACRO_RECORD_START_2` * `DYN_MACRO_PLAY1` -> `QK_DYNAMIC_MACRO_PLAY_1` * `DYN_MACRO_PLAY2` -> `QK_DYNAMIC_MACRO_PLAY_2` * `DYN_REC_STOP` -> `QK_DYNAMIC_MACRO_RECORD_STOP` * Update docs
354 lines
12 KiB
C
Executable File
354 lines
12 KiB
C
Executable File
// An Ergodox EZ keymap meant to be used with a bépo layout (FR ergonomic
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// layout, dvorak style). The overall design is slightly inspired by the
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// TypeMatrix keyboard. Switching between a TypeMatrix and an Ergodox with this
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// layout should be relatively easy.
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//
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// See the README.md file for an image of this keymap.
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#include QMK_KEYBOARD_H
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#include "keymap_bepo.h"
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// The layers that we are defining for this keyboards.
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#define BASE 0
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#define FN 1
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#define MOUSE 2
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#define NUMS 3
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#define SWAP 4
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#define SYSLEDS 5
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// The Tap Dance identifiers, used in the TD keycode and tap_dance_actions array.
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#define TAP_MACRO 0
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// A 'transparent' key code (that falls back to the layers below it).
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#define ___ KC_TRANSPARENT
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// A 'blocking' key code. Does nothing but prevent falling back to another layer.
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#define XXX KC_NO
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// Some combined keys (one normal keycode when tapped and one modifier or layer
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// toggle when held).
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#define ESC_FN LT(FN, KC_ESC) // ESC key and FN layer toggle.
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#define M_RSFT MT(MOD_RSFT, BP_M) // 'M' key and right shift modifier.
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#define W_RCTL MT(MOD_RCTL, BP_W) // 'W' key and right control modifier.
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#define SPC_RALT MT(MOD_RALT, KC_SPC) // SPACE key and right alt modifier.
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#define PERC_FN LT(FN, BP_PERC) // '%' key and FN layer toggle.
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// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
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#define MK_CUT LSFT(KC_DEL) // shift + delete
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#define MK_COPY LCTL(KC_INS) // ctrl + insert
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#define MK_PASTE LSFT(KC_INS) // shift + insert
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// Custom keycodes
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enum {
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// SAFE_RANGE must be used to tag the first element of the enum.
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// DYNAMIC_MACRO_RANGE must always be the last element of the enum if other
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// values are added (as its value is used to create a couple of other keycodes
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// after it).
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DYNAMIC_MACRO_RANGE = SAFE_RANGE,
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};
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// This file must be included after DYNAMIC_MACRO_RANGE is defined...
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#include "dynamic_macro.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Layer 0: basic keys.
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[BASE] = LAYOUT_ergodox(
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/* left hand */
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BP_DLR, BP_DQUO, BP_LDAQ, BP_RDAQ, BP_LPRN, BP_RPRN, KC_DEL,
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KC_TAB, BP_B, BP_EACU, BP_P, BP_O, BP_EGRV, KC_BSPC,
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KC_LSFT, BP_A, BP_U, BP_I, BP_E, BP_COMM,
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KC_LCTL, BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K, KC_ENT,
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ESC_FN, BP_ECIR, KC_LGUI, KC_LALT, SPC_RALT,
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TT(SWAP), KC_MNXT,
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KC_MPLY,
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TT(FN), TT(NUMS), KC_MPRV,
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/* right hand */
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KC_DEL, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL,
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KC_BSPC, BP_DCIR, BP_V, BP_D, BP_L, BP_J, BP_Z,
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BP_C, BP_T, BP_S, BP_R, BP_N, M_RSFT,
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KC_ENT, BP_QUOT, BP_Q, BP_G, BP_H, BP_F, W_RCTL,
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SPC_RALT, KC_LALT, TT(SYSLEDS), BP_CCED, PERC_FN,
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KC_LEFT, KC_RIGHT,
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KC_UP,
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KC_DOWN, TD(TAP_MACRO), TT(MOUSE)),
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// Layer 1: function and media keys.
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[FN] = LAYOUT_ergodox(
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/* left hand */
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KC_SLEP, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, KC_LSFT,
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___, ___, MK_CUT, MK_COPY, MK_PASTE, KC_LCTL, ___,
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___, ___, ___, ___, ___,
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___, KC_VOLU,
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KC_VOLD,
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___, ___, KC_MUTE,
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/* right hand */
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___, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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___, ___, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_F12,
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___, KC_LEFT, KC_DOWN, KC_RIGHT, KC_PGDN, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___,
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KC_HOME, KC_END,
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KC_PGUP,
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KC_PGDN, ___, ___),
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// Note that any change to the FN layer above must be added to
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// the MOUSE layer below (except for the arrow keys).
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// Layer 2: Mouse control.
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[MOUSE] = LAYOUT_ergodox(
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/* left hand */
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KC_SLEP, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, ___,
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___, ___, KC_BTN4, KC_MS_U, KC_BTN5, ___, ___,
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___, ___, KC_MS_L, KC_MS_D, KC_MS_R, KC_LSFT,
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___, ___, MK_CUT, MK_COPY, MK_PASTE, KC_LCTL, ___,
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___, ___, ___, ___, ___,
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___, KC_VOLU,
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KC_VOLD,
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___, ___, KC_MUTE,
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/* right hand */
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___, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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___, ___, XXX, KC_WH_U, XXX, XXX, KC_F12,
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___, KC_WH_L, KC_WH_D, KC_WH_R, XXX, ___,
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___, ___, KC_ACL0, KC_ACL1, KC_ACL2, ___, ___,
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KC_BTN1, KC_BTN2, KC_BTN3, ___, ___,
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___, ___,
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___,
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___, ___, ___),
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// Layer 3: Numeric keypad and system keys.
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[NUMS] = LAYOUT_ergodox(
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/* left hand */
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KC_PSCR, KC_INS, KC_PAUS, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___,
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___, ___, MK_CUT, MK_COPY, MK_PASTE, ___, ___,
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___, ___, ___, ___, ___,
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___, ___,
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___,
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___, ___, ___,
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/* right hand */
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___, ___, ___, ___, ___, ___, KC_NUM,
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___, KC_PEQL, KC_P7, KC_P8, KC_P9, KC_PMNS, KC_SCRL,
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KC_PCMM, KC_P4, KC_P5, KC_P6, KC_PPLS, ___,
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KC_PENT, KC_P0, KC_P1, KC_P2, KC_P3, KC_PAST, ___,
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___, ___, ___, KC_PSLS, ___,
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___, ___,
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___,
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___, ___, ___),
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// Layer 4: hand swap, all keys are mirrored to the other side of the keyboard
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// except for the layer toggle itself (so there is no right arrow when this
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// layer is activated).
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[SWAP] = LAYOUT_ergodox(
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/* left hand */
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___,
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TT(SWAP), ___,
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___,
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___, ___, ___,
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/* right hand */
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___,
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___, TT(SWAP),
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___,
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___, ___, ___),
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// Layer 5: The LEDs are showing the "standard" caps/num/scroll lock indicator
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// instead of their default which shows the currently active layers (FN, NUMS,
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// and MOUSE in that order).
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[SYSLEDS] = LAYOUT_ergodox(
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/* left hand */
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___,
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___, ___,
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___,
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___, ___, ___,
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/* right hand */
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, TT(SYSLEDS), ___, ___,
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___, ___,
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___,
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___, ___, ___),
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};
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// Whether the macro 1 is currently being recorded.
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static bool is_macro1_recording = false;
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// The current set of active layers (as a bitmask).
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// There is a global 'layer_state' variable but it is set after the call
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// to layer_state_set_user().
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static layer_state_t current_layer_state = 0;
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layer_state_t layer_state_set_user(layer_state_t state);
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// Method called at the end of the tap dance on the TAP_MACRO key. That key is
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// used to start recording a macro (double tap or more), to stop recording (any
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// number of tap), or to play the recorded macro (1 tap).
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void macro_tapdance_fn(qk_tap_dance_state_t *state, void *user_data) {
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uint16_t keycode;
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keyrecord_t record;
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dprintf("macro_tap_dance_fn %d\n", state->count);
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if (is_macro1_recording) {
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keycode = DM_RSTP;
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is_macro1_recording = false;
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layer_state_set_user(current_layer_state);
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} else if (state->count == 1) {
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keycode = DM_PLY1;
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} else {
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keycode = DM_REC1;
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is_macro1_recording = true;
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layer_state_set_user(current_layer_state);
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}
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record.event.pressed = true;
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process_record_dynamic_macro(keycode, &record);
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record.event.pressed = false;
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process_record_dynamic_macro(keycode, &record);
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}
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// The definition of the tap dance actions:
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qk_tap_dance_action_t tap_dance_actions[] = {
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// This Tap dance plays the macro 1 on TAP and records it on double tap.
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[TAP_MACRO] = ACTION_TAP_DANCE_FN(macro_tapdance_fn),
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};
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// Runs for each key down or up event.
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (keycode != TD(TAP_MACRO)) {
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// That key is processed by the macro_tapdance_fn. Not ignoring it here is
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// mostly a no-op except that it is recorded in the macros (and uses space).
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// We can't just return false when the key is a tap dance, because
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// process_record_user, is called before the tap dance processing (and
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// returning false would eat the tap dance).
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if (!process_record_dynamic_macro(keycode, record)) {
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return false;
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}
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}
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return true; // Let QMK send the enter press/release events
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}
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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ergodox_right_led_1_off();
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ergodox_right_led_2_off();
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ergodox_right_led_3_off();
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};
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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};
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// The state of the LEDs requested by the system, as a bitmask.
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static uint8_t sys_led_state = 0;
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// Use these masks to read the system LEDs state.
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static const uint8_t sys_led_mask_num_lock = 1 << USB_LED_NUM_LOCK;
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static const uint8_t sys_led_mask_caps_lock = 1 << USB_LED_CAPS_LOCK;
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static const uint8_t sys_led_mask_scroll_lock = 1 << USB_LED_SCROLL_LOCK;
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// Value to use to switch LEDs on. The default value of 255 is far too bright.
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static const uint8_t max_led_value = 20;
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// Whether the given layer (one of the constant defined at the top) is active.
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#define LAYER_ON(layer) (current_layer_state & (1<<layer))
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void led_1_on(void) {
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ergodox_right_led_1_on();
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ergodox_right_led_1_set(max_led_value);
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}
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void led_2_on(void) {
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ergodox_right_led_2_on();
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ergodox_right_led_2_set(max_led_value);
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}
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void led_3_on(void) {
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ergodox_right_led_3_on();
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ergodox_right_led_3_set(max_led_value);
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}
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void led_1_off(void) {
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ergodox_right_led_1_off();
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}
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void led_2_off(void) {
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ergodox_right_led_2_off();
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}
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void led_3_off(void) {
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ergodox_right_led_3_off();
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}
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// Called when the computer wants to change the state of the keyboard LEDs.
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void led_set_user(uint8_t usb_led) {
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sys_led_state = usb_led;
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if (LAYER_ON(SYSLEDS)) {
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if (sys_led_state & sys_led_mask_caps_lock) {
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led_1_on();
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} else {
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led_1_off();
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}
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if (sys_led_state & sys_led_mask_num_lock) {
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led_2_on();
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} else {
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led_2_off();
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}
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if (sys_led_state & sys_led_mask_scroll_lock) {
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led_3_on();
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} else {
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led_3_off();
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}
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}
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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current_layer_state = state;
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swap_hands = LAYER_ON(SWAP);
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if (is_macro1_recording) {
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led_1_on();
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led_2_on();
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led_3_on();
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return state;
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}
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if (LAYER_ON(SYSLEDS)) {
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led_set_user(sys_led_state);
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return state;
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}
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if (LAYER_ON(FN)) {
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led_1_on();
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} else {
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led_1_off();
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}
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if (LAYER_ON(NUMS)) {
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led_2_on();
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} else {
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led_2_off();
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}
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if (LAYER_ON(MOUSE)) {
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led_3_on();
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} else {
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led_3_off();
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}
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return state;
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};
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