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33 lines
1.1 KiB
C
33 lines
1.1 KiB
C
// Copyright 2022 Arturo Avila (@ADPenrose)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define XXX KC_NO
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#define LAYOUT_all( \
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k00, k01, k02, k03, k04, k05, k06, k10, k11, k12, k13, k14, \
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k15, k16, k20, k21, k22, k23, k24, k25, k26, k30, k33, k34, \
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k35, k40, k41, k42, k43, k44, k45, k50, k51, k52, k53, k54, k55, k60, \
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k61, k62, k63, k64, k65, k70, k74, k75 \
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) { \
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{ k00, k01, k02, k03, k04, k05, k06 }, \
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{ k10, k11, k12, k13, k14, k15, k16 }, \
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{ k20, k21, k22, k23, k24, k25, k26 }, \
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{ k30, XXX, XXX, k33, k34, k35, XXX }, \
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{ k40, k41, k42, k43, k44, k45, XXX }, \
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{ k50, k51, k52, k53, k54, k55, XXX }, \
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{ k60, k61, k62, k63, k64, k65, XXX }, \
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{ k70, XXX, XXX, XXX, k74, k75, XXX } \
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}
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