mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-05 01:15:19 +00:00
83 lines
2.6 KiB
C
83 lines
2.6 KiB
C
/* Copyright 2021 Batuhan Başerdem
|
|
* <baserdem.batuhan@gmail.com> @bbaserdem
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
|
|
#include "bb-audio.h"
|
|
/* AUDIO
|
|
* This contains some audio related stuff.
|
|
* There is no need to wrap this up with preprocessor commands;
|
|
* This is only called if audio is enabled
|
|
*/
|
|
|
|
float tone_game_intro[][2] = GAME_ON_SONG;
|
|
float tone_game_outro[][2] = GAME_OFF_SONG;
|
|
|
|
// Audio playing when layer changes
|
|
layer_state_t layer_state_set_audio(layer_state_t state) {
|
|
// Get this layer
|
|
static bool prev_game = false;
|
|
|
|
// If entering the game layer; play the intro sound
|
|
if (layer_state_cmp(state, _GAME) && (!prev_game)) {
|
|
stop_all_notes();
|
|
PLAY_SONG(tone_game_intro);
|
|
prev_game = true;
|
|
}
|
|
// If exiting the game layer; play the outro sound
|
|
if ((!layer_state_cmp(state, _GAME)) && prev_game) {
|
|
stop_all_notes();
|
|
PLAY_SONG(tone_game_outro);
|
|
prev_game = false;
|
|
}
|
|
return state;
|
|
}
|
|
|
|
// Audio layer switch; add the music layer on top of this
|
|
bool process_record_audio(uint16_t keycode, keyrecord_t *record) {
|
|
switch (keycode) {
|
|
case MU_TOG:
|
|
if (!record->event.pressed) {
|
|
// On release, exit music mode if enabled
|
|
if (layer_state_is(_MUSI)) {
|
|
layer_off(_MUSI);
|
|
// If not enabled; turn off all layers and load music layer
|
|
} else {
|
|
layer_clear();
|
|
layer_on(_MUSI);
|
|
}
|
|
}
|
|
return true;
|
|
break;
|
|
case MU_ON:
|
|
if (!record->event.pressed) {
|
|
// On release, enter music mode
|
|
layer_clear();
|
|
layer_on(_MUSI);
|
|
}
|
|
return true;
|
|
break;
|
|
case MU_OFF:
|
|
if (!record->event.pressed) {
|
|
// On release, exit music mode
|
|
layer_off(_MUSI);
|
|
}
|
|
return true;
|
|
break;
|
|
}
|
|
return true;
|
|
}
|