mirror of
https://github.com/qmk/qmk_firmware.git
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fe687af54d
* Implement magic 8-ball mode for big series switch * LED Testing * Add Ctrl+Alt+Del key mapping * Add Windows lock (win+L) layout. * Add Big Series 3-key * Add Big Series 4-key * Add Big Series 2-key * Fix layout mapping for Big Series 3u * Fix merge-conflict. * Refactor bigseries boards into a single folder
94 lines
1.7 KiB
C
Executable File
94 lines
1.7 KiB
C
Executable File
/*
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Copyright 2018 Cole Markham
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LAYOUT(
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KC_A),
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};
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bool initialized = 0;
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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return MACRO_NONE ;
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}
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void matrix_init_user(void) {
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if (!initialized){
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dprintf("Initializing in matrix_scan_user");
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rgblight_enable();
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rgblight_mode(7);
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rgblight_sethsv(0,255,255);
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rgblight_setrgb(0x00, 0x00, 0xFF);
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initialized = 1;
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}
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}
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void matrix_scan_user(void) {
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_A:
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if (record->event.pressed) {
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SEND_STRING("Howdy!!\n");
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rgblight_step();
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return false;
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}
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}
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return true;
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}
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void led_set_user(uint8_t usb_led) {
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if (usb_led & (1 << USB_LED_NUM_LOCK)) {
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} else {
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}
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if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
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} else {
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}
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if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
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} else {
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}
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if (usb_led & (1 << USB_LED_COMPOSE)) {
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} else {
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}
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if (usb_led & (1 << USB_LED_KANA)) {
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} else {
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}
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}
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