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* Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
30 lines
1.2 KiB
C
30 lines
1.2 KiB
C
// Copyright 2022 Kevin Ohlin (@ohlin)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_LIMIT_VAL 150
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#define RGBLIGHT_LED_MAP {0,1,2,9,8,7,4,3,5,6,19,18,17,10,11,12,15,16,14,13} // Orients Kyria LEDs to a circle around both halves.
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// #define RBGLIGHT_LED_MAP {9,8,6,7,5,3,2,4,1,0,10,12,13,11,14,16,17,15,18,19} // Orients Kyria LEDs for a left half-right half columnar progression.
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// #define RBGLIGHT_LED_MAP {8,9,2,3,4,5,1,0,6,7,17,16,10,11,15,14,13,12,19,18} // Another attempt at an LED mapping
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#define OLED_FADE_OUT
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#define OLED_FADE_OUT_INTERVAL 6
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// Configure the global tapping term (default: 200ms)
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#define TAPPING_TERM 175
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// Prevent normal rollover on alphas from accidentally triggering mods.
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#define IGNORE_MOD_TAP_INTERRUPT
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// Enable rapid switch from tap to hold, disables double tap hold auto-repeat.
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#define QUICK_TAP_TERM 0
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