mirror of
https://github.com/qmk/qmk_firmware.git
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92 lines
3.3 KiB
C
92 lines
3.3 KiB
C
#pragma once
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#define EE_HANDS
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#define SPLIT_USB_DETECT
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#define PERMISSIVE_HOLD
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#define TAPPING_TERM 250
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#define NO_ACTION_ONESHOT
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#ifdef AUDIO_ENABLE
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# define AUDIO_PIN B5
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# define NO_MUSIC_MODE
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# define AUDIO_CLICKY
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#endif
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#ifdef OLED_ENABLE
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# define OLED_FONT_H "keyboards/crkbd/keymaps/gotham/glcdfont.c"
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# define SPLIT_LAYER_STATE_ENABLE
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# define SPLIT_LED_STATE_ENABLE
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# define SPLIT_MODS_ENABLE
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# define SPLIT_OLED_ENABLE
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# undef OLED_TIMEOUT
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// due to timer_read() for render_prompt(), we have own implementation of oled time out
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# define OLED_KEY_TIMEOUT 30000
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#endif
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#define RGBLIGHT_SLEEP
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#ifdef RGBLIGHT_ENABLE
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# undef RGBLED_NUM
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# define RGBLED_NUM 6
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# define RGBLIGHT_LIMIT_VAL 150
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# define RGBLIGHT_HUE_STEP 16
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# define RGBLIGHT_SAT_STEP 32
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# define RGBLIGHT_VAL_STEP 32
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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# define RGBLIGHT_EFFECT_KNIGHT
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#endif
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# define RGB_MATRIX_HUE_STEP 32
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# define RGB_MATRIX_SAT_STEP 64
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# define RGB_MATRIX_VAL_STEP 64
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# define RGB_MATRIX_SPD_STEP 20
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# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR
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/* Disable the animations you don't want/need. You will need to disable a good number of these *
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* because they take up a lot of space. Disable until you can successfully compile your firmware. */
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# undef ENABLE_RGB_MATRIX_ALPHAS_MODS
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# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# undef ENABLE_RGB_MATRIX_BREATHING
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# undef ENABLE_RGB_MATRIX_BAND_SAT
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# undef ENABLE_RGB_MATRIX_BAND_VAL
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# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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// #undef ENABLE_RGB_MATRIX_CYCLE_ALL
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# undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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// #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# undef ENABLE_RGB_MATRIX_DUAL_BEACON
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# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# undef ENABLE_RGB_MATRIX_RAINDROPS
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# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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// #undef ENABLE_RGB_MATRIX_SPLASH
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# undef ENABLE_RGB_MATRIX_MULTISPLASH
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# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
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# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif
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