qmk_firmware/quantum/quantum.c
Pete Sevander 7e983796e1
Process combos earlier & overlapping combos (#8591)
* Combo processing improvements.

Now it is possible to use ModTap and LayerTap keys as part of combos.
Overlapping combos also don't trigger all the combos, just exactly the
one that you press.

New settings:
- COMBO_MUST_HOLD_MODS
- COMBO_MOD_TERM
- COMBO_TERM_PER_COMBO
- COMBO_MUST_HOLD_PER_COMBO
- COMBO_STRICT_TIMER
- COMBO_NO_TIMER

* Remove the size flags from combo_t struct boolean members.

This in the end actually saves space as the members are accessed so many
times. The amount of operations needed to access the bits uses more
memory than setting the size saves.

* Fix `process_combo_key_release` not called correctly with tap-only combos

* Fix not passing a pointer when NO_ACTION_TAPPING is defined.

* Docs for `COMBO_ONLY_FROM_LAYER`

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Update quantum/process_keycode/process_combo.c

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Add `EXTRA_SHORT_COMBOS` option.

Stuff combo's `disabled` and `active` flags into `state`. Possibly can
save some space.

* Add more examples and clarify things with dict management system.

- Simple examples now has a combo that has modifiers included.
- The slightly more advanced examples now are actually more advanced
  instead of just `tap_code16(<modded-keycode>)`.
- Added a note that `COMBO_ACTION`s are not needed anymore as you can
  just use custom keycodes.
- Added a note that the `g/keymap_combo.h` macros use the
  `process_combo_event` function and that it is not usable in one's
  keymap afterwards.

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Change "the" combo action example to "email" example.

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Fix sneaky infinite loop with `combo_disable()`

No need to call `dump_key_buffer` when disabling combos because the
buffer is either being dumped if a combo-key was pressed, or the buffer is empty
if a non-combo-key is pressed.

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

* Update docs/feature_combo.md

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>

Co-authored-by: precondition <57645186+precondition@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
2021-08-06 09:44:57 +10:00

483 lines
13 KiB
C

/* Copyright 2016-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#include "magic.h"
#ifdef BLUETOOTH_ENABLE
# include "outputselect.h"
#endif
#ifdef BACKLIGHT_ENABLE
# include "backlight.h"
#endif
#ifdef API_ENABLE
# include "api.h"
#endif
#ifdef MIDI_ENABLE
# include "process_midi.h"
#endif
#ifdef VELOCIKEY_ENABLE
# include "velocikey.h"
#endif
#ifdef HAPTIC_ENABLE
# include "haptic.h"
#endif
#ifdef AUDIO_ENABLE
# ifndef GOODBYE_SONG
# define GOODBYE_SONG SONG(GOODBYE_SOUND)
# endif
float goodbye_song[][2] = GOODBYE_SONG;
# ifdef DEFAULT_LAYER_SONGS
float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
# endif
#endif
#ifdef AUTO_SHIFT_ENABLE
# include "process_auto_shift.h"
#endif
uint8_t extract_mod_bits(uint16_t code) {
switch (code) {
case QK_MODS ... QK_MODS_MAX:
break;
default:
return 0;
}
uint8_t mods_to_send = 0;
if (code & QK_RMODS_MIN) { // Right mod flag is set
if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RCTL);
if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RSFT);
if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RALT);
if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RGUI);
} else {
if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LCTL);
if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LSFT);
if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LALT);
if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LGUI);
}
return mods_to_send;
}
static void do_code16(uint16_t code, void (*f)(uint8_t)) { f(extract_mod_bits(code)); }
void register_code16(uint16_t code) {
if (IS_MOD(code) || code == KC_NO) {
do_code16(code, register_mods);
} else {
do_code16(code, register_weak_mods);
}
register_code(code);
}
void unregister_code16(uint16_t code) {
unregister_code(code);
if (IS_MOD(code) || code == KC_NO) {
do_code16(code, unregister_mods);
} else {
do_code16(code, unregister_weak_mods);
}
}
void tap_code16(uint16_t code) {
register_code16(code);
#if TAP_CODE_DELAY > 0
wait_ms(TAP_CODE_DELAY);
#endif
unregister_code16(code);
}
__attribute__((weak)) bool process_action_kb(keyrecord_t *record) { return true; }
__attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) { return process_record_user(keycode, record); }
__attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; }
__attribute__((weak)) void post_process_record_kb(uint16_t keycode, keyrecord_t *record) { post_process_record_user(keycode, record); }
__attribute__((weak)) void post_process_record_user(uint16_t keycode, keyrecord_t *record) {}
void reset_keyboard(void) {
clear_keyboard();
#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
process_midi_all_notes_off();
#endif
#ifdef AUDIO_ENABLE
# ifndef NO_MUSIC_MODE
music_all_notes_off();
# endif
uint16_t timer_start = timer_read();
PLAY_SONG(goodbye_song);
shutdown_user();
while (timer_elapsed(timer_start) < 250) wait_ms(1);
stop_all_notes();
#else
shutdown_user();
wait_ms(250);
#endif
#ifdef HAPTIC_ENABLE
haptic_shutdown();
#endif
bootloader_jump();
}
/* Convert record into usable keycode via the contained event. */
uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache) {
#ifdef COMBO_ENABLE
if (record->keycode) { return record->keycode; }
#endif
return get_event_keycode(record->event, update_layer_cache);
}
/* Convert event into usable keycode. Checks the layer cache to ensure that it
* retains the correct keycode after a layer change, if the key is still pressed.
* "update_layer_cache" is to ensure that it only updates the layer cache when
* appropriate, otherwise, it will update it and cause layer tap (and other keys)
* from triggering properly.
*/
uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache) {
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
/* TODO: Use store_or_get_action() or a similar function. */
if (!disable_action_cache) {
uint8_t layer;
if (event.pressed && update_layer_cache) {
layer = layer_switch_get_layer(event.key);
update_source_layers_cache(event.key, layer);
} else {
layer = read_source_layers_cache(event.key);
}
return keymap_key_to_keycode(layer, event.key);
} else
#endif
return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
}
/* Get keycode, and then process pre tapping functionality */
bool pre_process_record_quantum(keyrecord_t *record) {
if (!(
#ifdef COMBO_ENABLE
process_combo(get_record_keycode(record, true), record) &&
#endif
true)) {
return false;
}
return true; // continue processing
}
/* Get keycode, and then call keyboard function */
void post_process_record_quantum(keyrecord_t *record) {
uint16_t keycode = get_record_keycode(record, false);
post_process_record_kb(keycode, record);
}
/* Core keycode function, hands off handling to other functions,
then processes internal quantum keycodes, and then processes
ACTIONs. */
bool process_record_quantum(keyrecord_t *record) {
uint16_t keycode = get_record_keycode(record, true);
// This is how you use actions here
// if (keycode == KC_LEAD) {
// action_t action;
// action.code = ACTION_DEFAULT_LAYER_SET(0);
// process_action(record, action);
// return false;
// }
#ifdef VELOCIKEY_ENABLE
if (velocikey_enabled() && record->event.pressed) {
velocikey_accelerate();
}
#endif
#ifdef WPM_ENABLE
if (record->event.pressed) {
update_wpm(keycode);
}
#endif
#ifdef TAP_DANCE_ENABLE
preprocess_tap_dance(keycode, record);
#endif
if (!(
#if defined(KEY_LOCK_ENABLE)
// Must run first to be able to mask key_up events.
process_key_lock(&keycode, record) &&
#endif
#if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL)
// Must run asap to ensure all keypresses are recorded.
process_dynamic_macro(keycode, record) &&
#endif
#if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
process_clicky(keycode, record) &&
#endif
#ifdef HAPTIC_ENABLE
process_haptic(keycode, record) &&
#endif
#if defined(VIA_ENABLE)
process_record_via(keycode, record) &&
#endif
process_record_kb(keycode, record) &&
#if defined(SEQUENCER_ENABLE)
process_sequencer(keycode, record) &&
#endif
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
process_midi(keycode, record) &&
#endif
#ifdef AUDIO_ENABLE
process_audio(keycode, record) &&
#endif
#if defined(BACKLIGHT_ENABLE) || defined(LED_MATRIX_ENABLE)
process_backlight(keycode, record) &&
#endif
#ifdef STENO_ENABLE
process_steno(keycode, record) &&
#endif
#if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
process_music(keycode, record) &&
#endif
#ifdef KEY_OVERRIDE_ENABLE
process_key_override(keycode, record) &&
#endif
#ifdef TAP_DANCE_ENABLE
process_tap_dance(keycode, record) &&
#endif
#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
process_unicode_common(keycode, record) &&
#endif
#ifdef LEADER_ENABLE
process_leader(keycode, record) &&
#endif
#ifdef PRINTING_ENABLE
process_printer(keycode, record) &&
#endif
#ifdef AUTO_SHIFT_ENABLE
process_auto_shift(keycode, record) &&
#endif
#ifdef TERMINAL_ENABLE
process_terminal(keycode, record) &&
#endif
#ifdef SPACE_CADET_ENABLE
process_space_cadet(keycode, record) &&
#endif
#ifdef MAGIC_KEYCODE_ENABLE
process_magic(keycode, record) &&
#endif
#ifdef GRAVE_ESC_ENABLE
process_grave_esc(keycode, record) &&
#endif
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
process_rgb(keycode, record) &&
#endif
#ifdef JOYSTICK_ENABLE
process_joystick(keycode, record) &&
#endif
true)) {
return false;
}
if (record->event.pressed) {
switch (keycode) {
#ifndef NO_RESET
case RESET:
reset_keyboard();
return false;
#endif
#ifndef NO_DEBUG
case DEBUG:
debug_enable ^= 1;
if (debug_enable) {
print("DEBUG: enabled.\n");
} else {
print("DEBUG: disabled.\n");
}
#endif
return false;
case EEPROM_RESET:
eeconfig_init();
return false;
#ifdef VELOCIKEY_ENABLE
case VLK_TOG:
velocikey_toggle();
return false;
#endif
#ifdef BLUETOOTH_ENABLE
case OUT_AUTO:
set_output(OUTPUT_AUTO);
return false;
case OUT_USB:
set_output(OUTPUT_USB);
return false;
case OUT_BT:
set_output(OUTPUT_BLUETOOTH);
return false;
#endif
#ifndef NO_ACTION_ONESHOT
case ONESHOT_TOGGLE:
oneshot_toggle();
break;
case ONESHOT_ENABLE:
oneshot_enable();
break;
case ONESHOT_DISABLE:
oneshot_disable();
break;
#endif
}
}
return process_action_kb(record);
}
void set_single_persistent_default_layer(uint8_t default_layer) {
#if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
PLAY_SONG(default_layer_songs[default_layer]);
#endif
eeconfig_update_default_layer((layer_state_t)1 << default_layer);
default_layer_set((layer_state_t)1 << default_layer);
}
layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
layer_state_t mask12 = ((layer_state_t)1 << layer1) | ((layer_state_t)1 << layer2);
layer_state_t mask3 = (layer_state_t)1 << layer3;
return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
}
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) { layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3)); }
void matrix_init_quantum() {
magic();
led_init_ports();
#ifdef BACKLIGHT_ENABLE
backlight_init_ports();
#endif
#ifdef AUDIO_ENABLE
audio_init();
#endif
#ifdef LED_MATRIX_ENABLE
led_matrix_init();
#endif
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_init();
#endif
#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
unicode_input_mode_init();
#endif
#ifdef HAPTIC_ENABLE
haptic_init();
#endif
#if defined(BLUETOOTH_ENABLE) && defined(OUTPUT_AUTO_ENABLE)
set_output(OUTPUT_AUTO);
#endif
matrix_init_kb();
}
void matrix_scan_quantum() {
#if defined(AUDIO_ENABLE)
// There are some tasks that need to be run a little bit
// after keyboard startup, or else they will not work correctly
// because of interaction with the USB device state, which
// may still be in flux...
//
// At the moment the only feature that needs this is the
// startup song.
static bool delayed_tasks_run = false;
static uint16_t delayed_task_timer = 0;
if (!delayed_tasks_run) {
if (!delayed_task_timer) {
delayed_task_timer = timer_read();
} else if (timer_elapsed(delayed_task_timer) > 300) {
audio_startup();
delayed_tasks_run = true;
}
}
#endif
#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
music_task();
#endif
#ifdef KEY_OVERRIDE_ENABLE
key_override_task();
#endif
#ifdef SEQUENCER_ENABLE
sequencer_task();
#endif
#ifdef TAP_DANCE_ENABLE
tap_dance_task();
#endif
#ifdef COMBO_ENABLE
combo_task();
#endif
#ifdef LED_MATRIX_ENABLE
led_matrix_task();
#endif
#ifdef WPM_ENABLE
decay_wpm();
#endif
#ifdef HAPTIC_ENABLE
haptic_task();
#endif
#ifdef DIP_SWITCH_ENABLE
dip_switch_read(false);
#endif
#ifdef AUTO_SHIFT_ENABLE
autoshift_matrix_scan();
#endif
matrix_scan_kb();
}
#ifdef HD44780_ENABLED
# include "hd44780.h"
#endif
void api_send_unicode(uint32_t unicode) {
#ifdef API_ENABLE
uint8_t chunk[4];
dword_to_bytes(unicode, chunk);
MT_SEND_DATA(DT_UNICODE, chunk, 5);
#endif
}
//------------------------------------------------------------------------------
// Override these functions in your keymap file to play different tunes on
// different events such as startup and bootloader jump
__attribute__((weak)) void startup_user() {}
__attribute__((weak)) void shutdown_user() {}