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100 lines
6.3 KiB
C
100 lines
6.3 KiB
C
// Copyright 2022 Vino Rodrigues (@vinorodrigues)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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/* NB: Most configuration information resides in `info.json` */
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/* ----------------
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* RGB Matrix stuff
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* ---------------- */
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// RGB Matrix config
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#if defined(RGB_MATRIX_ENABLE)
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/* Denwir case is solid back. Please disable underglow at compile with compile command line:
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*
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* `make idobao/id63:default UNDERGLOW=off`
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*
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* */
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#ifndef ID63_DISABLE_UNDERGLOW
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#define RGB_MATRIX_LED_COUNT 75
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#else
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#define RGB_MATRIX_LED_COUNT (75 - 12)
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#endif
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255
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#define RGB_MATRIX_KEYPRESSES
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// do not enable RGB_MATRIX_FRAMEBUFFER_EFFECTS as these effects don't work will with this LED placement
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// changes to this list will break the sequence set in the VIA `json` file.
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/* Standard animation set */
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#define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
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#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
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#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
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#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
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#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
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#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
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#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
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#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
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#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
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// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // ** do not enable
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// #define ENABLE_RGB_MATRIX_PIXEL_FLOW // ** do not enable
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// #define ENABLE_RGB_MATRIX_PIXEL_RAIN // ** do not enable
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/* RGB_MATRIX_FRAMEBUFFER_EFFECTS */
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// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP // ** do not enable
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// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // ** do not enable
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/* RGB_MATRIX_KEYPRESSES */
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
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#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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#endif // RGB_MATRIX_ENABLE
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/* -----------------------
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* Feature disable options
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* These options are also useful to firmware size reduction.
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* ----------------------- */
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/* disable debug print */
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// #define NO_DEBUG
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/* disable print */
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// #define NO_PRINT
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/* disable action features */
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// #define NO_ACTION_LAYER
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// #define NO_ACTION_TAPPING
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// #define NO_ACTION_ONESHOT
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