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c19d949b72
* Revamp replicaJunction keymaps Updates both the replicaJunction Ergodox and Atreus keymaps and moves most of the logic into a new user directory. * Cleanup as requested in #3589 * Slightly increased TAPPING_TERM * Fixed typo in #pragma once * Fix TAPPING_TERM redefined in config.h * Add include of replicaJunction.h Due to the tap dance references, without this include, I was getting compiler errors about both internal QMK items like `qk_tap_dance_state_t` and constants defined in my replicaJunction.h file like TD_LAYER_TOGGLE. Also remove some commented-out code that defined an enum which has since moved to replicaJunction.h.
150 lines
3.9 KiB
C
150 lines
3.9 KiB
C
#include "replicaJunction.h"
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#include "version.h"
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#ifdef TAP_DANCE_ENABLE
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void dance_layer(qk_tap_dance_state_t *state, void *user_data)
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{
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uint8_t layer = biton32(layer_state);
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if (state->count >= 5)
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{
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// 5 or more taps resets the keyboard
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reset_keyboard();
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}
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#ifdef L_QWERTY
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else if (state->count == 3)
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{
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// Triple tap changes to QWERTY layer
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if (layer == L_QWERTY)
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{
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layer_off(L_QWERTY);
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}
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else
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{
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layer_on(L_QWERTY);
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}
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}
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#endif
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#ifdef L_NUM
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else if (state->count == 2)
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{
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// Double tap toggles Number layer
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if (layer == L_NUM)
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{
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layer_off(L_NUM);
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}
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else
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{
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layer_on(L_NUM);
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}
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}
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#endif
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else
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{
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// Single tap sends Escape, and also turns off layers
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// That's mostly in case I get stuck and forget where I am
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#ifdef L_NUM
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layer_off(L_NUM);
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#endif
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#ifdef L_EXTEND
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layer_off(L_EXTEND);
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#endif
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#ifdef L_SYMBOL
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layer_off(L_SYMBOL);
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#endif
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#ifdef L_QWERTY
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layer_off(L_QWERTY);
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#endif
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register_code(KC_ESC);
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unregister_code(KC_ESC);
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}
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};
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// Tap Dance Definitions
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// Note - this needs to come AFTER the function is declared
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_LAYER_TOGGLE] = ACTION_TAP_DANCE_FN(dance_layer)
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};
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#endif // TAP_DANCE_ENABLE
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// These functions can be overridden in individual keymap files.
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// This allows a user function to be shared for all my keyboards, while each
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// keyboard can also have a keyboard-specific section.
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// Note that keymaps don't need to override these if there's nothing to
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// override them with.
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__attribute__ ((weak))
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void matrix_init_keymap(void) {}
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__attribute__ ((weak))
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void matrix_scan_keymap(void) {}
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__attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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};
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// Runs just one time when the keyboard initializes.
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void matrix_init_user(void) {
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#ifdef UNICODEMAP_ENABLE
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// Set Unicode input to use WinCompose
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// https://github.com/samhocevar/wincompose
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set_unicode_input_mode(UC_WINC);
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#endif // UNICODEMAP_ENABLE
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matrix_init_keymap();
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};
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// Runs constantly in the background, in a loop.
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void matrix_scan_user(void) {
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matrix_scan_keymap();
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed)
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return true;
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switch(keycode)
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{
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case RJ_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
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SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
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#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
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":dfu"
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#elif defined(BOOTLOADER_HALFKAY)
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":teensy"
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#elif defined(BOOTLOADER_CATERINA)
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":avrdude"
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#endif // bootloader options
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//SS_TAP(X_ENTER)
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);
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return false;
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case RJ_QMKV:
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SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
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return false;
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case RJ_EQ:
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SEND_STRING("==");
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return false;
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case RJ_NEQ:
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SEND_STRING("!=");
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return false;
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case RJ_GEQ:
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SEND_STRING(">=");
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return false;
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case RJ_LEQ:
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SEND_STRING("<=");
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return false;
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case RJ_GEQR:
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SEND_STRING("=>");
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return false;
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case RJ_DUND:
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SEND_STRING("$_");
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return false;
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case RJ_SELS:
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SEND_STRING("select *");
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return false;
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}
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return process_record_keymap(keycode, record);
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};
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