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https://github.com/qmk/qmk_firmware.git
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88 lines
3.4 KiB
C
Executable File
88 lines
3.4 KiB
C
Executable File
// Copyright 2022 IBNobody (@IBNobody)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#if defined(RGB_MATRIX_ENABLE)
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#ifndef ID27_DISABLE_UNDERGLOW
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#define RGB_MATRIX_LED_COUNT 31 // The number of LEDs connected
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#else
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#define RGB_MATRIX_LED_COUNT 27 // -4 disabled underglow LEDs
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#endif
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// #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // don't use, too few key to make it look good
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#define RGB_MATRIX_KEYPRESSES
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#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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/* *** Items disabled are visually unappealing in a 5x6 key matrix *** */
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#define ENABLE_RGB_MATRIX_SOLID_COLOR
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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// #define ENABLE_RGB_MATRIX_BAND_SAT
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// #define ENABLE_RGB_MATRIX_BAND_VAL
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// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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// #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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// #define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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/* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */
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// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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/* enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined */
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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// define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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// #define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif // RGB_MATRIX_ENABLE
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/* -----------------------
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* Feature disable options
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* These options are also useful to firmware size reduction.
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* ----------------------- */
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/* disable debug print */
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// #define NO_DEBUG
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/* disable print */
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// #define NO_PRINT
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/* disable action features */
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// #define NO_ACTION_LAYER
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// #define NO_ACTION_TAPPING
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// #define NO_ACTION_ONESHOT
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