mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-18 15:43:23 +00:00
92839f8a09
Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com>
218 lines
15 KiB
C
218 lines
15 KiB
C
#include QMK_KEYBOARD_H
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#include "keymap_swedish.h"
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//Heavily modified keymap. Some features:
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//Multiple layouts, I use dvorak as main.
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//Nordic(swedish) signs
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//Symbols, numpad, arrows/navigation reachable under the alpas via the layers
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//Mirrored ctl, alt and shift to be able to use both hands when doing commands
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//Gaming layer, qwerty with space on left half.
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enum layer_names {
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_DVORAK,
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_COLEMAK,
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_QWERTY,
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_WORKMAN,
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_GAMING,
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_NUMPAD,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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DVORAK,
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COLEMAK,
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WORKMAN,
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GAMING,
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NUMPAD,
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};
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#define KC_ KC_TRNS
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#define SE_YEN ALGR(SE_6) //isn't in the swedish_keymap.h
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#define KC_CATDEL LCTL(LALT(KC_DEL)) // Ctrl alt del
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#define KC_TSKMGR LCTL(S(KC_ESC)) // Ctrl shift esc
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#define KC_NUMP TG(_NUMPAD) // Toggle layer NUMPAD for use in LAYOUT_kc
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#define KC_Close RALT(KC_F4) // Alt F4
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#define KC_MEH1 MEH(KC_1)
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#define KC_MEH2 MEH(KC_2)
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#define KC_MEH3 MEH(KC_3)
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#define KC_MEH4 MEH(KC_4)
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#define KC_MEH5 MEH(KC_5)
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#define KC_LOWR MO(_LOWER)
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#define KC_RASE MO(_RAISE)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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KC_DEL , KC_APP , KC_VOLD, KC_MUTE, KC_VOLU, KC_LGUI, KC_GRV , KC_MPRV, KC_MPLY, KC_MNXT, KC_DOWN, KC_ESC ,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_TAB , KC_Q , KC_W , KC_E , KC_ R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , SE_ARNG,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LCTL, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , SE_ODIA, SE_ADIA,
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//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
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KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_NUMP, KC_ENT , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
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//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
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KC_LALT, KC_LOWR, KC_BSPC, KC_SPC , KC_RASE, KC_LALT
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// `--------+--------+--------' `--------+--------+--------'
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),
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[_GAMING] = LAYOUT(
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_ESC ,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_TAB , KC_Q , KC_W , KC_E , KC_ R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_DEL ,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LCTL, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , SE_ODIA, KC_RCTL,
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//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
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KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_NUMP, KC_ENT , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
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//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
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KC_LALT, KC_LOWR, KC_BSPC, KC_SPC , KC_RASE, KC_LALT
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// `--------+--------+--------' `--------+--------+--------'
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),
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[_DVORAK] = LAYOUT(
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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KC_DEL , KC_APP , KC_VOLD, KC_MUTE, KC_VOLU, KC_LGUI, KC_GRV , KC_MPRV, KC_MPLY, KC_MNXT, KC_DOWN, KC_ESC ,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_TAB , SE_ARNG, SE_ADIA, SE_ODIA, KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L ,KC_DEL ,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LCTL, KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S ,KC_RCTL ,
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//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
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KC_LSFT, KC_DOT , KC_Q , KC_J , KC_K , KC_X , KC_NUMP, KC_ENT , KC_B , KC_M , KC_W , KC_V , KC_Z ,KC_RSFT ,
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//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
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KC_LALT, KC_LOWR, KC_BSPC, KC_SPC , KC_RASE, KC_LALT
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// `--------+--------+--------' `--------+--------+--------'
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),
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[_COLEMAK] = LAYOUT(
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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KC_DEL , KC_APP , KC_VOLD, KC_MUTE, KC_VOLU, KC_LGUI, KC_GRV , KC_MPRV, KC_MPLY, KC_MNXT, KC_DOWN, KC_ESC ,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_TAB , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , SE_ARNG, SE_ADIA,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LCTL, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , SE_ODIA,
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//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
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KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_NUMP, KC_ENT , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
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//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
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KC_LALT, KC_LOWR, KC_BSPC, KC_SPC , KC_RASE, KC_LALT
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// `--------+--------+--------' `--------+--------+--------'
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),
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[_WORKMAN] = LAYOUT(
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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KC_DEL , KC_APP , KC_VOLD, KC_MUTE, KC_VOLU, KC_LGUI, KC_GRV , KC_MPRV, KC_MPLY, KC_MNXT, KC_DOWN, KC_ESC ,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_TAB , KC_Q , KC_W , KC_R , KC_W KC_B , KC_J , KC_F , KC_U , KC_P , SE_ARNG, SE_ODIA,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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KC_LCTL, KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , KC_RCTL,
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//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
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KC_LSFT, KC_Z , KC_X , KC_M , KC_C , KC_V , KC_NUMP, KC_ENT , KC_K , KC_L , SE_ADIA, KC_DOT , KC_SLSH, KC_RSFT,
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//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
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KC_LALT, KC_LOWR, KC_BSPC, KC_SPC , KC_RASE, KC_LALT
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// `--------+--------+--------' `--------+--------+--------'
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),
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[_NUMPAD] = LAYOUT(
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 ,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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, KC_MEH1, KC_BTN2, KC_MS_U, KC_BTN1, KC_CATDEL, KC_PIPE, KC_P7 , KC_P8 , KC_P9 , KC_SLSH, ,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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, KC_MEH4, KC_MS_L, KC_MS_D, KC_MS_R, KC_TSKMGR, KC_COMM, KC_P4 , KC_P5 , KC_P6 , KC_MINS, ,
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//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
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, KC_MEH5, KC_ACL0, KC_ACL1, KC_ACL2, KC_MEH3, , KC_PENT , KC_DOT , KC_P1 , KC_P2 , KC_P3 , KC_P0 , ,
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//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
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KC_LALT , KC_LOWR, KC_BSPC, , KC_P0 , KC_NLCK
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// `--------+--------+--------' `--------+--------+--------'
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),
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[_LOWER] = LAYOUT(
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 ,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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, KC_CAPS, KC_PGUP, KC_UP , KC_PGDN, KC_ESC, KC_RCBR, KC_EXLM, KC_ASTR, KC_LPRN, KC_UNDS, ,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_RPRN, KC_QUES, SE_LBRC, SE_RBRC, KC_LABK, ,
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//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
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, KC_ENT , , , , KC_DEL , , , KC_RABK, SE_LABK, SE_LCBR, SE_RCBR, SE_RABK, ,
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//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
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, , , , ,
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// `--------+--------+--------' `--------+--------+--------'
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),
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[_RAISE] = LAYOUT(
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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SE_TILD, KC_EXLM, KC_GRV , KC_EQL , KC_DLR , KC_PERC, SE_PND , SE_EURO , SE_YEN, SE_RCBR, KC_RPRN, ,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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, SE_PIPE , SE_AT , KC_HASH, KC_DQT , KC_PERC, KC_PIPE, KC_7 , KC_8 , KC_9 , KC_PMNS, KC_PSLS,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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, SE_BSLS, SE_TILD, SE_SLSH, KC_AMPR, KC_BSLS, KC_COMM, KC_4 , KC_5 , KC_6 , KC_PPLS, KC_PAST,
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//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
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, KC_PIPE, SE_CURR, KC_PLUS, KC_CIRC, KC_TILD, , KC_PENT , KC_DOT , KC_1 , KC_2 , KC_3 , KC_0 , KC_PEQL,
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//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
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, , KC_DEL , , ,
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// `--------+--------+--------' `--------+--------+--------'
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),
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[_ADJUST] = LAYOUT(
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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GAMING , DVORAK, WORKMAN, COLEMAK, QWERTY , RESET, _______, _______, _______, _______, KC_PWR, RESET,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_______, _______, _______,LGUI(KC_UP),_______,LALT(KC_F4), _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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_______, _______,LGUI(KC_LEFT),LGUI(KC_DOWN),LGUI(KC_RGHT),_______, _______, DEBUG , RGB_HUD, RGB_SAD, RGB_VAD, BL_STEP,
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//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
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_______, _______, _______, _______, _______, _______
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// `--------+--------+--------' `--------+--------+--------'
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)
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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case DVORAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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case NUMPAD:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_NUMPAD);
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}
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return false;
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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case WORKMAN:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_WORKMAN);
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}
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return false;
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case GAMING:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_GAMING);
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}
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return false;
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}
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return true;
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}
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