qmk_firmware/quantum/process_keycode/process_layer_lock.c
Drashna Jaelre 36b5559b99
[Core] Add Layer Lock feature (#23430)
Co-authored-by: Daniel <1767914+iamdanielv@users.noreply.github.com>
Co-authored-by: Pascal Getreuer <getreuer@google.com>
Co-authored-by: Pascal Getreuer <50221757+getreuer@users.noreply.github.com>
2024-11-21 17:31:54 +11:00

96 lines
3.4 KiB
C

// Copyright 2022-2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/**
* @file layer_lock.c
* @brief Layer Lock implementation
*
* For full documentation, see
* <https://getreuer.info/posts/keyboards/layer-lock>
*/
#include "layer_lock.h"
#include "process_layer_lock.h"
#include "quantum_keycodes.h"
#include "action_util.h"
// The current lock state. The kth bit is on if layer k is locked.
extern layer_state_t locked_layers;
#if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0
extern uint32_t layer_lock_timer;
#endif
// Handles an event on an `MO` or `TT` layer switch key.
static bool handle_mo_or_tt(uint8_t layer, keyrecord_t* record) {
if (is_layer_locked(layer)) {
if (record->event.pressed) { // On press, unlock the layer.
layer_lock_invert(layer);
}
return false; // Skip default handling.
}
return true;
}
bool process_layer_lock(uint16_t keycode, keyrecord_t* record) {
#ifndef NO_ACTION_LAYER
# if defined(LAYER_LOCK_IDLE_TIMEOUT) && LAYER_LOCK_IDLE_TIMEOUT > 0
layer_lock_timer = timer_read32();
# endif // LAYER_LOCK_IDLE_TIMEOUT > 0
// The intention is that locked layers remain on. If something outside of
// this feature turned any locked layers off, unlock them.
if ((locked_layers & ~layer_state) != 0) {
layer_lock_set_kb(locked_layers &= layer_state);
}
if (keycode == QK_LAYER_LOCK) {
if (record->event.pressed) { // The layer lock key was pressed.
layer_lock_invert(get_highest_layer(layer_state));
}
return false;
}
switch (keycode) {
case QK_MOMENTARY ... QK_MOMENTARY_MAX: // `MO(layer)` keys.
return handle_mo_or_tt(QK_MOMENTARY_GET_LAYER(keycode), record);
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: // `TT(layer)`.
return handle_mo_or_tt(QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode), record);
case QK_LAYER_MOD ... QK_LAYER_MOD_MAX: { // `LM(layer, mod)`.
uint8_t layer = QK_LAYER_MOD_GET_LAYER(keycode);
if (is_layer_locked(layer)) {
if (record->event.pressed) { // On press, unlock the layer.
layer_lock_invert(layer);
} else { // On release, clear the mods.
clear_mods();
send_keyboard_report();
}
return false; // Skip default handling.
}
} break;
# ifndef NO_ACTION_TAPPING
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: // `LT(layer, key)` keys.
if (record->tap.count == 0 && !record->event.pressed && is_layer_locked(QK_LAYER_TAP_GET_LAYER(keycode))) {
// Release event on a held layer-tap key where the layer is locked.
return false; // Skip default handling so that layer stays on.
}
break;
# endif // NO_ACTION_TAPPING
}
#endif // NO_ACTION_LAYER
return true;
}