mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-30 23:15:51 +00:00
45e71aedf0
* I don't know if this is how my keyboard is laid out or not * testing, still broken * name change * I think this is the layout I will try to use to start * it compiles! * added norman layout! * media keys * Moved backlight functions to KEYB Moved Delete off of Backspace and to the < key * more changes to layout, move Norman to 1 so it was moddable by FCTN * swapped volume and media, I use volume a lot more than media * Eh, it's still all in flux. * I don't want the entire function layer full of dead keys, after all... * moves escape to the caps lock key and caps lock to the functions layer * update my readme for posterity * Updates bonfire dz60 for better escape control * WIP commit -- this is not working yet * updates keymap for GAME layer adds info to README adds visual keyboard layout map in json and jpg for reference * updates readme for visual keymap insertion * removes my layout from the parent folder and keeps it localized * updates the C code to be more readable * finished the HELD_ESCAPE code * finishes v6.1.0 * updates layout names to match repo code style per @mechmerlin Apply suggestions from code review * updates to code style per suggestions by @mechmerlin * Update global-functions.c updates some personal documentation * updates hold time for escape on gaming layer * updates several aspects of the code based on PR requests * moves a variable
30 lines
436 B
C
30 lines
436 B
C
/**
|
|
* Variables
|
|
*
|
|
*/
|
|
int held_esc_threshold = 230;
|
|
bool is_esc_held = false;
|
|
uint16_t held_esc_timer = 0;
|
|
|
|
/**
|
|
* Define Layers
|
|
*/
|
|
enum layers {
|
|
BASE = 0,
|
|
NRMN,
|
|
GAME,
|
|
FCTN,
|
|
KEYB
|
|
};
|
|
|
|
/**
|
|
* Define Custom Keycodes
|
|
*/
|
|
enum custom_keycodes {
|
|
HLD_ESC = SAFE_RANGE,
|
|
MOD_UP = MT(MOD_RSFT, KC_UP),
|
|
MOD_RT = MT(MOD_HYPR, KC_RIGHT),
|
|
MOD_DN = MT(MOD_RCTL, KC_DOWN),
|
|
MOD_LT = MT(MOD_RGUI, KC_LEFT)
|
|
};
|