qmk_firmware/keyboards/exclusive/e6v2/le_bmc/config.h
MechMerlin 0f8b0d971f
VIA Support: E6V2 BMC editions (#10969)
* update readme with relevant PCB versioning

* Add VIA keymap to e6v2 LE BMC

* add via keymap

* Update keyboards/exclusive/e6v2/le_bmc/keymaps/via/keymap.c

Co-authored-by: Joel Challis <git@zvecr.com>

* Update keyboards/exclusive/e6v2/oe_bmc/keymaps/via/keymap.c

Co-authored-by: Joel Challis <git@zvecr.com>

Co-authored-by: Joel Challis <git@zvecr.com>
2020-11-18 20:16:18 +00:00

53 lines
1.6 KiB
C

/*
Copyright 2019 MechMerlin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4558
#define PRODUCT_ID 0xE62D
#define DEVICE_VER 0x0001
#define MANUFACTURER Exclusive / E-Team
#define PRODUCT E6-V2 LE BMC
#define DESCRIPTION A custom 60% keyboard
/* key matrix size */
#define MATRIX_ROWS 8
#define MATRIX_COLS 11
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
// 0 1 2 3 4 5 6 7 8 9 A
#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4, B5, B6, B7 }
#define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, C2, C3, C4, C5, D7 }
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN D4
#define BACKLIGHT_LEVELS 3
#define RGBLED_NUM 6
#define RGBLIGHT_ANIMATIONS