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https://github.com/qmk/qmk_firmware.git
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99cd0b13e1
* Refactor some led_set_kb instances * Apply suggestions from code review Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Ryan <fauxpark@gmail.com>
178 lines
5.4 KiB
C
178 lines
5.4 KiB
C
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#include <avr/sfr_defs.h>
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#include <avr/timer_avr.h>
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#include <avr/wdt.h>
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#include "mini1800.h"
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#include "keymap.h"
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#include "issi.h"
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#include "TWIlib.h"
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#include "lighting.h"
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#include "debug.h"
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#define BACKLIGHT_BREATHING
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#include "quantum.h"
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uint16_t click_hz = CLICK_HZ;
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uint16_t click_time = CLICK_MS;
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uint8_t click_toggle = CLICK_ENABLED;
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float my_song[][2] = SONG(ZELDA_PUZZLE);
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// Colors of the layer indicator LED
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// This list needs to define layer 0xFFFFFFFF, it is the end of the list, and the unknown layer
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__attribute__((weak))
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const Layer_Info layer_info[] = {
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// Layer Mask Red Green Blue
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{0x00000000, 0xFFFFFFFF, {0x00, 0xFF, 0x00}}, // base layers - green
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{0x00000002, 0xFFFFFFFE, {0x00, 0x00, 0xFF}}, // function layer - blue
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{0x00000004, 0xFFFFFFFC, {0xFF, 0x00, 0xFF}}, // settings layer - magenta
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{0xFFFFFFFF, 0xFFFFFFFF, {0xFF, 0xFF, 0xFF}}, // unknown layer - REQUIRED - white
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};
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void matrix_init_kb(void)
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{
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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matrix_init_user();
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set_rgb(31, 0x00, 0x00, 0x00); // Caps lock
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set_rgb(32, 0xFF, 0x00, 0x00); // Layer indicator, start red
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#ifndef AUDIO_ENABLE
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// If we're not using the audio pin, drive it low
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setPinOutput(C6);
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writePinLow(C6);
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#endif
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_delay_ms(500);
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#ifdef ISSI_ENABLE
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issi_init();
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#endif
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#ifdef WATCHDOG_ENABLE
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// This is done after turning the layer LED red, if we're caught in a loop
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// we should get a flashing red light
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wdt_enable(WDTO_500MS);
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#endif
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}
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void matrix_scan_kb(void)
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{
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#ifdef WATCHDOG_ENABLE
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wdt_reset();
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#endif
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#ifdef ISSI_ENABLE
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// switch/underglow lighting update
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static uint32_t issi_device = 0;
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static uint32_t twi_last_ready = 0;
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if(twi_last_ready > 1000){
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// Its been way too long since the last ISSI update, reset the I2C bus and start again
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twi_last_ready = 0;
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TWIInit();
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force_issi_refresh();
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}
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if(isTWIReady()){
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twi_last_ready = 0;
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// If the i2c bus is available, kick off the issi update, alternate between devices
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update_issi(issi_device, issi_device);
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if(issi_device){
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issi_device = 0;
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}else{
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issi_device = 3;
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}
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}else{
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twi_last_ready++;
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}
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#endif
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// Update layer indicator LED
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//
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// Not sure how else to reliably do this... TMK has the 'hook_layer_change'
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// but can't find QMK equiv
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static uint32_t layer_indicator = -1;
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if(layer_indicator != layer_state){
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for(uint32_t i=0;; i++){
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// the layer_info list should end with layer 0xFFFF
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// it will break this out of the loop and define the unknown layer color
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if((layer_info[i].layer == (layer_state & layer_info[i].mask)) || (layer_info[i].layer == 0xFFFFFFFF)){
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set_rgb(32, layer_info[i].color.red, layer_info[i].color.green, layer_info[i].color.blue);
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layer_indicator = layer_state;
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break;
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}
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}
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}
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matrix_scan_user();
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}
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void click(uint16_t freq, uint16_t duration){
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#ifdef AUDIO_ENABLE
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if(freq >= 100 && freq <= 20000 && duration < 100){
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play_note(freq, 10);
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for (uint16_t i = 0; i < duration; i++){
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_delay_ms(1);
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}
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stop_all_notes();
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}
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#endif
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t* record)
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{
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if (click_toggle && record->event.pressed){
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click(click_hz, click_time);
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}
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if (keycode == QK_BOOT) {
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reset_keyboard_kb();
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} else {
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}
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return process_record_user(keycode, record);
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}
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void reset_keyboard_kb(){
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#ifdef WATCHDOG_ENABLE
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MCUSR = 0;
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wdt_disable();
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wdt_reset();
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#endif
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set_rgb(31, 0x00, 0xFF, 0xFF);
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set_rgb(32, 0x00, 0xFF, 0xFF);
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force_issi_refresh();
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reset_keyboard();
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}
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bool led_update_kb(led_t led_state) {
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bool res = led_update_user(led_state);
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if(res) {
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// Set capslock LED to Blue
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if (led_state.caps_lock) {
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set_rgb(31, 0x00, 0x00, 0x7F);
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} else{
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set_rgb(31, 0x00, 0x00, 0x00);
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}
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}
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return res;
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}
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// Lighting info, see lighting.h for details
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const uint8_t switch_matrices[] = {0, 1};
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const uint8_t rgb_matrices[] = {6, 7};
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// RGB Map:
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// 27 29 10 9 8 7 6
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// 26 5
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// 25 4
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// 24 3
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// 23 22 21 20 14 15 11 1 2
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const uint8_t rgb_sequence[] = {
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30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 1, 2, 3, 4, 5, 6, 7, 8, 13, 14, 15, 16
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};
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// Maps switch LEDs from Row/Col to ISSI matrix.
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// Value breakdown:
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// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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// | | ISSI Col | ISSI Row |
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// / |
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// Device
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const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] =
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LAYOUT(
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0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91,
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0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1,
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0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3,
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0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2,
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0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1,
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0x00, 0x00, 0x00, 0x00);
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