qmk_firmware/keyboards/lfkeyboards/mini1800/mini1800.c
Joel Challis 99cd0b13e1
Refactor some led_set_kb instances (#19179)
* Refactor some led_set_kb instances

* Apply suggestions from code review

Co-authored-by: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2022-12-09 01:42:22 +00:00

178 lines
5.4 KiB
C

#include <avr/sfr_defs.h>
#include <avr/timer_avr.h>
#include <avr/wdt.h>
#include "mini1800.h"
#include "keymap.h"
#include "issi.h"
#include "TWIlib.h"
#include "lighting.h"
#include "debug.h"
#define BACKLIGHT_BREATHING
#include "quantum.h"
uint16_t click_hz = CLICK_HZ;
uint16_t click_time = CLICK_MS;
uint8_t click_toggle = CLICK_ENABLED;
float my_song[][2] = SONG(ZELDA_PUZZLE);
// Colors of the layer indicator LED
// This list needs to define layer 0xFFFFFFFF, it is the end of the list, and the unknown layer
__attribute__((weak))
const Layer_Info layer_info[] = {
// Layer Mask Red Green Blue
{0x00000000, 0xFFFFFFFF, {0x00, 0xFF, 0x00}}, // base layers - green
{0x00000002, 0xFFFFFFFE, {0x00, 0x00, 0xFF}}, // function layer - blue
{0x00000004, 0xFFFFFFFC, {0xFF, 0x00, 0xFF}}, // settings layer - magenta
{0xFFFFFFFF, 0xFFFFFFFF, {0xFF, 0xFF, 0xFF}}, // unknown layer - REQUIRED - white
};
void matrix_init_kb(void)
{
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
set_rgb(31, 0x00, 0x00, 0x00); // Caps lock
set_rgb(32, 0xFF, 0x00, 0x00); // Layer indicator, start red
#ifndef AUDIO_ENABLE
// If we're not using the audio pin, drive it low
setPinOutput(C6);
writePinLow(C6);
#endif
_delay_ms(500);
#ifdef ISSI_ENABLE
issi_init();
#endif
#ifdef WATCHDOG_ENABLE
// This is done after turning the layer LED red, if we're caught in a loop
// we should get a flashing red light
wdt_enable(WDTO_500MS);
#endif
}
void matrix_scan_kb(void)
{
#ifdef WATCHDOG_ENABLE
wdt_reset();
#endif
#ifdef ISSI_ENABLE
// switch/underglow lighting update
static uint32_t issi_device = 0;
static uint32_t twi_last_ready = 0;
if(twi_last_ready > 1000){
// Its been way too long since the last ISSI update, reset the I2C bus and start again
twi_last_ready = 0;
TWIInit();
force_issi_refresh();
}
if(isTWIReady()){
twi_last_ready = 0;
// If the i2c bus is available, kick off the issi update, alternate between devices
update_issi(issi_device, issi_device);
if(issi_device){
issi_device = 0;
}else{
issi_device = 3;
}
}else{
twi_last_ready++;
}
#endif
// Update layer indicator LED
//
// Not sure how else to reliably do this... TMK has the 'hook_layer_change'
// but can't find QMK equiv
static uint32_t layer_indicator = -1;
if(layer_indicator != layer_state){
for(uint32_t i=0;; i++){
// the layer_info list should end with layer 0xFFFF
// it will break this out of the loop and define the unknown layer color
if((layer_info[i].layer == (layer_state & layer_info[i].mask)) || (layer_info[i].layer == 0xFFFFFFFF)){
set_rgb(32, layer_info[i].color.red, layer_info[i].color.green, layer_info[i].color.blue);
layer_indicator = layer_state;
break;
}
}
}
matrix_scan_user();
}
void click(uint16_t freq, uint16_t duration){
#ifdef AUDIO_ENABLE
if(freq >= 100 && freq <= 20000 && duration < 100){
play_note(freq, 10);
for (uint16_t i = 0; i < duration; i++){
_delay_ms(1);
}
stop_all_notes();
}
#endif
}
bool process_record_kb(uint16_t keycode, keyrecord_t* record)
{
if (click_toggle && record->event.pressed){
click(click_hz, click_time);
}
if (keycode == QK_BOOT) {
reset_keyboard_kb();
} else {
}
return process_record_user(keycode, record);
}
void reset_keyboard_kb(){
#ifdef WATCHDOG_ENABLE
MCUSR = 0;
wdt_disable();
wdt_reset();
#endif
set_rgb(31, 0x00, 0xFF, 0xFF);
set_rgb(32, 0x00, 0xFF, 0xFF);
force_issi_refresh();
reset_keyboard();
}
bool led_update_kb(led_t led_state) {
bool res = led_update_user(led_state);
if(res) {
// Set capslock LED to Blue
if (led_state.caps_lock) {
set_rgb(31, 0x00, 0x00, 0x7F);
} else{
set_rgb(31, 0x00, 0x00, 0x00);
}
}
return res;
}
// Lighting info, see lighting.h for details
const uint8_t switch_matrices[] = {0, 1};
const uint8_t rgb_matrices[] = {6, 7};
// RGB Map:
// 27 29 10 9 8 7 6
// 26 5
// 25 4
// 24 3
// 23 22 21 20 14 15 11 1 2
const uint8_t rgb_sequence[] = {
30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 1, 2, 3, 4, 5, 6, 7, 8, 13, 14, 15, 16
};
// Maps switch LEDs from Row/Col to ISSI matrix.
// Value breakdown:
// Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
// | | ISSI Col | ISSI Row |
// / |
// Device
const uint8_t switch_leds[MATRIX_ROWS][MATRIX_COLS] =
LAYOUT(
0x19, 0x18, 0x17, 0x16, 0x15, 0x14, 0x13, 0x12, 0x11, 0x99, 0x98, 0x97, 0x96, 0x95, 0x94, 0x93, 0x92, 0x91,
0x29, 0x28, 0x27, 0x26, 0x25, 0x24, 0x23, 0x22, 0x21, 0xA9, 0xA8, 0xA7, 0xA6, 0xA5, 0xA4, 0xA3, 0xA2, 0xA1,
0x39, 0x38, 0x37, 0x36, 0x35, 0x34, 0x33, 0x32, 0x31, 0xB9, 0xB8, 0xB7, 0xB6, 0xB5, 0xB3,
0x49, 0x48, 0x47, 0x45, 0x44, 0x43, 0x42, 0x41, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4, 0xC2,
0x59, 0x58, 0x57, 0x56, 0x55, 0x51, 0xD6, 0xE5, 0xE4, 0xE3, 0xE2, 0xE1,
0x00, 0x00, 0x00, 0x00);