qmk_firmware/keyboards/splitkb/kyria/keymaps/lms_ace01
2022-12-30 11:48:05 +11:00
..
config.h Remove RGBLIGHT_ANIMATION and clean up effect defines for R-Z (#18728) 2022-10-15 09:55:53 -07:00
keymap.c Remove useless line continuations (#19399) 2022-12-30 11:48:05 +11:00
readme.md
rules.mk

AceVice One's Keymap for Kyria

Introduction

This is my first personal keymap for Kyria with a little bunch of steroids.

The hardware build implements 2 rotatory encoders and 2 OLED displays.

Features

These are some of the generic features built in:

  • Two alternative default character distributions (QWERTY, COLEMAK) with Spanish layout.
  • Layer selection on some keys (Esc, Lower, Space, Enter, Raise).
  • Multiple selectable layers:
    • Symbols: Numbers on top row, common programming symbols (curly, square and angle brackets, parentheses, at and hash) on bottom row with symmetric distribution (open on left, close on right).
    • Function/Numpad: Function keys on left side, Number Pad on right side.
    • Navigation: Mouse keys on left side, Navigation keys on right side.
    • Git commands: The most common and useful Git commands at your fingertips.
    • Settings: Select default distribution, Media keys, RGB settings.
  • Symmetric design -left/right side- for modifiers (Shift, Ctrl, Alt and GUI).
  • Arrows/Modifiers on same keys (right side).
  • Tab/Caps Lock key.
  • Backspace/Delete with Insert/Overwrite selectable mode on same key.
  • Single/Double Quote (' ") on same key as English layouts.
  • Handedness set by EEPROM.
  • Mouse Keys has been disabled by default for space saving (Pro Micro controller limit).

Some of the more specific features are described below:

Tap Dance

  • Use of ACTION_TAP_DANCE_DOUBLE() for Tab/Caps Lock key.
  • Implementation of new ACTION_TAP_DANCE_FN_ADVANCED_USER() function:
    • Any user data can be sent to personalized functions.
    • Generalized design makes action reuse easy.
    • User can tap a keycode and/or layer selection (single tap, single hold, double tap) depending on modifiers (None, Shift, Ctrl).

OLEDs

Master-side OLED displays dynamic data:

  • Current layer.
  • Modifiers state (lock mode included).
  • Caps Lock state.
  • Insert/Overwrite state.

Slave-side OLED displays horizontal scrolling Kyria logo.

Rotary Encoders

Encoders click buttons for mode changing. Supported modes are:

  • Character Left / Right, Line Up / Down.
  • Word Left / Right, Page Up / Down.
  • Tabbing Left / Right (Navigator, Editor).
  • Volume Up / Down.

TODO list

  • Show modifiers in OLED when triggered as One Shot keys
  • Manage Backspace key with dual funcion (Delete when shifted)
  • OLED modifier status bar one line down
  • Show INS/OWR Mode in right OLED
  • Show RGB Led Settings on OLED when Settings layer on
  • Show Locked Modifiers (Shift, Control, Alt, GUI)
  • Arrow keys on right modifier keys
  • Improve Esc/Layer Symbol: Tap -> Keycode, Hold -> Momentary Layer, Double Tap -> Toggler Layer
  • Check transparent keys on all layers (avoid collateral effects)
  • Add "Print Screen" / "Scroll Lock" / "Pause Break" keys on Navigation layer
  • Add Basic characters layers: COLEMAK (ES)
  • Create custom keycode with quotes (single/double) for ES layout
  • Add Tap-Dance actions for keycodes (Tab, Space, Enter) and layer selection
  • Add Git commands to some layer
  • Disable Mouse Keys (saving space)
  • Settings Layer not accesible
  • Layer buttons with double/triple function (Normal/Shift/Control mode)
  • Tab/Caps Lock on same key (single/double tap)
  • Backspace/Delete/Insert on same key (Normal/Shift/Ctrl)
  • Separate default layer from RGB settings rendering for conditional compiling
  • Encoders: Improve with more functionality (modes)
  • Encoders: Add mode for navigation through windows (applications)
  • Show more info about RGB Led Settings (On/Off, Animation, ...)
  • Activate "Nums Lock" when Fn/NumPad layer locked
  • Show status indicator when locked layer
  • Set RGB Led Color by selected Layer (activable)
  • Add more uses for left OLED
  • Something strange returning from One Shot hold

Acknowledgements

Thanks to the entire QMK community for your invaluable help.