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ce0ca94600
* feat(sofle): add flare576 keymap to sofle * feat(sofle): add flare576 keymap to sofle * luna on main * fix(flare576): Final layout for now * WIP * chore(graphics): file split * fix(oled): display issues Always show mode changes Remove unused variable * feat(marquee): Scrolling logo * fix(TG TO): Better layer swapping * feat(readme): Update for Flare576 keybinds * chore(license): add license * fix(logos): simplify loop/data * fix(logos): simplify loop/data * fix(logos): better quality * feat(size): remove unused layers, split images Remove Npad, media, add meta and FF14 Add flag (MAIN_BOARD) for main/secondary graphics Add Chocobo image * feat(size): remove unused layers, split images Remove Npad, media, rename game to esdf, add FF14 Add flag (MAIN_BOARD) for main/secondary graphics Add Chocobo image * fix(headers): PR feedback Rename to enums.h Fix defines Fix last commit (hanging refs) * chore(graphics): manage large strings better * fix(incremental): updating keymaps * fix(syms): Bracket idea * fix(esdf): Map (M) key to bottom right * PR Feedback RE: headers * docs(readme): old information updated * fix(licenses): add license info to new files
35 lines
951 B
C
35 lines
951 B
C
/* Copyright 2021 Flare576 <flare576@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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enum _layers {
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/* _M_XYZ = Mac Os, _W_XYZ = Win/Linux */
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_BASE,
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_MOUS,
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_SYMS,
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_FF14,
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_ESDF,
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};
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enum custom_keycodes {
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_COMP1 = SAFE_RANGE,
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_COMP2,
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};
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enum custom_tapdance {
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TD_PLAY,
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TD_HOME,
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};
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