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https://github.com/qmk/qmk_firmware.git
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74223c34a9
* `KC_RSHIFT` -> `KC_RSFT` * `KC_RCTRL` -> `KC_RCTL` * `KC_LSHIFT` -> `KC_LSFT` * `KC_LCTRL` -> `KC_LCTL`
305 lines
11 KiB
C
305 lines
11 KiB
C
/* Copyright 2019 ash0x0 2021 peepeetee
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap.h"
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// // Defines names for use in layer keycodes and the keymap
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// enum layer_names {
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// _BASE,
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// _FN
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// };
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_65_ansi(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
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KC_LCTL, KC_LGUI,LT(1, KC_LALT), KC_SPC, KC_RALT, MO(1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[1] = LAYOUT_65_ansi(
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KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DELETE,
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RGB_MOD, RGB_HUI, RGB_VAI, RGB_SAI, RGB_SPI, _______, KC_KP_7, KC_KP_8, KC_KP_9, _______, _______, _______, _______, _______, KC_PGUP,
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RGB_TOG, RGB_HUD, RGB_VAD, RGB_SAD, RGB_SPD, _______, KC_KP_4, KC_KP_5, KC_KP_6, _______, _______, _______, _______, KC_PGDN,
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BL_TOGG, _______, _______, _______, _______, QK_BOOT, KC_KP_1, KC_KP_2, KC_KP_3, _______, _______, _______, KC_AUDIO_VOL_UP, KC_END,
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_______, _______, _______, _______, _______, _______, _______, KC_BRIGHTNESS_DOWN, KC_AUDIO_VOL_DOWN, KC_BRIGHTNESS_UP
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),
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};
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/*
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Templete
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[ ] = LAYOUT_65_ansi(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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*/
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#ifdef _______
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#undef _______
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#define _______ {0, 0, 0}
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const uint8_t PROGMEM ledmap[][RGB_MATRIX_LED_COUNT][3] = {
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[1] = {
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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GREEN, BLUE, {0, 0, 255}, PURPLE, AZURE, _______, {0, 0, 255}, {0, 0, 255}, {0, 0, 255}, _______, _______, _______, _______, _______, _______,
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RED, BLUE, {0, 0, 1}, PURPLE, AZURE, _______, {0, 0, 255}, {0, 0, 255}, {0, 0, 255}, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, RED, {0, 0, 255}, {0, 0, 255}, {0, 0, 255}, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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}
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};
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#undef _______
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#define _______ KC_TRNS
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#endif
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void keyboard_post_init_user(void) {
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// Call the post init code.
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dfa_state = 0; // ENGLISH
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_DELETE:
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if (record->event.pressed) {
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dfa_state = 0;
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} else {
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// Do something else when release
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}
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return false; // Skip all further processing of this key
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case KC_SPC:
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if (record->event.pressed) {
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if ((get_mods() & MOD_BIT(KC_LGUI)) == MOD_BIT(KC_LGUI)){
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if(dfa_state == 3){
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dfa_state = 0;
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} else {
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dfa_state = dfa_state + 1;
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}
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}
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} else {
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// Do something else when release
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}
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return true; // Continue execution
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case KC_HOME:
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if (record->event.pressed) {
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switch(dfa_state){
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case 0 :{
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return false;
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}
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case 1 :{
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tap_code16(G(KC_SPC));
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wait_ms(100);
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tap_code16(G(KC_SPC));
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wait_ms(100);
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tap_code16(G(KC_SPC));
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dfa_state = 0;
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return false;
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}
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case 2 :{
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tap_code16(G(KC_SPC));
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wait_ms(100);
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tap_code16(G(KC_SPC));
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dfa_state = 0;
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return false;
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}
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case 3 :{
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tap_code16(G(KC_SPC));
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dfa_state = 0;
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return false;
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}
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}
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// Do something when pressed
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} else {
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// Do something else when release
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}
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return false; // Skip all further processing of this key
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// case KC_PGUP:
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// if (record->event.pressed) {
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// switch(dfa_state){
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// case 0 :{
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// tap_code16(G(KC_SPC));
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// dfa_state = 1;
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// return false;
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// }
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// case 1 :{
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// return false;
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// }
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// case 2 :{
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// tap_code16(G(KC_SPC));
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// wait_ms(100);
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// tap_code16(G(KC_SPC));
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// wait_ms(100);
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// tap_code16(G(KC_SPC));
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// dfa_state = 1;
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// return false;
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// }
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// case 3 :{
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// tap_code16(G(KC_SPC));
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// wait_ms(100);
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// tap_code16(G(KC_SPC));
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// dfa_state = 1;
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// return false;
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// }
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// }
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// // Do something when pressed
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// } else {
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// // Do something else when release
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// }
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// return false; // Skip all further processing of this key
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// case KC_PGDN:
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// if (record->event.pressed) {
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// switch(dfa_state){
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// case 0 :{
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// tap_code16(G(KC_SPC));
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// wait_ms(100);
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// tap_code16(G(KC_SPC));
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// dfa_state = 2;
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// return false;
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// }
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// case 1 :{
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// tap_code16(G(KC_SPC));
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// dfa_state = 2;
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// return false;
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// }
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// case 2 :{
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// return false;
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// }
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// case 3 :{
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// tap_code16(G(KC_SPC));
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// wait_ms(100);
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// tap_code16(G(KC_SPC));
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// wait_ms(100);
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// tap_code16(G(KC_SPC));
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// dfa_state = 2;
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// return false;
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// }
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// }
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// // Do something when pressed
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// } else {
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// // Do something else when release
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// }
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// return false; // Skip all further processing of this key
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// case KC_END:
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// if (record->event.pressed) {
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// switch(dfa_state){
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// case 0 :{
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// tap_code16(G(KC_SPC));
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// wait_ms(100);
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// tap_code16(G(KC_SPC));
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// wait_ms(100);
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// tap_code16(G(KC_SPC));
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// dfa_state = 3;
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// return false;
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// }
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// case 1 :{
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// tap_code16(G(KC_SPC));
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// wait_ms(100);
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// tap_code16(G(KC_SPC));
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// dfa_state = 3;
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// return false;
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// }
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// case 2 :{
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// tap_code16(G(KC_SPC));
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// dfa_state = 3;
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// return false;
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// }
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// case 3 :{
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// return false;
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// }
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// }
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// // Do something when pressed
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// } else {
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// // Do something else when release
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// }
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// return false; // Skip all further processing of this key
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case RGB_TOG:
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if (record->event.pressed) {
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switch (rgb_matrix_get_flags()) {
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case LED_FLAG_ALL: {
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rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
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rgb_matrix_set_color_all(0, 0, 0);
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}
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break;
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case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
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rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
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rgb_matrix_set_color_all(0, 0, 0);
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}
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break;
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case LED_FLAG_UNDERGLOW: {
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rgb_matrix_set_flags(LED_FLAG_NONE);
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rgb_matrix_disable_noeeprom();
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}
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break;
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default: {
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rgb_matrix_set_flags(LED_FLAG_ALL);
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rgb_matrix_enable_noeeprom();
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}
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break;
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}
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}
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return false;
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default:
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return true; // Process all other keycodes normally
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}
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}
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void set_layer_color(int layer) {
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if (layer == 0) { return; }
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for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) {
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HSV hsv = {
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.h = pgm_read_byte(&ledmap[layer][i][0]),
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.s = pgm_read_byte(&ledmap[layer][i][1]),
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.v = pgm_read_byte(&ledmap[layer][i][2]),
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};
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if (hsv.h || hsv.s || hsv.v) {
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RGB rgb = hsv_to_rgb(hsv);
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float f = (float)rgb_matrix_config.hsv.v / UINT8_MAX;
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rgb_matrix_set_color(i, f * rgb.r, f * rgb.g, f * rgb.b);
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} else if (layer != 1) {
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// Only deactivate non-defined key LEDs at layers other than FN. Because at FN we have RGB adjustments and need to see them live.
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// If the values are all false then it's a transparent key and deactivate LED at this layer
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rgb_matrix_set_color(i, 0, 0, 0);
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}
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}
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}
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bool rgb_matrix_indicators_user(void) {
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led_t host_leds = host_keyboard_led_state();
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if (host_leds.caps_lock) {
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//rgb_matrix_set_color(30, 0xFF, 0xFF, 0xFF);
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rgb_matrix_set_color(30, 0x0, 0x0, 0x0);
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} else {
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//rgb_matrix_set_color(30, 0x0, 0x0, 0x0);
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}
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set_layer_color(get_highest_layer(layer_state));
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return false;
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}
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