mirror of
https://github.com/qmk/qmk_firmware.git
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82 lines
2.0 KiB
C
82 lines
2.0 KiB
C
/*
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Copyright 2017 Danny Nguyen <danny@keeb.io>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* key matrix size */
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// Rows are doubled-up
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#define MATRIX_ROWS 10
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#define MATRIX_COLS 6
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// wiring of each half
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#define MATRIX_ROW_PINS { D1, D0, D3, B7, B6 }
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#define MATRIX_COL_PINS { F7, F6, F5, B3, B2, B1 }
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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#define SOFT_SERIAL_PIN D2
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//#define EE_HANDS
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#define SPLIT_USB_DETECT
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#define SPLIT_USB_TIMEOUT 500
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */
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#ifdef BACKLIGHT_ENABLE
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#define BACKLIGHT_PIN B5
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#define BACKLIGHT_LEVELS 9
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// #define BACKLIGHT_BREATHING
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#endif
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* ws2812 RGB LED */
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#ifdef RGBLIGHT_ENABLE
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#define RGB_DI_PIN B5
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#define RGBLED_NUM 18 // Number of LEDs */
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#endif
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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// #define NO_DEBUG
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/* disable print */
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// #define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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