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https://github.com/qmk/qmk_firmware.git
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dc4af81e0b
* Remove legacy USE_SERIAL define * tidy up missed comments
73 lines
2.2 KiB
C
73 lines
2.2 KiB
C
/* Copyright 2018-2020 ENDO Katsuhiro <ka2hiro@curlybracket.co.jp> David Philip Barr <@davidphilipbarr> Pierre Chevalier <pierrechevalier83@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* key matrix size */
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 5
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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* NO_DIODE = switches are directly connected to AVR pins
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*
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*/
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#define DIRECT_PINS { \
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{ C6, D2, F7, B2, F4 }, \
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{ D7, D0, F6, B3, F5 }, \
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{ E6, D4, D3, B1, B6 }, \
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{ B4, B5, NO_PIN, NO_PIN, NO_PIN } \
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}
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#define DIRECT_PINS_RIGHT { \
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{ F4, B2, F7, D2, C6 }, \
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{ F5, B3, F6, D0, D7 }, \
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{ B6, B1, D3, D4, E6 }, \
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{ B5, B4, NO_PIN, NO_PIN, NO_PIN } \
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}
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* serial.c configuration for split keyboard */
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#define SOFT_SERIAL_PIN D1
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#define EE_HANDS
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/* Top left key on left half */
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#define BOOTMAGIC_LITE_ROW 0
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#define BOOTMAGIC_LITE_COLUMN 0
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/* Top right key on right half */
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#define BOOTMAGIC_LITE_ROW_RIGHT 4
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#define BOOTMAGIC_LITE_COLUMN_RIGHT 4
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