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e1a29c03cb
* Readme changes: Added direct product link * Keymap refactor
47 lines
2.2 KiB
C
47 lines
2.2 KiB
C
#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BASE 0
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#define _FN1 1
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#define _FN2 2
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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};
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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#define KC_FN1 MO(_FN1)
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#define KC_FN2 MO(_FN2)
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#define KC_SPFN1 LT(_FN1, KC_SPACE)
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#define KC_BSFN2 LT(_FN2, KC_BSPC)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LGUI, KC_FN1, KC_SPFN1, KC_BSFN2, KC_RGUI, KC_RALT, KC_FN2, KC_RCTL
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),
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[_FN1] = LAYOUT(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,
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RESET, RGB_HUI, RGB_SAI, RGB_VAI, KC_VOLU, KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_SCLN, _______,
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RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_VOLD, KC_LCBR, KC_RCBR, KC_1, KC_2, KC_3, KC_UP, _______,
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RGB_TOG, _______, _______, _______, _______, KC_DEL, KC_0, KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_FN2] = LAYOUT(
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS,
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_______, _______, _______, KC_INS, KC_PGUP, KC_HOME, _______, _______, _______, _______, KC_COLN, _______,
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_______, _______, _______, KC_DEL, KC_PGDN, KC_END, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, KC_DEL, _______, _______, _______, _______, _______
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)
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};
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