mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-21 09:03:23 +00:00
bdc8d89e6b
* Expose unicode_saved_mods * Add UNICODEMAP shift pair functionality and XS keycode * Add XS to keycode reference documentation * Pick pair index based on both Shift and Caps Lock state * Add XS to Unicode feature docs * Clean up process_unicode* headers * Extract unicode_map index calculation into function * Pick pair index as XOR rather than OR of Shift and Caps states * unicode_input_start() has to be called before the unicode_map index is calculated * Replace unicodemap_input_error() with more generic unicode_input_cancel() * Replace register+tap+unregister with tap_code16(LCTL(LSFT(KC_U))) * UNICODE_OSX_KEY → UNICODE_KEY_OSX, UNICODE_WINC_KEY → UNICODE_KEY_WINC * Make keycode range checks more robust * Fix keycode range checks for different input modes * Add UNICODE_KEY_LNX, update docs * QK_UNICODEMAP_SHIFT → QK_UNICODEMAP_PAIR * XS → XP, update docs * Tweak Unicode docs * Use recently added MOD_MASK_SHIFT and IS_HOST_LED_ON helpers * Update Unicode table in docs/keycodes.md * Update Unicode docs per review comments * Replace references to Mac OS X with macOS in Unicode docs * As of v0.9.0, WinCompose supports all possible code points * Expand descriptions in XP docs * Update keycode table and cycling docs * Further expand cycling docs
741 lines
17 KiB
C
741 lines
17 KiB
C
/* Copyright 2016-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef QUANTUM_KEYCODES_H
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#define QUANTUM_KEYCODES_H
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#ifndef MIDI_ENABLE_STRICT
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#define MIDI_ENABLE_STRICT 0
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#endif
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#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
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#ifndef MIDI_TONE_KEYCODE_OCTAVES
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#define MIDI_TONE_KEYCODE_OCTAVES 3
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#endif
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#endif
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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enum quantum_keycodes {
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// Ranges used in shortucuts - not to be used directly
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QK_TMK = 0x0000,
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QK_TMK_MAX = 0x00FF,
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QK_MODS = 0x0100,
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QK_LCTL = 0x0100,
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QK_LSFT = 0x0200,
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QK_LALT = 0x0400,
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QK_LGUI = 0x0800,
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QK_RMODS_MIN = 0x1000,
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QK_RCTL = 0x1100,
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QK_RSFT = 0x1200,
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QK_RALT = 0x1400,
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QK_RGUI = 0x1800,
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QK_MODS_MAX = 0x1FFF,
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QK_FUNCTION = 0x2000,
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QK_FUNCTION_MAX = 0x2FFF,
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QK_MACRO = 0x3000,
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QK_MACRO_MAX = 0x3FFF,
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QK_LAYER_TAP = 0x4000,
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QK_LAYER_TAP_MAX = 0x4FFF,
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QK_TO = 0x5000,
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QK_TO_MAX = 0x50FF,
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QK_MOMENTARY = 0x5100,
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QK_MOMENTARY_MAX = 0x51FF,
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QK_DEF_LAYER = 0x5200,
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QK_DEF_LAYER_MAX = 0x52FF,
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QK_TOGGLE_LAYER = 0x5300,
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QK_TOGGLE_LAYER_MAX = 0x53FF,
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QK_ONE_SHOT_LAYER = 0x5400,
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QK_ONE_SHOT_LAYER_MAX = 0x54FF,
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QK_ONE_SHOT_MOD = 0x5500,
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QK_ONE_SHOT_MOD_MAX = 0x55FF,
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QK_TAP_DANCE = 0x5700,
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QK_TAP_DANCE_MAX = 0x57FF,
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QK_LAYER_TAP_TOGGLE = 0x5800,
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QK_LAYER_TAP_TOGGLE_MAX = 0x58FF,
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QK_LAYER_MOD = 0x5900,
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QK_LAYER_MOD_MAX = 0x59FF,
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#ifdef STENO_ENABLE
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QK_STENO = 0x5A00,
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QK_STENO_BOLT = 0x5A30,
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QK_STENO_GEMINI = 0x5A31,
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QK_STENO_MAX = 0x5A3F,
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#endif
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#ifdef SWAP_HANDS_ENABLE
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QK_SWAP_HANDS = 0x5B00,
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QK_SWAP_HANDS_MAX = 0x5BFF,
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#endif
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QK_MOD_TAP = 0x6000,
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QK_MOD_TAP_MAX = 0x7FFF,
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#ifdef UNICODE_ENABLE
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QK_UNICODE = 0x8000,
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QK_UNICODE_MAX = 0xFFFF,
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#endif
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#ifdef UNICODEMAP_ENABLE
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QK_UNICODEMAP = 0x8000,
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QK_UNICODEMAP_MAX = 0xBFFF,
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QK_UNICODEMAP_PAIR = 0xC000,
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QK_UNICODEMAP_PAIR_MAX = 0xFFFF,
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#endif
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// Loose keycodes - to be used directly
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RESET = 0x5C00,
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DEBUG,
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MAGIC_SWAP_CONTROL_CAPSLOCK,
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MAGIC_CAPSLOCK_TO_CONTROL,
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MAGIC_SWAP_LALT_LGUI,
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MAGIC_SWAP_RALT_RGUI,
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MAGIC_NO_GUI,
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MAGIC_SWAP_GRAVE_ESC,
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MAGIC_SWAP_BACKSLASH_BACKSPACE,
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MAGIC_HOST_NKRO,
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MAGIC_SWAP_ALT_GUI,
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MAGIC_UNSWAP_CONTROL_CAPSLOCK,
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MAGIC_UNCAPSLOCK_TO_CONTROL,
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MAGIC_UNSWAP_LALT_LGUI,
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MAGIC_UNSWAP_RALT_RGUI,
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MAGIC_UNNO_GUI,
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MAGIC_UNSWAP_GRAVE_ESC,
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MAGIC_UNSWAP_BACKSLASH_BACKSPACE,
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MAGIC_UNHOST_NKRO,
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MAGIC_UNSWAP_ALT_GUI,
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MAGIC_TOGGLE_NKRO,
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MAGIC_TOGGLE_ALT_GUI,
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GRAVE_ESC,
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// Leader key
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#ifdef LEADER_ENABLE
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KC_LEAD,
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#endif
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// Auto Shift setup
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KC_ASUP,
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KC_ASDN,
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KC_ASRP,
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KC_ASTG,
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KC_ASON,
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KC_ASOFF,
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// Audio on/off/toggle
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AU_ON,
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AU_OFF,
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AU_TOG,
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// Faux clicky as part of main audio feature
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CLICKY_TOGGLE,
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CLICKY_ENABLE,
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CLICKY_DISABLE,
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CLICKY_UP,
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CLICKY_DOWN,
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CLICKY_RESET,
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#ifdef FAUXCLICKY_ENABLE
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// Faux clicky
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FC_ON,
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FC_OFF,
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FC_TOG,
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#endif
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// Music mode on/off/toggle
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MU_ON,
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MU_OFF,
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MU_TOG,
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// Music mode cycle
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MU_MOD,
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// Music voice iterate
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MUV_IN,
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MUV_DE,
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// Midi
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#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
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MI_ON,
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MI_OFF,
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MI_TOG,
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#endif
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#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
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MIDI_TONE_MIN,
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#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 0
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MI_C = MIDI_TONE_MIN,
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MI_Cs,
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MI_Db = MI_Cs,
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MI_D,
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MI_Ds,
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MI_Eb = MI_Ds,
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MI_E,
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MI_F,
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MI_Fs,
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MI_Gb = MI_Fs,
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MI_G,
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MI_Gs,
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MI_Ab = MI_Gs,
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MI_A,
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MI_As,
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MI_Bb = MI_As,
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MI_B,
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#endif
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#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 1
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MI_C_1,
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MI_Cs_1,
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MI_Db_1 = MI_Cs_1,
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MI_D_1,
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MI_Ds_1,
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MI_Eb_1 = MI_Ds_1,
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MI_E_1,
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MI_F_1,
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MI_Fs_1,
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MI_Gb_1 = MI_Fs_1,
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MI_G_1,
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MI_Gs_1,
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MI_Ab_1 = MI_Gs_1,
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MI_A_1,
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MI_As_1,
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MI_Bb_1 = MI_As_1,
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MI_B_1,
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#endif
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#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 2
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MI_C_2,
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MI_Cs_2,
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MI_Db_2 = MI_Cs_2,
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MI_D_2,
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MI_Ds_2,
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MI_Eb_2 = MI_Ds_2,
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MI_E_2,
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MI_F_2,
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MI_Fs_2,
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MI_Gb_2 = MI_Fs_2,
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MI_G_2,
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MI_Gs_2,
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MI_Ab_2 = MI_Gs_2,
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MI_A_2,
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MI_As_2,
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MI_Bb_2 = MI_As_2,
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MI_B_2,
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#endif
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#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 3
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MI_C_3,
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MI_Cs_3,
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MI_Db_3 = MI_Cs_3,
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MI_D_3,
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MI_Ds_3,
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MI_Eb_3 = MI_Ds_3,
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MI_E_3,
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MI_F_3,
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MI_Fs_3,
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MI_Gb_3 = MI_Fs_3,
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MI_G_3,
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MI_Gs_3,
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MI_Ab_3 = MI_Gs_3,
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MI_A_3,
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MI_As_3,
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MI_Bb_3 = MI_As_3,
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MI_B_3,
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#endif
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#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 4
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MI_C_4,
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MI_Cs_4,
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MI_Db_4 = MI_Cs_4,
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MI_D_4,
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MI_Ds_4,
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MI_Eb_4 = MI_Ds_4,
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MI_E_4,
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MI_F_4,
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MI_Fs_4,
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MI_Gb_4 = MI_Fs_4,
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MI_G_4,
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MI_Gs_4,
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MI_Ab_4 = MI_Gs_4,
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MI_A_4,
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MI_As_4,
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MI_Bb_4 = MI_As_4,
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MI_B_4,
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#endif
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#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
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MI_C_5,
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MI_Cs_5,
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MI_Db_5 = MI_Cs_5,
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MI_D_5,
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MI_Ds_5,
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MI_Eb_5 = MI_Ds_5,
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MI_E_5,
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MI_F_5,
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MI_Fs_5,
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MI_Gb_5 = MI_Fs_5,
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MI_G_5,
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MI_Gs_5,
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MI_Ab_5 = MI_Gs_5,
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MI_A_5,
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MI_As_5,
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MI_Bb_5 = MI_As_5,
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MI_B_5,
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#endif
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#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
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MIDI_TONE_MAX = MI_B_5,
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#elif MIDI_TONE_KEYCODE_OCTAVES > 4
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MIDI_TONE_MAX = MI_B_4,
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#elif MIDI_TONE_KEYCODE_OCTAVES > 3
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MIDI_TONE_MAX = MI_B_3,
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#elif MIDI_TONE_KEYCODE_OCTAVES > 2
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MIDI_TONE_MAX = MI_B_2,
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#elif MIDI_TONE_KEYCODE_OCTAVES > 1
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MIDI_TONE_MAX = MI_B_1,
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#elif MIDI_TONE_KEYCODE_OCTAVES > 0
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MIDI_TONE_MAX = MI_B,
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#endif
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MIDI_OCTAVE_MIN,
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MI_OCT_N2 = MIDI_OCTAVE_MIN,
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MI_OCT_N1,
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MI_OCT_0,
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MI_OCT_1,
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MI_OCT_2,
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MI_OCT_3,
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MI_OCT_4,
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MI_OCT_5,
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MI_OCT_6,
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MI_OCT_7,
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MIDI_OCTAVE_MAX = MI_OCT_7,
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MI_OCTD, // octave down
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MI_OCTU, // octave up
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MIDI_TRANSPOSE_MIN,
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MI_TRNS_N6 = MIDI_TRANSPOSE_MIN,
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MI_TRNS_N5,
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MI_TRNS_N4,
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MI_TRNS_N3,
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MI_TRNS_N2,
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MI_TRNS_N1,
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MI_TRNS_0,
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MI_TRNS_1,
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MI_TRNS_2,
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MI_TRNS_3,
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MI_TRNS_4,
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MI_TRNS_5,
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MI_TRNS_6,
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MIDI_TRANSPOSE_MAX = MI_TRNS_6,
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MI_TRNSD, // transpose down
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MI_TRNSU, // transpose up
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MIDI_VELOCITY_MIN,
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MI_VEL_1 = MIDI_VELOCITY_MIN,
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MI_VEL_2,
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MI_VEL_3,
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MI_VEL_4,
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MI_VEL_5,
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MI_VEL_6,
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MI_VEL_7,
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MI_VEL_8,
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MI_VEL_9,
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MI_VEL_10,
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MIDI_VELOCITY_MAX = MI_VEL_10,
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MI_VELD, // velocity down
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MI_VELU, // velocity up
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MIDI_CHANNEL_MIN,
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MI_CH1 = MIDI_CHANNEL_MIN,
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MI_CH2,
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MI_CH3,
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MI_CH4,
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MI_CH5,
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MI_CH6,
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MI_CH7,
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MI_CH8,
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MI_CH9,
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MI_CH10,
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MI_CH11,
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MI_CH12,
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MI_CH13,
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MI_CH14,
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MI_CH15,
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MI_CH16,
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MIDI_CHANNEL_MAX = MI_CH16,
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MI_CHD, // previous channel
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MI_CHU, // next channel
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MI_ALLOFF, // all notes off
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MI_SUS, // sustain
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MI_PORT, // portamento
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MI_SOST, // sostenuto
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MI_SOFT, // soft pedal
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MI_LEG, // legato
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MI_MOD, // modulation
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MI_MODSD, // decrease modulation speed
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MI_MODSU, // increase modulation speed
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MI_BENDD, // Bend down
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MI_BENDU, // Bend up
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#endif // MIDI_ADVANCED
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// Backlight functionality
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BL_ON,
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BL_OFF,
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BL_DEC,
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BL_INC,
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BL_TOGG,
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BL_STEP,
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BL_BRTG,
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// RGB functionality
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RGB_TOG,
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RGB_MODE_FORWARD,
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RGB_MODE_REVERSE,
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RGB_HUI,
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RGB_HUD,
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RGB_SAI,
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RGB_SAD,
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RGB_VAI,
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RGB_VAD,
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RGB_SPI,
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RGB_SPD,
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RGB_MODE_PLAIN,
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RGB_MODE_BREATHE,
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RGB_MODE_RAINBOW,
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RGB_MODE_SWIRL,
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RGB_MODE_SNAKE,
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RGB_MODE_KNIGHT,
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RGB_MODE_XMAS,
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RGB_MODE_GRADIENT,
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RGB_MODE_RGBTEST,
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//Momentum matching toggle
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VLK_TOG,
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// Left shift, open paren
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KC_LSPO,
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// Right shift, close paren
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KC_RSPC,
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// Shift, Enter
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KC_SFTENT,
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// Printing
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PRINT_ON,
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PRINT_OFF,
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// output selection
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OUT_AUTO,
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OUT_USB,
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#ifdef BLUETOOTH_ENABLE
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OUT_BT,
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#endif
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#ifdef KEY_LOCK_ENABLE
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KC_LOCK,
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#endif
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#ifdef TERMINAL_ENABLE
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TERM_ON,
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TERM_OFF,
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#endif
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EEPROM_RESET,
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UNICODE_MODE_FORWARD,
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UNICODE_MODE_REVERSE,
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UNICODE_MODE_OSX,
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UNICODE_MODE_LNX,
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UNICODE_MODE_WIN,
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UNICODE_MODE_BSD,
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UNICODE_MODE_WINC,
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HPT_ON,
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HPT_OFF,
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HPT_TOG,
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HPT_RST,
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HPT_FBK,
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HPT_BUZ,
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HPT_MODI,
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HPT_MODD,
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HPT_DWLI,
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HPT_DWLD,
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// Left control, open paren
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KC_LCPO,
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// Right control, close paren
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KC_RCPC,
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// Left control, open paren
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KC_LAPO,
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// Right control, close paren
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KC_RAPC,
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// always leave at the end
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SAFE_RANGE
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};
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// Ability to use mods in layouts
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#define LCTL(kc) (QK_LCTL | (kc))
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#define LSFT(kc) (QK_LSFT | (kc))
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#define LALT(kc) (QK_LALT | (kc))
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#define LGUI(kc) (QK_LGUI | (kc))
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#define LCMD(kc) LGUI(kc)
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#define LWIN(kc) LGUI(kc)
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#define RCTL(kc) (QK_RCTL | (kc))
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#define RSFT(kc) (QK_RSFT | (kc))
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#define RALT(kc) (QK_RALT | (kc))
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#define ALGR(kc) RALT(kc)
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#define RGUI(kc) (QK_RGUI | (kc))
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#define RCMD(kc) RGUI(kc)
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#define RWIN(kc) RGUI(kc)
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#define HYPR(kc) (QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI | (kc))
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#define MEH(kc) (QK_LCTL | QK_LSFT | QK_LALT | (kc))
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#define LCAG(kc) (QK_LCTL | QK_LALT | QK_LGUI | (kc))
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#define SGUI(kc) (QK_LGUI | QK_LSFT | (kc))
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#define SCMD(kc) SGUI(kc)
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#define SWIN(kc) SGUI(kc)
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#define LCA(kc) (QK_LCTL | QK_LALT | (kc))
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#define MOD_HYPR 0xF
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#define MOD_MEH 0x7
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// Aliases for shifted symbols
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// Each key has a 4-letter code, and some have longer aliases too.
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// While the long aliases are descriptive, the 4-letter codes
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// make for nicer grid layouts (everything lines up), and are
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// the preferred style for Quantum.
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#define KC_TILD LSFT(KC_GRV) // ~
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#define KC_TILDE KC_TILD
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#define KC_EXLM LSFT(KC_1) // !
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#define KC_EXCLAIM KC_EXLM
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#define KC_AT LSFT(KC_2) // @
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#define KC_HASH LSFT(KC_3) // #
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#define KC_DLR LSFT(KC_4) // $
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#define KC_DOLLAR KC_DLR
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#define KC_PERC LSFT(KC_5) // %
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#define KC_PERCENT KC_PERC
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#define KC_CIRC LSFT(KC_6) // ^
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#define KC_CIRCUMFLEX KC_CIRC
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#define KC_AMPR LSFT(KC_7) // &
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#define KC_AMPERSAND KC_AMPR
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#define KC_ASTR LSFT(KC_8) // *
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#define KC_ASTERISK KC_ASTR
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#define KC_LPRN LSFT(KC_9) // (
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#define KC_LEFT_PAREN KC_LPRN
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#define KC_RPRN LSFT(KC_0) // )
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#define KC_RIGHT_PAREN KC_RPRN
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#define KC_UNDS LSFT(KC_MINS) // _
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#define KC_UNDERSCORE KC_UNDS
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#define KC_PLUS LSFT(KC_EQL) // +
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#define KC_LCBR LSFT(KC_LBRC) // {
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#define KC_LEFT_CURLY_BRACE KC_LCBR
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#define KC_RCBR LSFT(KC_RBRC) // }
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#define KC_RIGHT_CURLY_BRACE KC_RCBR
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#define KC_LABK LSFT(KC_COMM) // <
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#define KC_LEFT_ANGLE_BRACKET KC_LABK
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#define KC_RABK LSFT(KC_DOT) // >
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#define KC_RIGHT_ANGLE_BRACKET KC_RABK
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#define KC_COLN LSFT(KC_SCLN) // :
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#define KC_COLON KC_COLN
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#define KC_PIPE LSFT(KC_BSLS) // |
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#define KC_LT LSFT(KC_COMM) // <
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#define KC_GT LSFT(KC_DOT) // >
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#define KC_QUES LSFT(KC_SLSH) // ?
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#define KC_QUESTION KC_QUES
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#define KC_DQT LSFT(KC_QUOT) // "
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#define KC_DOUBLE_QUOTE KC_DQT
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#define KC_DQUO KC_DQT
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#define KC_DELT KC_DELETE // Del key (four letter code)
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// Alias for function layers than expand past FN31
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#define FUNC(kc) (QK_FUNCTION | (kc))
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// Aliases
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#define C(kc) LCTL(kc)
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#define S(kc) LSFT(kc)
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#define A(kc) LALT(kc)
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#define G(kc) LGUI(kc)
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#define F(kc) FUNC(kc)
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#define M(kc) (QK_MACRO | (kc))
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#define MACROTAP(kc) (QK_MACRO | (FUNC_TAP << 8) | (kc))
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#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
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#define KC_GESC GRAVE_ESC
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#define EEP_RST EEPROM_RESET
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#define CK_TOGG CLICKY_TOGGLE
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#define CK_RST CLICKY_RESET
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#define CK_UP CLICKY_UP
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#define CK_DOWN CLICKY_DOWN
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#define CK_ON CLICKY_ENABLE
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#define CK_OFF CLICKY_DISABLE
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#define RGB_MOD RGB_MODE_FORWARD
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#define RGB_RMOD RGB_MODE_REVERSE
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#define RGB_M_P RGB_MODE_PLAIN
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#define RGB_M_B RGB_MODE_BREATHE
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#define RGB_M_R RGB_MODE_RAINBOW
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#define RGB_M_SW RGB_MODE_SWIRL
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#define RGB_M_SN RGB_MODE_SNAKE
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#define RGB_M_K RGB_MODE_KNIGHT
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#define RGB_M_X RGB_MODE_XMAS
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#define RGB_M_G RGB_MODE_GRADIENT
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#define RGB_M_T RGB_MODE_RGBTEST
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// L-ayer, T-ap - 256 keycode max, 16 layer max
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#define LT(layer, kc) (QK_LAYER_TAP | (((layer) & 0xF) << 8) | ((kc) & 0xFF))
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#define AG_SWAP MAGIC_SWAP_ALT_GUI
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#define AG_NORM MAGIC_UNSWAP_ALT_GUI
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#define AG_TOGG MAGIC_TOGGLE_ALT_GUI
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// GOTO layer - 16 layers max
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// when:
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// ON_PRESS = 1
|
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// ON_RELEASE = 2
|
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// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
|
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// In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
|
|
// keycode modeled after the old version, kept below for this.
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/* #define TO(layer, when) (QK_TO | (when << 0x4) | (layer & 0xFF)) */
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#define TO(layer) (QK_TO | (ON_PRESS << 0x4) | ((layer) & 0xFF))
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|
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// Momentary switch layer - 256 layer max
|
|
#define MO(layer) (QK_MOMENTARY | ((layer) & 0xFF))
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|
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// Set default layer - 256 layer max
|
|
#define DF(layer) (QK_DEF_LAYER | ((layer) & 0xFF))
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|
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// Toggle to layer - 256 layer max
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#define TG(layer) (QK_TOGGLE_LAYER | ((layer) & 0xFF))
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// One-shot layer - 256 layer max
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#define OSL(layer) (QK_ONE_SHOT_LAYER | ((layer) & 0xFF))
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|
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// L-ayer M-od: Momentary switch layer with modifiers active - 16 layer max, left mods only
|
|
#define LM(layer, mod) (QK_LAYER_MOD | (((layer) & 0xF) << 4) | ((mod) & 0xF))
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|
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// One-shot mod
|
|
#define OSM(mod) (QK_ONE_SHOT_MOD | ((mod) & 0xFF))
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|
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// Layer tap-toggle
|
|
#define TT(layer) (QK_LAYER_TAP_TOGGLE | ((layer) & 0xFF))
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|
|
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// M-od, T-ap - 256 keycode max
|
|
#define MT(mod, kc) (QK_MOD_TAP | (((mod) & 0x1F) << 8) | ((kc) & 0xFF))
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|
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#define LCTL_T(kc) MT(MOD_LCTL, kc)
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|
#define RCTL_T(kc) MT(MOD_RCTL, kc)
|
|
#define CTL_T(kc) LCTL_T(kc)
|
|
|
|
#define LSFT_T(kc) MT(MOD_LSFT, kc)
|
|
#define RSFT_T(kc) MT(MOD_RSFT, kc)
|
|
#define SFT_T(kc) LSFT_T(kc)
|
|
|
|
#define LALT_T(kc) MT(MOD_LALT, kc)
|
|
#define RALT_T(kc) MT(MOD_RALT, kc)
|
|
#define ALT_T(kc) LALT_T(kc)
|
|
#define ALGR_T(kc) RALT_T(kc)
|
|
|
|
#define LGUI_T(kc) MT(MOD_LGUI, kc)
|
|
#define RGUI_T(kc) MT(MOD_RGUI, kc)
|
|
#define LCMD_T(kc) LGUI_T(kc)
|
|
#define LWIN_T(kc) LGUI_T(kc)
|
|
#define RCMD_T(kc) RGUI_T(kc)
|
|
#define RWIN_T(kc) RGUI_T(kc)
|
|
#define GUI_T(kc) LGUI_T(kc)
|
|
#define CMD_T(kc) LCMD_T(kc)
|
|
#define WIN_T(kc) LWIN_T(kc)
|
|
|
|
#define C_S_T(kc) MT(MOD_LCTL | MOD_LSFT, kc) // Left Control + Shift e.g. for gnome-terminal
|
|
#define MEH_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT, kc) // Meh is a less hyper version of the Hyper key -- doesn't include GUI, so just Left Control + Shift + Alt
|
|
#define LCAG_T(kc) MT(MOD_LCTL | MOD_LALT | MOD_LGUI, kc) // Left Control + Alt + GUI
|
|
#define RCAG_T(kc) MT(MOD_RCTL | MOD_RALT | MOD_RGUI, kc) // Right Control + Alt + GUI
|
|
#define HYPR_T(kc) MT(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI, kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
|
|
#define SGUI_T(kc) MT(MOD_LGUI | MOD_LSFT, kc) // Left Shift + GUI
|
|
#define SCMD_T(kc) SGUI_T(kc)
|
|
#define SWIN_T(kc) SGUI_T(kc)
|
|
#define LCA_T(kc) MT(MOD_LCTL | MOD_LALT, kc) // Left Control + Alt
|
|
#define ALL_T(kc) HYPR_T(kc)
|
|
|
|
// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
|
|
#define KC_HYPR HYPR(KC_NO)
|
|
#define KC_MEH MEH(KC_NO)
|
|
|
|
#ifdef UNICODE_ENABLE
|
|
// Allows Unicode input up to 0x7FFF
|
|
#define UC(c) (QK_UNICODE | (c))
|
|
#endif
|
|
#ifdef UNICODEMAP_ENABLE
|
|
// Allows Unicode input up to 0x10FFFF, requires unicode_map
|
|
#define X(i) (QK_UNICODEMAP | (i))
|
|
#define XP(i, j) (QK_UNICODEMAP_PAIR | ((i) & 0x7F) | (((j) & 0x7F) << 7)) // 127 max i and j
|
|
#endif
|
|
|
|
#define UC_MOD UNICODE_MODE_FORWARD
|
|
#define UC_RMOD UNICODE_MODE_REVERSE
|
|
|
|
#define UC_M_OS UNICODE_MODE_OSX
|
|
#define UC_M_LN UNICODE_MODE_LNX
|
|
#define UC_M_WI UNICODE_MODE_WIN
|
|
#define UC_M_BS UNICODE_MODE_BSD
|
|
#define UC_M_WC UNICODE_MODE_WINC
|
|
|
|
#ifdef SWAP_HANDS_ENABLE
|
|
#define SH_T(kc) (QK_SWAP_HANDS | (kc))
|
|
#define SH_TG (QK_SWAP_HANDS | OP_SH_TOGGLE)
|
|
#define SH_TT (QK_SWAP_HANDS | OP_SH_TAP_TOGGLE)
|
|
#define SH_MON (QK_SWAP_HANDS | OP_SH_ON_OFF)
|
|
#define SH_MOFF (QK_SWAP_HANDS | OP_SH_OFF_ON)
|
|
#define SH_ON (QK_SWAP_HANDS | OP_SH_ON)
|
|
#define SH_OFF (QK_SWAP_HANDS | OP_SH_OFF)
|
|
#endif
|
|
|
|
#endif // QUANTUM_KEYCODES_H
|