qmk_firmware/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame
2022-11-27 04:18:24 +11:00
..
config.h Change RGB_MATRIX_STARTUP_* defines to RGB_MATRIX_DEFAULT_* (#19079) 2022-11-27 04:18:24 +11:00
keymap.c Remove legacy keycodes, part 5 (#18710) 2022-10-15 22:29:43 +01:00
paddlegame.h Move GMMK Pro to allow for multiple revisions (#16423) 2022-05-20 01:47:22 +01:00
readme.md Move GMMK Pro to allow for multiple revisions (#16423) 2022-05-20 01:47:22 +01:00
rgb_matrix_map.h Move GMMK Pro to allow for multiple revisions (#16423) 2022-05-20 01:47:22 +01:00
rules.mk Move GMMK Pro to allow for multiple revisions (#16423) 2022-05-20 01:47:22 +01:00

GMMK Pro Paddle Game zLayout Image

Paddle Game GMMK Pro layout by Tomas Guinan

  • Add Print Screen, Scroll Lock, Pause/Break, Insert to Fn layer
  • Toggle backlight using Fn+`
    • If you don't like using a backlight but wnat to play the paddle game or use other RGB features, turn RGB on and set brightness to 0
  • Usable Fn layer keys are backlit
  • Implement Win key lock using Fn+Win like in Glorious Core firmware
  • Caps Lock and Scroll Lock keys light up white when active
  • Caps Lock has red flashing side lights like in Glorious Core firmware
  • Layer 2 includes Paddle Game, playable by pressing Fn+P
    • Use rotary encoder to control paddle
    • Contains 12 levels, indicated by blue LED on F row
    • Player has 4 lives, indicated by nav cluster
    • Deflect white balls while avoiding red ones
    • Press Fn to quit game