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qmk_firmware/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/utils.c
GloriousThrall 83fa6fe916
Move GMMK Pro to allow for multiple revisions ()
* Added GMMK PRO Rev2 WBG7 MCU compatibility. Added GMMK 2 WBG7 MCU compatibility.

* GMMK PRO MCU Updates only (removed other kbs)

* fix problems

* Optimize the code.

* Update form develop branch

* Update

* Updater from qmk/develop

* Update

* Update config.h

* Update config.h

* Remove gmmk pro rev2

* move moults31/keymap.c

* Update

* tidy up

Co-authored-by: Joy <chang.li@westberrytech.com>
Co-authored-by: zvecr <git@zvecr.com>
2022-05-20 01:47:22 +01:00

65 lines
1.7 KiB
C

/* Copyright 2021 Mikael Manukyan <arm.localhost@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "utils.h"
void store_rgb_state_to_eeprom() {
uint8_t mode = rgb_matrix_get_mode();
uint8_t speed = rgb_matrix_get_speed();
HSV color = rgb_matrix_get_hsv();
rgb_matrix_mode(mode);
rgb_matrix_set_speed(speed);
rgb_matrix_sethsv(color.h, color.s, color.v);
}
void press(KeyPressState *self) {
self->_count++;
dprintf("KPS: press: %d\n", self->_count);
// pressed the first time
if (self->_count == 1) {
self->hander(true);
}
}
void release(KeyPressState *self) {
self->_count--;
dprintf("KPS: release: %d\n", self->_count);
// all keys are relased
if (self->_count == 0) {
self->hander(false);
}
}
void reset(KeyPressState *self) {
self->_count = 0;
}
KeyPressState *NewKeyPressState(key_press_handler handler) {
KeyPressState *kps = (KeyPressState *)(malloc(sizeof(KeyPressState)));
kps->_count = 0;
kps->press = press;
kps->release = release;
kps->reset = reset;
kps->hander = handler;
return kps;
}