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https://github.com/qmk/qmk_firmware.git
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99 lines
5.1 KiB
C
99 lines
5.1 KiB
C
#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _NUMPAD 1
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#define _FN 2
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#define FN MO(_FN)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* ,-----------------------------------------------------------.
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* |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
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* |-----------------------------------------------------------|
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* |FN | A| S| D| F| G| H| J| K| L| ;| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /| Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | NUM | Space | Space |Alt |FN |Menu |Ctrl |
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* `-----------------------------------------------------------'
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*/
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/* Layer 0: Qwerty */
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[_QWERTY] = LAYOUT(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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FN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LGUI, KC_LALT, DF(_NUMPAD), KC_SPC, KC_SPC, KC_RALT, FN, KC_APP, KC_RCTL
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),
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/*
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* ,-----------------------------------------------------------.
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* | | | | | | | |Nlck| /| *| -| | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | 7| 8| 9| +| | | |
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* |-----------------------------------------------------------|
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* | | | | | | | | 4| 5| 6|Bspc| |Return |
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* |-----------------------------------------------------------|
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* | | | | | | | | 1| 2| 3| .| |
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* |-----------------------------------------------------------|
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* | | | | QWE | | 0 | . |A_ON |A_OFF| |
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* `-----------------------------------------------------------'
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*/
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/* Layer 1: Numpad */
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[_NUMPAD] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, KC_NUM, KC_PSLS, KC_PAST, KC_MINUS, _______, _______, KC_BSPC,
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_______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PLUS, _______, _______, KC_BSLS,
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_______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_BSPC, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_DOT, _______,
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_______, _______, _______,DF(_QWERTY), _______, KC_P0, KC_PDOT, AU_ON, AU_OFF, _______
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),
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/*
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* ,-----------------------------------------------------------.
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* | ` |F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| Delete|
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* |-----------------------------------------------------------|
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* | Caps|pUp| ^ |pDn| | | |pUp| ^ |pDn|PSR|SLK|Pau| |
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* |-----------------------------------------------------------|
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* | | < | v | > | |Hom|Hom| < | v | > |INS| DEL| |
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* |-----------------------------------------------------------|
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* | | | | | |End|End| |Vo-|Vo+|VoX| |
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* |-----------------------------------------------------------|
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* | | | | | | | | | | |
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* `-----------------------------------------------------------'
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*/
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/* Layer 2: RAISE */
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[_FN] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
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KC_CAPS, KC_PGUP, KC_UP, KC_PGDN, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_SCRL, KC_PAUS, _______,
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_______, KC_LEFT, KC_DOWN,KC_RIGHT, _______, KC_HOME, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, KC_INS, KC_DEL, _______,
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_______, _______, _______, _______, _______, KC_END, KC_END, AU_TOGG, KC_VOLD, KC_VOLU, KC_MUTE, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = TONE_QWERTY;
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float tone_numpad[][2] = TONE_NUMPAD;
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layer_state_t default_layer_state_set_kb(layer_state_t state) {
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if (state == 1UL<<_QWERTY) {
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PLAY_SONG(tone_qwerty);
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} else if (state == 1UL<<_NUMPAD) {
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PLAY_SONG(tone_numpad);
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}
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return state;
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}
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#endif
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