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7bbd299fba
* JD40: default keymap refactor - Removed redundant action_layer.h include - Refactored to use LAYOUT macro (from LAYOUT_kc) - Refactored to use QMK-native keycodes - Removed superseded TMK code blocks * JD40: readme cleanup Fixed and updated the links in the readme file
54 lines
2.3 KiB
C
54 lines
2.3 KiB
C
#include QMK_KEYBOARD_H
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#define _BL 0
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#define _AL 1
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#define _FL 2
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#define _UL 3
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BL] = LAYOUT(
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KC_F12, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_UP, KC_DOT,
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KC_LCTL, KC_LGUI, KC_LALT, MO(_AL), KC_SPC, KC_SPC, MO(_AL), KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_AL] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL,
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KC_CAPS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_SCLN, KC_PGUP, KC_QUOT,
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_______, _______, _______, _______, TG(_UL), TG(_UL), _______, KC_HOME, KC_PGDN, KC_END
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),
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[_FL] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_UL] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, RGB_TOG, RGB_MOD, RGB_VAD, RGB_VAI, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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void matrix_scan_user(void) {
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// Layer LED indicators
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// ESC led on when in function layer, WASD cluster leds enabled when on arrow cluster
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uint32_t layer = layer_state;
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if (layer & (1 << 1)) {
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//gh60_wasd_leds_on();
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} else {
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//gh60_wasd_leds_off();
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}
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if (layer & (1 << 2)) {
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//gh60_esc_led_on();
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} else {
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//gh60_esc_led_off();
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}
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};
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