mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-22 17:39:55 +00:00
0f62383be5
* Initial Clueboard 66% arm support * Fix LAYOUT_66_ansi * wip * Bring this branch up to date with led_matrix * Get Clueboard 66% hotswap working with led_matrix * stm32 cleanup * Fix compiling for clueboard 66% hotswap prototype * Reduce the size of the prototype firmware
124 lines
5.1 KiB
C
124 lines
5.1 KiB
C
#include QMK_KEYBOARD_H
|
|
|
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
|
#define _BL 0
|
|
#define _FL 1
|
|
#define _CL 2
|
|
|
|
enum custom_keycodes {
|
|
S_BSKTC = SAFE_RANGE,
|
|
S_ODEJY,
|
|
S_RCKBY,
|
|
S_DOEDR,
|
|
S_SCALE,
|
|
S_ONEUP,
|
|
S_COIN,
|
|
S_SONIC,
|
|
S_ZELDA
|
|
};
|
|
|
|
#ifdef AUDIO_ENABLE
|
|
float song_basketcase[][2] = SONG(BASKET_CASE);
|
|
float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
|
|
float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
|
|
float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
|
|
float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
|
|
float song_coin[][2] = SONG(COIN_SOUND);
|
|
float song_one_up[][2] = SONG(ONE_UP_SOUND);
|
|
float song_sonic_ring[][2] = SONG(SONIC_RING);
|
|
float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
|
|
#endif
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
/* Keymap _BL: Base Layer (Default Layer)
|
|
*/
|
|
[_BL] = LAYOUT(
|
|
KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \
|
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \
|
|
KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
|
|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
|
|
KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_SPC, KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
|
|
|
|
/* Keymap _FL: Function Layer
|
|
*/
|
|
[_FL] = LAYOUT(
|
|
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \
|
|
_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \
|
|
_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
|
|
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP, \
|
|
_______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
|
|
|
|
/* Keymap _CL: Control layer
|
|
*/
|
|
[_CL] = LAYOUT(
|
|
BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, BL_TOGG, BL_INC, \
|
|
_______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC, \
|
|
_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
|
|
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \
|
|
_______,_______,_______, BL_BRTG,BL_BRTG, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
|
|
};
|
|
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
switch (keycode) {
|
|
#ifdef AUDIO_ENABLE
|
|
case S_BSKTC:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_basketcase);
|
|
}
|
|
return false;
|
|
case S_ODEJY:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_ode_to_joy);
|
|
}
|
|
return false;
|
|
case S_RCKBY:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_rock_a_bye_baby);
|
|
}
|
|
return false;
|
|
case S_DOEDR:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_doe_a_deer);
|
|
}
|
|
return false;
|
|
case S_SCALE:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_scale);
|
|
}
|
|
return false;
|
|
case S_ONEUP:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_one_up);
|
|
}
|
|
return false;
|
|
case S_COIN:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_coin);
|
|
}
|
|
return false;
|
|
case S_SONIC:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_sonic_ring);
|
|
}
|
|
return false;
|
|
case S_ZELDA:
|
|
if (record->event.pressed) {
|
|
stop_all_notes();
|
|
PLAY_SONG(song_zelda_puzzle);
|
|
}
|
|
return false;
|
|
#endif
|
|
}
|
|
return true;
|
|
}
|