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476f556613
* Add layer for gaming without fancy Shift & Ctrl keys * Add default layer select to ARRW layer * Define layers with an enum to save fw space
192 lines
12 KiB
C
192 lines
12 KiB
C
/* Copyright 2019 Christoffer Holmberg
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_swedish.h"
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extern keymap_config_t keymap_config;
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#define CT_APOS CTL_T(SE_APOS)
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#define CT_TILD CTL_T(SE_TILD)
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#define MD_OSLH LT(MDIA, SE_OSLH)
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#define SM_AE LT(SYMB, SE_AE)
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#define SE_LT SE_LESS
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#define SE_GT LSFT(SE_LESS)
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enum layer_names {
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BASE,
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GAME,
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SYMB,
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MDIA,
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ARRW,
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_ADJUST,
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};
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enum custom_keycodes {
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PLACEHOLDER = SAFE_RANGE,
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ADJUST,
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DVORAK,
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COLEMAK,
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QWERTY
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base layer
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* ,-----------------------------------------. .-----------------------------------------.
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* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | + |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Å |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | ARRW | A | S | D | F | G | | H | J | K | L | Ö | Ä |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* |Shift(| Z | X | C | V | B | | N | M | , | . | - |)Shift|
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* |'/Ctrl| ´ | Alt | Bsp |Space | Win | | Entr | Space| Bsb | AlGr | * |Ctrl/¨|
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* `-----------------------------------------' '-----------------------------------------'
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*/
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[BASE] = LAYOUT( \
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// LEFT HAND RIGHT HAND
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_AA, \
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MO(ARRW), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MD_OSLH, SM_AE, \
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KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_MINS, KC_RSPC, \
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CT_APOS, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, CT_TILD \
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),
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/* Gaming layer
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* ,-----------------------------------------. .-----------------------------------------.
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* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | + |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Å |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | ARRW | A | S | D | F | G | | H | J | K | L | Ö | Ä |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* |Shift | Z | X | C | V | B | | N | M | , | . | - | Shift|
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | Ctrl | ´ | Alt | Bsp |Space | Win | | Entr | Space| Bsb | AlGr | * | Ctrl |
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* `-----------------------------------------' '-----------------------------------------'
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*/
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[GAME] = LAYOUT( \
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// LEFT HAND RIGHT HAND
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_AA, \
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MO(ARRW), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MD_OSLH, SM_AE, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_MINS, KC_RSFT, \
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KC_LCTL, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, KC_RCTL \
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),
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/* Symbols layer
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* ,-----------------------------------------. .-----------------------------------------.
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* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | | ! | @ | { | } | | | | Up | 7 | 8 | 9 | * | F12 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | # | $ | ( | ) | ` | | Down | 4 | 5 | 6 | + | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | % | ^ | [ | ] | ~ | | & | 1 | 2 | 3 | - | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | | | | < | > | | | | | . | 0 | = | |
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* `-----------------------------------------' '-----------------------------------------'
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*/
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[SYMB] = LAYOUT( \
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
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_______, KC_EXLM, SE_AT, SE_LCBR, SE_RCBR, SE_PIPE, KC_UP, KC_7, KC_8, KC_9, SE_ASTR, KC_F12, \
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_______, KC_HASH, SE_DLR, SE_LPRN, SE_RPRN, SE_GRV, KC_DOWN, KC_4, KC_5, KC_6, SE_PLUS, _______, \
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_______, KC_PERC, SE_CIRC, SE_LBRC, SE_RBRC, SE_TILD, SE_AMPR, KC_1, KC_2, KC_3, SE_MINS, _______, \
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_______, _______, _______, SE_LT, SE_GT, _______, _______, _______, KC_DOT, KC_0, SE_EQL, _______ \
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),
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/* Media layer
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* ,-----------------------------------------. .-----------------------------------------.
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* `-----------------------------------------' '-----------------------------------------'
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*/
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[MDIA] = LAYOUT( \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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),
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/* Arrow layer
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* ,-----------------------------------------. .-----------------------------------------.
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* | §/½ | | | | | | | | | BASE | Ins | Home | PgUp |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | | | Up | | | | | | | GAME | Del | End | PgDn |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | Left | Down | Right| | Back | | Fwd | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | | | | Del | | | | | | | | | |
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* `-----------------------------------------' '-----------------------------------------'
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*/
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[ARRW] = LAYOUT( \
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SE_HALF, _______, _______, _______ , _______, _______, _______, _______, DF(BASE), KC_INS , KC_HOME, KC_PGUP, \
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_______, _______, KC_UP , _______ , _______, _______, _______, _______, DF(GAME), KC_DEL , KC_END , KC_PGDN, \
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_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, KC_WBAK, KC_WFWD, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______ , _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, KC_DEL , _______, _______, _______, _______, _______, _______, _______, _______ \
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),
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/* Adjust ()
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* ,-----------------------------------------. .-----------------------------------------.
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn| |Sat Up|Sat Dn|Val Up|Val Dn| | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | | | |Aud on|Audoff|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------|
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* | | | | | | | | | | | | | |
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* `-----------------------------------------' '-----------------------------------------'
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*/
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[_ADJUST] = LAYOUT( \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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}
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return true;
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}
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