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* Add BIOI Keyboards Add keyboards from BIOI, including dual-mode G60, Morgan65, and S65 * Update keyboards/bioi/g60/config.h Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/bioi/g60/config.h Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/bioi/g60/g60.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/bioi/g60/config.h Co-authored-by: Ryan <fauxpark@gmail.com> * Apply suggestions from code review Co-authored-by: Ryan <fauxpark@gmail.com> * Rename rule.mk to rules.mk * Rename rule.mk to rules.mk * Rename rule.mk to rules.mk * Update readme.md * Apply suggestions from code review Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> * Update ble.h * Update config.h Change VenderID to 8101 * Update config.h * Update config.h * Update ble.c * Update ble.h * Add license headers * Apply suggestions from code review Co-authored-by: Drashna Jaelre <drashna@live.com> * Add license header in keymap files * Fix year in license header * Update keyboards/bioi/s65/readme.md Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
52 lines
3.4 KiB
C
52 lines
3.4 KiB
C
/* Copyright 2020 Basic I/O Instruments(Scott Wei) <scot.wei@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// 0: Base Layer
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[0] = LAYOUT_all(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPACE, KC_GRV, KC_F1,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_F2,
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KC_CAPSLOCK, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NONUS_HASH, KC_ENT, KC_F3,
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KC_LSFT, KC_NONUS_BSLASH, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_F4,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT),
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// 1: Function Layer
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[1] = LAYOUT_all(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______,
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RESET, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_LSFT, _______, RGB_TOG, RGB_MOD, BL_TOGG, BL_STEP, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______),
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[2] = LAYOUT_all(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______),
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[3] = LAYOUT_all(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______),
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};
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