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0142b571c4
- keymap_poker.h poker emulation - keymap_poker_set.h poker emulation with Esc fix and cursor fix - keymap_poker_bit.h poker emulation with Esc fix and cursor fix
198 lines
9.3 KiB
C
198 lines
9.3 KiB
C
/*
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdbool.h>
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#include <avr/pgmspace.h>
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#include "keycode.h"
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#include "action.h"
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#include "action_macro.h"
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#include "report.h"
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#include "host.h"
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#include "print.h"
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#include "debug.h"
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#include "keymap.h"
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/* GH60 keymap definition macro
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* K2C, K31 and K3C are extra keys for ISO
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*/
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#define KEYMAP( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
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K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
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K40, K41, K42, K45, K4A, K4B, K4C, K4D \
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) { \
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{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \
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{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \
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{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \
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{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \
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{ KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \
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}
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/* ANSI valiant. No extra keys for ISO */
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#define KEYMAP_ANSI( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
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K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
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K40, K41, K42, K45, K4A, K4B, K4C, K4D \
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) KEYMAP( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \
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K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \
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K40, K41, K42, K45, K4A, K4B, K4C, K4D \
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)
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#if defined(KEYMAP_PLAIN)
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#include "keymap_plain.h"
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#elif defined(KEYMAP_POKER)
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#include "keymap_poker.h"
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#elif defined(KEYMAP_POKER_SET)
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#include "keymap_poker_set.h"
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#elif defined(KEYMAP_POKER_BIT)
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#include "keymap_poker_bit.h"
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#else
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Funky
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*/
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/* Layer 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |-----------------------------------------------------------|
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* |Caps | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Fn4 |Fn4 |Fn1 |
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* `-----------------------------------------------------------'
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*/
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KEYMAP_ANSI(
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ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
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LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT, ENT, \
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,FN4, FN4, FN1),
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/* Layer 1: HHKB mode
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* ,-----------------------------------------------------------.
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* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
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* |-----------------------------------------------------------|
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* |Caps | | | | | | | |Psc|Slk|Pus|Up | |Inser|
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* |-----------------------------------------------------------|
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* |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
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* |-----------------------------------------------------------|
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* |Shift | | | | | | +| -|End|PgD|Dow|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Fn0 |
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* `-----------------------------------------------------------'
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*/
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KEYMAP_ANSI(
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PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
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CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \
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LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \
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LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
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/* Layer 2: Vi mode (Slash)
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* ,-----------------------------------------------------------.
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* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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* |-----------------------------------------------------------|
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* |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | |
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* |-----------------------------------------------------------|
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* |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
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* |-----------------------------------------------------------|
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* |Shift | | | | | |Hom|PgD|PgU|End|Fn0|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
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* `-----------------------------------------------------------'
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*/
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KEYMAP_ANSI(
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
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TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \
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LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \
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LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
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/* Layer 3: Mouse mode (Semicolon/App)
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* ,-----------------------------------------------------------.
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* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | | | | | |MwL|MwD|MwU|MwR| | | | |
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* |-----------------------------------------------------------|
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* |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|Fn0| |Return |
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* |-----------------------------------------------------------|
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* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space | |Fn0 |Fn0 | |
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* `-----------------------------------------------------------'
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* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
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*/
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KEYMAP_ANSI(
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
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TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \
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LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \
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LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \
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LCTL,LGUI,LALT, BTN1, NO, FN0, FN0, NO ),
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};
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/*
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* Fn action definition
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*/
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static const uint16_t PROGMEM fn_actions[] = {
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ACTION_LAYER_DEFAULT, // FN0
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ACTION_LAYER_SET(1), // FN1
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ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash
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ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon
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ACTION_LAYER_SET(3), // FN4
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};
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#endif
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/* translates key to keycode */
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uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
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{
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return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
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}
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/* translates Fn index to action */
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action_t keymap_fn_to_action(uint8_t keycode)
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{
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action_t action;
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if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
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action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
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} else {
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action.code = ACTION_NO;
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}
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return action;
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}
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/* convert key to action */
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action_t action_for_key(uint8_t layer, key_t key)
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{
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uint8_t keycode = keymap_key_to_keycode(layer, key);
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switch (keycode) {
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case KC_FN0 ... KC_FN31:
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return keymap_fn_to_action(keycode);
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default:
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return keymap_keycode_to_action(keycode);
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}
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}
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