qmk_firmware/keyboards/jagdpietr/drakon/drakon.c
Xelus22 4e1c5887c5
[Core] Refactor OLED to allow easy addition of other types (#13454)
* add docs

* core changes

* update keyboards to new OLED

* updated users to new OLED

* update layouts to new OLED

* fixup docs

* drashna's suggestion

* fix up docs

* new keyboards with oled

* core split changes

* remaining keyboard files

* Fix The Helix keyboards oled options

* reflect develop

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
2021-08-24 16:28:26 +10:00

227 lines
11 KiB
C

/* Copyright 2020 jagdpietr
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "drakon.h"
char wpm_str[10];
bool encoder_update_kb(uint8_t index, bool clockwise) {
if (!encoder_update_user(index, clockwise)) return false;
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
return true;
}
#ifdef OLED_ENABLE
// Defines names for use in layer keycodes and the keymap
enum Layer_names {
_Base,
_FN,
_Lyr2
};
__attribute__((weak))
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return OLED_ROTATION_90; // flips the display 90 degrees if offhand
}
static void render_status(void) {
//Host Keyboard Layer Status
oled_set_cursor(0,10);
oled_write_P(PSTR("Lyr: "), false);
switch (get_highest_layer(layer_state)) {
case _Base:
oled_write_P(PSTR("Base\n"), false);
break;
case _FN:
oled_write_P(PSTR("FN\n"), false);
break;
case _Lyr2:
oled_write_P(PSTR("Lyr2\n"), false);
break;
default:
// Or use the write_ln shortcut over adding '\n' to the end of your string
oled_write_ln_P(PSTR("Undefined"), false);
}
// Host Keyboard LED Status
led_t led_state = host_keyboard_led_state();
oled_set_cursor(0,12);
oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
}
// WPM-responsive animation stuff here
#define IDLE_FRAMES 5
#define IDLE_SPEED 40 // below this wpm value your animation will idle
// #define PREP_FRAMES 1 // uncomment if >1
#define TAP_FRAMES 2
#define TAP_SPEED 60 // above this wpm value typing animation to triggere
#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing
#define ANIM_SIZE 128 // number of bytes in array, minimize for adequate firmware size, max is 1024
uint32_t anim_timer = 0;
uint32_t anim_sleep = 0;
uint8_t current_idle_frame = 0;
// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1
uint8_t current_tap_frame = 0;
// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach.
static void render_anim(void) {
static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = {
{
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},
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}
};
static const char PROGMEM prep[][ANIM_SIZE] = {
{
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}
};
static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = {
{
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},
};
//assumes 1 frame prep stage
void animation_phase(void) {
if(get_current_wpm() <=IDLE_SPEED){
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES;
oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE);
}
if(get_current_wpm() >IDLE_SPEED && get_current_wpm() <TAP_SPEED){
// oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1
oled_write_raw_P(prep[0], ANIM_SIZE); // remove if IDLE_FRAMES >1
}
if(get_current_wpm() >=TAP_SPEED){
current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES;
oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE);
}
}
if(get_current_wpm() != 000) {
oled_on(); // not essential but turns on animation OLED with any alpha keypress
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
anim_sleep = timer_read32();
} else {
if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
oled_off();
} else {
if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
anim_timer = timer_read32();
animation_phase();
}
}
}
}
__attribute__((weak))
void oled_task_user(void) {
render_anim();
oled_set_cursor(0,6);
sprintf(wpm_str, " WPM: %03d", get_current_wpm());
oled_set_cursor(0,5);
oled_write(wpm_str, false);
render_status();
}
#endif