qmk_firmware/keyboards/mechwild/mokulua
Nick Brassel b2b6afffcb
Remove any instances of rules.mk which only enabled encoder map.
- Command executed:
  find keyboards -name rules.mk | while read f ; do if [ "$(cat $f | grep -v ENCODER_MAP_ENABLE | sed -e 's@#.*@@g')" = "" ]; then echo $f ; fi; done | while read f ; do git rm -rf $f ; done
2025-06-03 10:01:45 +10:00
..
mirrored Remove any instances of rules.mk which only enabled encoder map. 2025-06-03 10:01:45 +10:00
standard Remove any instances of rules.mk which only enabled encoder map. 2025-06-03 10:01:45 +10:00
glcdfont.c [Keyboard] Refactor mechwild/mokulua (#17068) 2022-05-12 11:24:03 -07:00
info.json Fixup build failures. (#23869) 2024-06-05 12:20:57 +10:00
readme.md Remove readme dummy content (#24912) 2025-02-13 07:03:55 +00:00

Mokulua

Mokulua

Make example for this keyboard (after setting up your build environment):

make mechwild/mokulua:default

Flashing example for this keyboard:

make mechwild/mokulua:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

Bootloader

Enter the bootloader in 3 ways:

  • Bootmagic reset: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
  • Physical reset button: Briefly press the button on the back of the PCB - some may have pads you must short instead
  • Keycode in layout: Press the key mapped to QK_BOOT if it is available