/* Copyright 2017 Jason Williams * Copyright 2017 Jack Humbert * Copyright 2018 Yiancar * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include #include "rgb_matrix_types.h" #include "rgb_matrix_drivers.h" #include "color.h" #include "keyboard.h" #ifndef RGB_MATRIX_TIMEOUT # define RGB_MATRIX_TIMEOUT 0 #endif #ifndef RGB_MATRIX_MAXIMUM_BRIGHTNESS # define RGB_MATRIX_MAXIMUM_BRIGHTNESS UINT8_MAX #endif #ifndef RGB_MATRIX_HUE_STEP # define RGB_MATRIX_HUE_STEP 8 #endif #ifndef RGB_MATRIX_SAT_STEP # define RGB_MATRIX_SAT_STEP 16 #endif #ifndef RGB_MATRIX_VAL_STEP # define RGB_MATRIX_VAL_STEP 16 #endif #ifndef RGB_MATRIX_SPD_STEP # define RGB_MATRIX_SPD_STEP 16 #endif #ifndef RGB_MATRIX_DEFAULT_ON # define RGB_MATRIX_DEFAULT_ON true #endif #ifndef RGB_MATRIX_DEFAULT_MODE # ifdef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT # else // fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace # define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR # endif #endif #ifndef RGB_MATRIX_DEFAULT_HUE # define RGB_MATRIX_DEFAULT_HUE 0 #endif #ifndef RGB_MATRIX_DEFAULT_SAT # define RGB_MATRIX_DEFAULT_SAT UINT8_MAX #endif #ifndef RGB_MATRIX_DEFAULT_VAL # define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS #endif #ifndef RGB_MATRIX_DEFAULT_SPD # define RGB_MATRIX_DEFAULT_SPD UINT8_MAX / 2 #endif #ifndef RGB_MATRIX_DEFAULT_FLAGS # define RGB_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL #endif #ifndef RGB_MATRIX_LED_FLUSH_LIMIT # define RGB_MATRIX_LED_FLUSH_LIMIT 16 #endif #ifndef RGB_MATRIX_LED_PROCESS_LIMIT # define RGB_MATRIX_LED_PROCESS_LIMIT ((RGB_MATRIX_LED_COUNT + 4) / 5) #endif struct rgb_matrix_limits_t { uint8_t led_min_index; uint8_t led_max_index; }; struct rgb_matrix_limits_t rgb_matrix_get_limits(uint8_t iter); #define RGB_MATRIX_USE_LIMITS_ITER(min, max, iter) \ struct rgb_matrix_limits_t limits = rgb_matrix_get_limits(iter); \ uint8_t min = limits.led_min_index; \ uint8_t max = limits.led_max_index; \ (void)min; \ (void)max; #define RGB_MATRIX_USE_LIMITS(min, max) RGB_MATRIX_USE_LIMITS_ITER(min, max, params->iter) #define RGB_MATRIX_INDICATOR_SET_COLOR(i, r, g, b) \ if (i >= led_min && i < led_max) { \ rgb_matrix_set_color(i, r, g, b); \ } #define RGB_MATRIX_TEST_LED_FLAGS() \ if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) continue enum rgb_matrix_effects { RGB_MATRIX_NONE = 0, // -------------------------------------- // -----Begin rgb effect enum macros----- #define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_##name, #include "rgb_matrix_effects.inc" #undef RGB_MATRIX_EFFECT #if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER) # define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name, # ifdef RGB_MATRIX_CUSTOM_KB # include "rgb_matrix_kb.inc" # endif # ifdef RGB_MATRIX_CUSTOM_USER # include "rgb_matrix_user.inc" # endif # undef RGB_MATRIX_EFFECT #endif // -------------------------------------- // -----End rgb effect enum macros------- RGB_MATRIX_EFFECT_MAX }; void eeconfig_update_rgb_matrix_default(void); void eeconfig_update_rgb_matrix(void); uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i); uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i); int rgb_matrix_led_index(int index); void rgb_matrix_set_color(int index, uint8_t red, uint8_t green, uint8_t blue); void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue); void rgb_matrix_handle_key_event(uint8_t row, uint8_t col, bool pressed); void rgb_matrix_task(void); // This runs after another backlight effect and replaces // colors already set void rgb_matrix_indicators(void); bool rgb_matrix_indicators_kb(void); bool rgb_matrix_indicators_user(void); void rgb_matrix_indicators_advanced(effect_params_t *params); bool rgb_matrix_indicators_advanced_kb(uint8_t led_min, uint8_t led_max); bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max); void rgb_matrix_init(void); void rgb_matrix_reload_from_eeprom(void); void rgb_matrix_set_suspend_state(bool state); bool rgb_matrix_get_suspend_state(void); void rgb_matrix_toggle(void); void rgb_matrix_toggle_noeeprom(void); void rgb_matrix_enable(void); void rgb_matrix_enable_noeeprom(void); void rgb_matrix_disable(void); void rgb_matrix_disable_noeeprom(void); uint8_t rgb_matrix_is_enabled(void); void rgb_matrix_mode(uint8_t mode); void rgb_matrix_mode_noeeprom(uint8_t mode); uint8_t rgb_matrix_get_mode(void); void rgb_matrix_step(void); void rgb_matrix_step_noeeprom(void); void rgb_matrix_step_reverse(void); void rgb_matrix_step_reverse_noeeprom(void); void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val); void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val); hsv_t rgb_matrix_get_hsv(void); uint8_t rgb_matrix_get_hue(void); uint8_t rgb_matrix_get_sat(void); uint8_t rgb_matrix_get_val(void); void rgb_matrix_increase_hue(void); void rgb_matrix_increase_hue_noeeprom(void); void rgb_matrix_decrease_hue(void); void rgb_matrix_decrease_hue_noeeprom(void); void rgb_matrix_increase_sat(void); void rgb_matrix_increase_sat_noeeprom(void); void rgb_matrix_decrease_sat(void); void rgb_matrix_decrease_sat_noeeprom(void); void rgb_matrix_increase_val(void); void rgb_matrix_increase_val_noeeprom(void); void rgb_matrix_decrease_val(void); void rgb_matrix_decrease_val_noeeprom(void); void rgb_matrix_set_speed(uint8_t speed); void rgb_matrix_set_speed_noeeprom(uint8_t speed); uint8_t rgb_matrix_get_speed(void); void rgb_matrix_increase_speed(void); void rgb_matrix_increase_speed_noeeprom(void); void rgb_matrix_decrease_speed(void); void rgb_matrix_decrease_speed_noeeprom(void); led_flags_t rgb_matrix_get_flags(void); void rgb_matrix_set_flags(led_flags_t flags); void rgb_matrix_set_flags_noeeprom(led_flags_t flags); void rgb_matrix_update_pwm_buffers(void); #ifndef RGBLIGHT_ENABLE # define eeconfig_update_rgblight_current eeconfig_update_rgb_matrix # define rgblight_reload_from_eeprom rgb_matrix_reload_from_eeprom # define rgblight_toggle rgb_matrix_toggle # define rgblight_toggle_noeeprom rgb_matrix_toggle_noeeprom # define rgblight_enable rgb_matrix_enable # define rgblight_enable_noeeprom rgb_matrix_enable_noeeprom # define rgblight_disable rgb_matrix_disable # define rgblight_disable_noeeprom rgb_matrix_disable_noeeprom # define rgblight_is_enabled rgb_matrix_is_enabled # define rgblight_mode rgb_matrix_mode # define rgblight_mode_noeeprom rgb_matrix_mode_noeeprom # define rgblight_get_mode rgb_matrix_get_mode # define rgblight_get_hue rgb_matrix_get_hue # define rgblight_get_sat rgb_matrix_get_sat # define rgblight_get_val rgb_matrix_get_val # define rgblight_get_hsv rgb_matrix_get_hsv # define rgblight_step rgb_matrix_step # define rgblight_step_noeeprom rgb_matrix_step_noeeprom # define rgblight_step_reverse rgb_matrix_step_reverse # define rgblight_step_reverse_noeeprom rgb_matrix_step_reverse_noeeprom # define rgblight_sethsv rgb_matrix_sethsv # define rgblight_sethsv_noeeprom rgb_matrix_sethsv_noeeprom # define rgblight_increase_hue rgb_matrix_increase_hue # define rgblight_increase_hue_noeeprom rgb_matrix_increase_hue_noeeprom # define rgblight_decrease_hue rgb_matrix_decrease_hue # define rgblight_decrease_hue_noeeprom rgb_matrix_decrease_hue_noeeprom # define rgblight_increase_sat rgb_matrix_increase_sat # define rgblight_increase_sat_noeeprom rgb_matrix_increase_sat_noeeprom # define rgblight_decrease_sat rgb_matrix_decrease_sat # define rgblight_decrease_sat_noeeprom rgb_matrix_decrease_sat_noeeprom # define rgblight_increase_val rgb_matrix_increase_val # define rgblight_increase_val_noeeprom rgb_matrix_increase_val_noeeprom # define rgblight_decrease_val rgb_matrix_decrease_val # define rgblight_decrease_val_noeeprom rgb_matrix_decrease_val_noeeprom # define rgblight_set_speed rgb_matrix_set_speed # define rgblight_set_speed_noeeprom rgb_matrix_set_speed_noeeprom # define rgblight_get_speed rgb_matrix_get_speed # define rgblight_increase_speed rgb_matrix_increase_speed # define rgblight_increase_speed_noeeprom rgb_matrix_increase_speed_noeeprom # define rgblight_decrease_speed rgb_matrix_decrease_speed # define rgblight_decrease_speed_noeeprom rgb_matrix_decrease_speed_noeeprom #endif static inline bool rgb_matrix_check_finished_leds(uint8_t led_idx) { #if defined(RGB_MATRIX_SPLIT) if (is_keyboard_left()) { uint8_t k_rgb_matrix_split[2] = RGB_MATRIX_SPLIT; return led_idx < k_rgb_matrix_split[0]; } else return led_idx < RGB_MATRIX_LED_COUNT; #else return led_idx < RGB_MATRIX_LED_COUNT; #endif } extern rgb_config_t rgb_matrix_config; extern uint32_t g_rgb_timer; extern led_config_t g_led_config; #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED extern last_hit_t g_last_hit_tracker; #endif #ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS extern uint8_t g_rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS]; #endif