// Copyright 2022 Sergey Vlasov (@sigprof) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "quantum.h" // Supported orientations of the board. enum winry315_orientation { WINRY315_ORIENTATION_TOP, // Encoders at the top side (default) WINRY315_ORIENTATION_LEFT, // Encoders at the left side WINRY315_ORIENTATION_RIGHT, // Encoders at the right side WINRY315_ORIENTATION_BOTTOM // Encoders at the bottom side }; // Set the orientation of the board (changes the RGB Matrix effect behavior to // match the new orientation). // // This function is intended to be used to configure the orientation // dynamically. If you are making a custom keymap for one specific orientation, // it is better to set the orientation in config.h // (e.g., `#define WINRY315_DEFAULT_ORIENTATION WINRY315_ORIENTATION_LEFT`) // instead of adding custom code that calls this function. void winry315_set_orientation(uint8_t orientation);