/* Copyright 2021 Equalz * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once /* key matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 14 #define MATRIX_ROW_PINS { F6, F5, F4, F1, F0 } #define MATRIX_COL_PINS { B0, B1, B2, B3, B7, D4, D6, D7, B4, B5, B6, C6, C7, F7 } /* COL2ROW, ROW2COL*/ #define DIODE_DIRECTION COL2ROW /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 3 #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_LED_PROCESS_LIMIT 4 #define RGB_MATRIX_LED_FLUSH_LIMIT 26 #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_ALL #define DRIVER_ADDR_1 0b0110000 #define DRIVER_COUNT 1 #define DRIVER_1_LED_TOTAL 61 #define RGB_MATRIX_LED_COUNT DRIVER_1_LED_TOTAL #define DRIVER_INDICATOR_LED_TOTAL 0 // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects # define ENABLE_RGB_MATRIX_ALPHAS_MODS # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT # define ENABLE_RGB_MATRIX_BREATHING # define ENABLE_RGB_MATRIX_BAND_SAT # define ENABLE_RGB_MATRIX_BAND_VAL # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL # define ENABLE_RGB_MATRIX_CYCLE_ALL # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL # define ENABLE_RGB_MATRIX_DUAL_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS # define ENABLE_RGB_MATRIX_RAINDROPS # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS # define ENABLE_RGB_MATRIX_HUE_BREATHING # define ENABLE_RGB_MATRIX_HUE_PENDULUM # define ENABLE_RGB_MATRIX_HUE_WAVE # define ENABLE_RGB_MATRIX_PIXEL_RAIN # define ENABLE_RGB_MATRIX_PIXEL_FLOW # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined // # define ENABLE_RGB_MATRIX_TYPING_HEATMAP // # define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // # define ENABLE_RGB_MATRIX_SPLASH // # define ENABLE_RGB_MATRIX_MULTISPLASH // # define ENABLE_RGB_MATRIX_SOLID_SPLASH // # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH