// this is the style you want to emulate. // This is the canonical layout file for the Quantum project. If you want to add another keyboard, #include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum dichotomy_layers { _BS, _SF, _NM, _NS, _MS }; #define LONGPRESS_COUNT 4 enum dichotomy_keycodes { CK_1G = SAFE_RANGE, CK_BSPE, CK_QE, CK_TE, //these 4 CK_XXXX keys are special "alternate long-press" keys controlled with unique timers. Make sure you understand them before you mess with them. NS_HYPH, NS_EQU, NUMKEY, SFTKEY, MOUKEY, CK_MSE1, CK_MSE2, CK_MSE3 }; #define CUSTOM_LONGPRESS 150 #define CUSTOM_TOGGLE_TIME 300 #define RED_BRIGHTNESS 3 #define GREEN_BRIGHTNESS 2 #define BLUE_BRIGHTNESS 2 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BS] = LAYOUT( /* Base layout, nearly qwerty but with modifications because it's not a full keyboard. Obviously. */ CK_TE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, NUMKEY, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CK_QE, SFTKEY, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOUKEY, KC_LCTL, KC_LALT, KC_LGUI, KC_RGUI, KC_RALT, KC_RCTL, CK_MSE3, KC_LBRC, KC_LPRN, KC_SPC, KC_SPC, KC_RPRN, KC_RBRC, CK_MSE3 ), [_SF] = LAYOUT( /* Shifted layout, small changes (because angle brackets have been moved to thumb cluster buttons) */ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, NS_HYPH, KC_UNDS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LABK, _______, _______, KC_RABK, _______, _______ ), [_NM] = LAYOUT( /* Number layout, basically the main function layer */ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, CK_1G, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, CK_BSPE, _______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_NS] = LAYOUT( /* Shifted number/function layout, for per-key control. Only active when shift is held, and number is toggled or held */ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PLUS, NS_EQU, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_MS] = LAYOUT( /* Mouse layer, including buttons for clicking. */ _______, _______, _______, _______, _______, _______, KC_VOLU, KC_HOME, KC_PGUP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, CK_MSE1, CK_MSE2, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_END, KC_PGDN, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______ ) }; static uint16_t special_timers[LONGPRESS_COUNT] = {0xFFFF,0xFFFF,0xFFFF,0xFFFF}; static bool special_key_states[LONGPRESS_COUNT] = {0,0,0,0}; static bool special_key_pressed[LONGPRESS_COUNT] = {0,0,0,0}; static uint16_t shift_timer; static uint16_t num_timer; static uint16_t mouse_timer; static uint8_t red_timer; static uint8_t green_timer; static uint8_t blue_timer; static bool shift_singular_key = false; static bool number_singular_key = false; static bool mouse_singular_key = false; static bool capsLED = false; static bool shiftLED = false; static bool numLED = false; static bool mouseLED = false; static bool shift_held = false; static bool shift_suspended = false; report_mouse_t currentReport = {}; bool process_record_user(uint16_t keycode, keyrecord_t *record) { //uint8_t layer; //layer = get_highest_layer(layer_state); // get the current layer //Or don't, I didn't use it. bool returnVal = true; //this is to determine if more key processing is needed. //custom layer handling for tri_layer, switch (keycode) { case NUMKEY: if (record->event.pressed) { num_timer = timer_read(); number_singular_key = true; layer_invert(_NM); numLED = !numLED; } else { if (timer_elapsed(num_timer) < CUSTOM_TOGGLE_TIME && number_singular_key) { //do nothing, the layer has already been inverted } else { layer_invert(_NM); numLED = !numLED; } } update_tri_layer(_NM, _SF, _NS); returnVal = false; break; //SHIFT is handled as LSHIFT in the general case - 'toggle' shoudl activate caps, while the layer is only active when shift is held. case SFTKEY: if (record->event.pressed) { shift_held = true; shiftLED = true; shift_suspended = false; shift_timer = timer_read(); shift_singular_key = true; layer_on(_SF); register_code(KC_LSFT); } else { shift_held = false; shiftLED = false; if (timer_elapsed(shift_timer) < CUSTOM_TOGGLE_TIME && shift_singular_key) { //this was basically a toggle, so activate/deactivate caps lock. SEND_STRING(SS_TAP(X_CAPS_LOCK)); capsLED = !capsLED; } layer_off(_SF); unregister_code(KC_LSFT); } update_tri_layer(_NM, _SF, _NS); returnVal = false; break; //MOUSE layer needs to be handled the same way as NUMKEY, but differently from shift case MOUKEY: if (record->event.pressed) { mouse_timer = timer_read(); mouse_singular_key = true; layer_invert(_MS); mouseLED = !mouseLED; } else { if (timer_elapsed(mouse_timer) < CUSTOM_TOGGLE_TIME && mouse_singular_key){ //do nothing, it was a toggle (and it's already been toggled) } else { layer_invert(_MS); mouseLED = !mouseLED; } } returnVal = false; break; //Custom macros for strange keys with different long-tap behavior case CK_1G: if (shift_held && shift_suspended){ register_code(KC_LSFT); shift_suspended = false; } if (record->event.pressed) { special_timers[CK_1G-SAFE_RANGE] = timer_read(); special_key_pressed[CK_1G-SAFE_RANGE] = 1; } else { if (special_key_states[CK_1G-SAFE_RANGE]){ //key was activated after custom_longpress, need to close those keycodes special_key_states[CK_1G-SAFE_RANGE] = 0; unregister_code(KC_GRAVE); } else { if (special_key_pressed[CK_1G-SAFE_RANGE]){ //key was not activated, return macro activating proper, pre-long-tap key SEND_STRING(SS_TAP(X_1)); special_key_pressed[CK_1G-SAFE_RANGE] = 0; } else { //the short key was already sent, because another key was pressed. //Do nothing. } } } returnVal = false; break; case CK_BSPE: if (shift_held && shift_suspended){ register_code(KC_LSFT); shift_suspended = false; } if (record->event.pressed) { special_timers[CK_BSPE-SAFE_RANGE] = timer_read(); special_key_pressed[CK_BSPE-SAFE_RANGE] = 1; } else { if (special_key_states[CK_BSPE-SAFE_RANGE]){ //key was activated after custom_longpress, need to close those keycodes special_key_states[CK_BSPE-SAFE_RANGE] = 0; unregister_code(KC_ENTER); } else { if (special_key_pressed[CK_BSPE-SAFE_RANGE]){ //key was not activated, return macro activating proper, pre-long-tap key SEND_STRING(SS_TAP(X_BACKSLASH)); special_key_pressed[CK_BSPE-SAFE_RANGE] = 0; } else { //the short key was already sent, because another key was pressed. //Do nothing. } } } returnVal = false; break; case CK_QE: if (shift_held && shift_suspended){ register_code(KC_LSFT); shift_suspended = false; } if (record->event.pressed) { special_timers[CK_QE-SAFE_RANGE] = timer_read(); special_key_pressed[CK_QE-SAFE_RANGE] = 1; } else { if (special_key_states[CK_QE-SAFE_RANGE]){ //key was activated after custom_longpress, need to close those keycodes special_key_states[CK_QE-SAFE_RANGE] = 0; unregister_code(KC_ENTER); } else { if (special_key_pressed[CK_QE-SAFE_RANGE]){ //the long-press key was not activated, return macro activating proper, pre-long-tap key SEND_STRING(SS_TAP(X_QUOTE)); special_key_pressed[CK_QE-SAFE_RANGE] = 0; } else { //the short key was already sent, because another key was pressed. //Do nothing. } } } returnVal = false; break; case CK_TE: if (shift_held && shift_suspended){ register_code(KC_LSFT); shift_suspended = false; } if (record->event.pressed) { special_timers[CK_TE-SAFE_RANGE] = timer_read(); special_key_pressed[CK_TE-SAFE_RANGE] = 1; } else { if (special_key_states[CK_TE-SAFE_RANGE]){ //key was activated after custom_longpress, need to close those keycodes special_key_states[CK_TE-SAFE_RANGE] = 0; unregister_code(KC_ESCAPE); } else { if (special_key_pressed[CK_TE-SAFE_RANGE]){ //the long-press key was not activated, return macro activating proper, pre-long-tap key SEND_STRING(SS_TAP(X_TAB)); special_key_pressed[CK_TE-SAFE_RANGE] = 0; } else { //the short key was already sent, because another key was pressed. //Do nothing. } } } returnVal = false; break; //No-shift keys, they unregister the KC_LSFT code so they can send //unshifted values - but they don't change the bool. if any other //key is pressed and the bool is set, KC_LSFT is registered again. case NS_HYPH: if (record->event.pressed) { shift_suspended = true; unregister_code(KC_LSFT); register_code(KC_MINS); } else { unregister_code(KC_MINS); if (shift_held && shift_suspended){ register_code(KC_LSFT); shift_suspended = false; } } returnVal = false; break; case NS_EQU: if (record->event.pressed) { shift_suspended = true; unregister_code(KC_LSFT); register_code(KC_EQUAL); } else { unregister_code(KC_EQUAL); if (shift_held && shift_suspended){ register_code(KC_LSFT); shift_suspended = false; } } returnVal = false; break; //mouse buttons, for 1-3, to update the mouse report: case CK_MSE1: currentReport = pointing_device_get_report(); if (record->event.pressed) { if (shift_held && shift_suspended){ register_code(KC_LSFT); shift_suspended = false; } //update mouse report here currentReport.buttons |= MOUSE_BTN1; //MOUSE_BTN1 is a const defined in report.h } else { //update mouse report here currentReport.buttons &= ~MOUSE_BTN1; } pointing_device_set_report(currentReport); returnVal = false; break; case CK_MSE2: currentReport = pointing_device_get_report(); if (record->event.pressed) { if (shift_held && shift_suspended){ register_code(KC_LSFT); shift_suspended = false; } //update mouse report here currentReport.buttons |= MOUSE_BTN2; //MOUSE_BTN2 is a const defined in report.h } else { //update mouse report here currentReport.buttons &= ~MOUSE_BTN2; } pointing_device_set_report(currentReport); returnVal = false; break; case CK_MSE3: currentReport = pointing_device_get_report(); if (record->event.pressed) { if (shift_held && shift_suspended){ register_code(KC_LSFT); shift_suspended = false; } //update mouse report here currentReport.buttons |= MOUSE_BTN3; //MOUSE_BTN3 is a const defined in report.h } else { //update mouse report here currentReport.buttons &= ~MOUSE_BTN3; } pointing_device_set_report(currentReport); returnVal = false; break; //Additionally, if NS_ keys are in use, then shift may be held (but is //disabled for the unshifted keycodes to be send. Check the bool and //register shift as necessary. default: if (shift_held){ register_code(KC_LSFT); } break; } switch (keycode){ case KC_BSPC: case KC_NO: case NUMKEY: case SFTKEY: case MOUKEY: //don't want to reset single key variables break; default: //If any other key was pressed during the layer mod hold period, //then the layer mod was used momentarily, and should block latching shift_singular_key = false; number_singular_key = false; mouse_singular_key = false; break; } switch (keycode){ case KC_BSPC: case KC_NO: case NUMKEY: case SFTKEY: case MOUKEY: case MOUSE_BTN1: case MOUSE_BTN2: case MOUSE_BTN3: case KC_LCTL: case KC_LALT: case KC_LGUI: case KC_RCTL: case KC_RALT: case KC_RGUI: case CK_1G: case CK_BSPE: case CK_QE: case CK_TE: //Do nothing, don't want to trigger the timer key rollover break; default: //Now we're checking to see if any of the special timer keys are pressed //if so, we need to activate their short-press features if (record->event.pressed) { for (uint8_t i = 0; i= CUSTOM_LONGPRESS) && (!special_key_states[i]) && special_key_pressed[i]){ switch (i + SAFE_RANGE){ case CK_1G: register_code(KC_GRAVE); break; case CK_BSPE: register_code(KC_ENTER); break; case CK_QE: register_code(KC_ENTER); break; case CK_TE: register_code(KC_ESCAPE); break; } special_key_pressed[i] = 0; special_key_states[i] = 1; } } if (shiftLED || capsLED){ red_timer++; if (red_timer < RED_BRIGHTNESS){ red_led_on(); } else { red_timer = 0; red_led_off(); } } else { red_timer = 0; red_led_off(); } if (numLED){ green_timer++; if (green_timer < GREEN_BRIGHTNESS){ grn_led_on(); } else { green_timer = 0; grn_led_off(); } } else { green_timer = 0; grn_led_off(); } if (mouseLED){ blue_timer++; if (blue_timer < BLUE_BRIGHTNESS){ blu_led_on(); } else { blue_timer = 0; blu_led_off(); } } else { blue_timer = 0; blu_led_off(); } };