#pragma once /* key matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 20 /* key matrix pins */ #define MATRIX_ROW_PINS { C3, C2, C1, C0, E1 } #define MATRIX_COL_PINS { D0, D1, D2, D3, D4, D5, D7, E0, C7, C6, C5, C4, F0, F1, F2, F3, F4, F5, F6, F7 } /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW #define LED_NUM_LOCK_PIN E7 #define LED_CAPS_LOCK_PIN B0 #define LED_SCROLL_LOCK_PIN E6 /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* force n-key rollover*/ #define FORCE_NKRO #ifdef RGB_DI_PIN #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLED_NUM 0 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #endif