// Copyright 2022 @art-was-here // SPDX-License-Identifier: GPL-2.0+ #ifdef ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH RGB_MATRIX_EFFECT(STARLIGHT_SMOOTH) # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS static uint8_t phase_offsets[RGB_MATRIX_LED_COUNT]; hsv_t STARLIGHT_SMOOTH_math(hsv_t hsv, uint8_t i, uint8_t time) { if (phase_offsets[i] == 0) { phase_offsets[i] = rand() % 255; } hsv.v = scale8(abs8(sin8((time + phase_offsets[i]) / 2) - 128) * 2, hsv.v); return hsv; } bool STARLIGHT_SMOOTH(effect_params_t* params) { if (params->init) { memset(phase_offsets, 0, sizeof(phase_offsets)); } return effect_runner_i(params, &STARLIGHT_SMOOTH_math); } # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS #endif // ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH