/* Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) * Copyright 2022 Alabastard * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifdef POINTING_DEVICE_AUTO_MOUSE_ENABLE # include # include # include "pointing_device_auto_mouse.h" # include "debug.h" # include "action_util.h" # include "quantum_keycodes.h" /* local data structure for tracking auto mouse */ static auto_mouse_context_t auto_mouse_context = { .config.layer = (uint8_t)(AUTO_MOUSE_DEFAULT_LAYER), .config.timeout = (uint16_t)(AUTO_MOUSE_TIME), .config.debounce = (uint8_t)(AUTO_MOUSE_DEBOUNCE), }; /* local functions */ static bool is_mouse_record(uint16_t keycode, keyrecord_t* record); static void auto_mouse_reset(void); /* check for target layer deactivation overrides */ static inline bool layer_hold_check(void) { return get_auto_mouse_toggle() || # ifndef NO_ACTION_ONESHOT get_oneshot_layer() == (AUTO_MOUSE_TARGET_LAYER) || # endif false; } /* check all layer activation criteria */ bool is_auto_mouse_active(void) { return auto_mouse_context.status.is_activated || auto_mouse_context.status.mouse_key_tracker || layer_hold_check(); } /** * @brief Get auto mouse enable state * * Return is_enabled value * * @return bool true: auto mouse enabled false: auto mouse disabled */ bool get_auto_mouse_enable(void) { return auto_mouse_context.config.is_enabled; } /** * @brief get current target layer index * * NOTE: (AUTO_MOUSE_TARGET_LAYER) is an alias for this function * * @return uint8_t target layer index */ uint8_t get_auto_mouse_layer(void) { return auto_mouse_context.config.layer; } /** * @brief Get the current timeout to turn off mouse layer * * @return uint16_t timeout in ms */ uint16_t get_auto_mouse_timeout(void) { return auto_mouse_context.config.timeout; } /** * @brief Get the auto mouse debouncing timeout * * @return uint8_t */ uint8_t get_auto_mouse_debounce(void) { return auto_mouse_context.config.debounce; } /** * @brief get layer_toggled value * * @return bool of current layer_toggled state */ bool get_auto_mouse_toggle(void) { return auto_mouse_context.status.is_toggled; } /** * @brief get key tracker value * * @return bool of current layer_toggled state */ int8_t get_auto_mouse_key_tracker(void) { return auto_mouse_context.status.mouse_key_tracker; } /** * @brief Reset auto mouse context * * Clear timers and status * * NOTE: this will set is_toggled to false so careful when using it */ static void auto_mouse_reset(void) { memset(&auto_mouse_context.status, 0, sizeof(auto_mouse_context.status)); memset(&auto_mouse_context.timer, 0, sizeof(auto_mouse_context.timer)); } /** * @brief Set auto mouse enable state * * Set local auto mouse enabled state * * @param[in] state bool */ void set_auto_mouse_enable(bool enable) { // skip if unchanged if (auto_mouse_context.config.is_enabled == enable) return; auto_mouse_context.config.is_enabled = enable; auto_mouse_reset(); } /** * @brief Change target layer for auto mouse * * Sets input as the new target layer if different from current and resets auto mouse * * NOTE: remove_auto_mouse_layer(state, false) or auto_mouse_layer_off should be called * before this function to avoid issues with layers getting stuck * * @param[in] layer uint8_t */ void set_auto_mouse_layer(uint8_t layer) { // skip if unchanged if (auto_mouse_context.config.layer == layer) return; auto_mouse_context.config.layer = layer; auto_mouse_reset(); } /** * @brief Changes the timeout for the mouse auto layer to be disabled * * @param timeout */ void set_auto_mouse_timeout(uint16_t timeout) { if (auto_mouse_context.config.timeout == timeout) return; auto_mouse_context.config.timeout = timeout; auto_mouse_reset(); } /** * @brief Set the auto mouse key debounce * * @param debounce */ void set_auto_mouse_debounce(uint8_t debounce) { if (auto_mouse_context.config.debounce == debounce) return; auto_mouse_context.config.debounce = debounce; auto_mouse_reset(); } /** * @brief Changes the timeout for the mouse auto layer to be disabled * * @param key_tracker */ void set_auto_mouse_key_tracker(int8_t key_tracker) { auto_mouse_context.status.mouse_key_tracker = key_tracker; } /** * @brief toggle mouse layer setting * * Change state of local layer_toggled bool meant to track when the mouse layer is toggled on by other means * * NOTE: While is_toggled is true it will prevent deactiving target layer (but not activation) */ void auto_mouse_toggle(void) { auto_mouse_context.status.is_toggled ^= 1; auto_mouse_context.timer.delay = 0; } /** * @brief Remove current auto mouse target layer from layer state * * Will remove auto mouse target layer from given layer state if appropriate. * * NOTE: Removal can be forced, ignoring appropriate critera * * @params state[in] layer_state_t original layer state * @params force[in] bool force removal * * @return layer_state_t modified layer state */ layer_state_t remove_auto_mouse_layer(layer_state_t state, bool force) { if (force || ((AUTO_MOUSE_ENABLED) && !layer_hold_check())) { state &= ~((layer_state_t)1 << (AUTO_MOUSE_TARGET_LAYER)); } return state; } /** * @brief Disable target layer * * Will disable target layer if appropriate. * NOTE: NOT TO BE USED in layer_state_set stack!!! */ void auto_mouse_layer_off(void) { if (layer_state_is((AUTO_MOUSE_TARGET_LAYER)) && (AUTO_MOUSE_ENABLED) && !layer_hold_check()) { layer_off((AUTO_MOUSE_TARGET_LAYER)); } } /** * @brief Weak function to handel testing if pointing_device is active * * Will trigger target layer activation(if delay timer has expired) and prevent deactivation when true. * May be replaced by bool in report_mouse_t in future * * NOTE: defined weakly to allow for changing and adding conditions for specific hardware/customization * * @param[in] mouse_report report_mouse_t * @return bool of pointing_device activation */ __attribute__((weak)) bool auto_mouse_activation(report_mouse_t mouse_report) { auto_mouse_context.total_mouse_movement.x += mouse_report.x; auto_mouse_context.total_mouse_movement.y += mouse_report.y; auto_mouse_context.total_mouse_movement.h += mouse_report.h; auto_mouse_context.total_mouse_movement.v += mouse_report.v; return abs(auto_mouse_context.total_mouse_movement.x) > AUTO_MOUSE_THRESHOLD || abs(auto_mouse_context.total_mouse_movement.y) > AUTO_MOUSE_THRESHOLD || abs(auto_mouse_context.total_mouse_movement.h) > AUTO_MOUSE_THRESHOLD || abs(auto_mouse_context.total_mouse_movement.v) > AUTO_MOUSE_THRESHOLD || mouse_report.buttons; } /** * @brief Update the auto mouse based on mouse_report * * Handel activation/deactivation of target layer based on auto_mouse_activation and state timers and local key/layer tracking data * * @param[in] mouse_report report_mouse_t */ void pointing_device_task_auto_mouse(report_mouse_t mouse_report) { // skip if disabled, delay timer running, or debounce if (!(AUTO_MOUSE_ENABLED) || timer_elapsed(auto_mouse_context.timer.active) <= auto_mouse_context.config.debounce || timer_elapsed(auto_mouse_context.timer.delay) <= AUTO_MOUSE_DELAY) { return; } // update activation and reset debounce auto_mouse_context.status.is_activated = auto_mouse_activation(mouse_report); if (is_auto_mouse_active()) { auto_mouse_context.total_mouse_movement = (total_mouse_movement_t){.x = 0, .y = 0, .h = 0, .v = 0}; auto_mouse_context.timer.active = timer_read(); auto_mouse_context.timer.delay = 0; if (!layer_state_is((AUTO_MOUSE_TARGET_LAYER))) { layer_on((AUTO_MOUSE_TARGET_LAYER)); } } else if (layer_state_is((AUTO_MOUSE_TARGET_LAYER)) && timer_elapsed(auto_mouse_context.timer.active) > auto_mouse_context.config.timeout) { layer_off((AUTO_MOUSE_TARGET_LAYER)); auto_mouse_context.timer.active = 0; auto_mouse_context.total_mouse_movement = (total_mouse_movement_t){.x = 0, .y = 0, .h = 0, .v = 0}; } } /** * @brief Handle mouskey event * * Increments/decrements mouse_key_tracker and restart active timer * * @param[in] pressed bool */ void auto_mouse_keyevent(bool pressed) { if (pressed) { auto_mouse_context.status.mouse_key_tracker++; } else { auto_mouse_context.status.mouse_key_tracker--; } auto_mouse_context.timer.delay = 0; } /** * @brief Handle auto mouse non mousekey reset * * Start/restart delay timer and reset auto mouse on keydown as well as turn the * target layer off if on and reset toggle status * * NOTE: NOT TO BE USED in layer_state_set stack!!! * * @param[in] pressed bool */ void auto_mouse_reset_trigger(bool pressed) { if (pressed) { if (layer_state_is((AUTO_MOUSE_TARGET_LAYER))) { layer_off((AUTO_MOUSE_TARGET_LAYER)); }; auto_mouse_reset(); } auto_mouse_context.timer.delay = timer_read(); } /** * @brief handle key events processing for auto mouse * * Will process keys differently depending on if key is defined as mousekey or not. * Some keys have built in behaviour(not overwritable): * mouse buttons : auto_mouse_keyevent() * non-mouse keys : auto_mouse_reset_trigger() * mod keys : skip auto mouse key processing * mod tap : skip on hold (mod keys) * QK mods e.g. LCTL(kc): default to non-mouse key, add at kb/user level as needed * non target layer keys: skip auto mouse key processing (same as mod keys) * MO(target layer) : auto_mouse_keyevent() * target layer toggles : auto_mouse_toggle() (on both key up and keydown) * target layer tap : default processing on tap mouse key on hold * all other keycodes : default to non-mouse key, add at kb/user level as needed * * Will deactivate target layer once a non mouse key is pressed if nothing is holding the layer active * such as held mousekey, toggled current target layer, or auto_mouse_activation is true * * @params keycode[in] uint16_t * @params record[in] keyrecord_t pointer */ bool process_auto_mouse(uint16_t keycode, keyrecord_t* record) { // skip if not enabled or mouse_layer not set if (!(AUTO_MOUSE_ENABLED)) return true; switch (keycode) { // Skip Mod keys to avoid layer reset case KC_LEFT_CTRL ... KC_RIGHT_GUI: case QK_MODS ... QK_MODS_MAX: break; // TO((AUTO_MOUSE_TARGET_LAYER))------------------------------------------------------------------------------- case QK_TO ... QK_TO_MAX: if (QK_TO_GET_LAYER(keycode) == (AUTO_MOUSE_TARGET_LAYER)) { if (!(record->event.pressed)) auto_mouse_toggle(); } break; // TG((AUTO_MOUSE_TARGET_LAYER))------------------------------------------------------------------------------- case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX: if (QK_TOGGLE_LAYER_GET_LAYER(keycode) == (AUTO_MOUSE_TARGET_LAYER)) { if (!(record->event.pressed)) auto_mouse_toggle(); } break; // MO((AUTO_MOUSE_TARGET_LAYER))------------------------------------------------------------------------------- case QK_MOMENTARY ... QK_MOMENTARY_MAX: if (QK_MOMENTARY_GET_LAYER(keycode) == (AUTO_MOUSE_TARGET_LAYER)) { auto_mouse_keyevent(record->event.pressed); } // DF --------------------------------------------------------------------------------------------------------- case QK_DEF_LAYER ... QK_DEF_LAYER_MAX: // PDF -------------------------------------------------------------------------------------------------------- case QK_PERSISTENT_DEF_LAYER ... QK_PERSISTENT_DEF_LAYER_MAX: # ifndef NO_ACTION_ONESHOT // OSL((AUTO_MOUSE_TARGET_LAYER))------------------------------------------------------------------------------ case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX: case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX: # endif break; // LM((AUTO_MOUSE_TARGET_LAYER), mod)-------------------------------------------------------------------------- case QK_LAYER_MOD ... QK_LAYER_MOD_MAX: if (QK_LAYER_MOD_GET_LAYER(keycode) == (AUTO_MOUSE_TARGET_LAYER)) { auto_mouse_keyevent(record->event.pressed); } break; // TT((AUTO_MOUSE_TARGET_LAYER))--------------------------------------------------------------------------- # ifndef NO_ACTION_TAPPING case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX: if (QK_LAYER_TAP_TOGGLE_GET_LAYER(keycode) == (AUTO_MOUSE_TARGET_LAYER)) { auto_mouse_keyevent(record->event.pressed); # if TAPPING_TOGGLE != 0 if (record->tap.count == TAPPING_TOGGLE) { if (record->event.pressed) { auto_mouse_context.status.mouse_key_tracker--; } else { auto_mouse_toggle(); auto_mouse_context.status.mouse_key_tracker++; } } # endif } break; // LT((AUTO_MOUSE_TARGET_LAYER), kc)--------------------------------------------------------------------------- case QK_LAYER_TAP ... QK_LAYER_TAP_MAX: if (!record->tap.count) { if (QK_LAYER_TAP_GET_LAYER(keycode) == (AUTO_MOUSE_TARGET_LAYER)) { auto_mouse_keyevent(record->event.pressed); } break; } // MT(kc) only skip on hold case QK_MOD_TAP ... QK_MOD_TAP_MAX: if (!record->tap.count) break; # endif // QK_MODS goes to default default: // skip on no event if (IS_NOEVENT(record->event)) break; // check if keyrecord is mousekey if (is_mouse_record(keycode, record)) { auto_mouse_keyevent(record->event.pressed); } else if (!is_auto_mouse_active()) { // all non-mousekey presses restart delay timer and reset status auto_mouse_reset_trigger(record->event.pressed); } } if (auto_mouse_context.status.mouse_key_tracker < 0) { auto_mouse_context.status.mouse_key_tracker = 0; dprintf("key tracker error (<0) \n"); } return true; } /** * @brief Local function to handle checking if a keycode is a mouse button * * Starts code stack for checking keyrecord if defined as mousekey * * @params keycode[in] uint16_t * @params record[in] keyrecord_t pointer * @return bool true: keyrecord is mousekey false: keyrecord is not mousekey */ static bool is_mouse_record(uint16_t keycode, keyrecord_t* record) { // allow for keyboard to hook in and override if need be if (is_mouse_record_kb(keycode, record) || IS_MOUSEKEY(keycode)) return true; return false; } /** * @brief Weakly defined keyboard level callback for adding keyrecords as mouse keys * * Meant for redefinition at keyboard level and should return is_mouse_record_user by default at end of function * * @params keycode[in] uint16_t * @params record[in] keyrecord_t pointer * @return bool true: keyrecord is defined as mouse key false: keyrecord is not defined as mouse key */ __attribute__((weak)) bool is_mouse_record_kb(uint16_t keycode, keyrecord_t* record) { return is_mouse_record_user(keycode, record); } /** * @brief Weakly defined keymap/user level callback for adding keyrecords as mouse keys * * Meant for redefinition at keymap/user level and should return false by default at end of function * * @params keycode[in] uint16_t * @params record[in] keyrecord_t pointer * @return bool true: keyrecord is defined as mouse key false: keyrecord is not defined as mouse key */ __attribute__((weak)) bool is_mouse_record_user(uint16_t keycode, keyrecord_t* record) { return false; } #endif // POINTING_DEVICE_AUTO_MOUSE_ENABLE