/* Copyright 2012 Jun Wako Copyright 2015 Jack Humbert This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once /* key matrix size */ // Rows are doubled-up #define MATRIX_ROWS 8 #define MATRIX_COLS 6 #define MATRIX_ROW_PINS { D4, C6, D7, E6 } // wiring of each half #define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3 } // #define MATRIX_COL_PINS { B2, B3, B1, F7, F6, F5, F4 } //uncomment this line and comment line above if you need to reverse left-to-right key order #define DIODE_DIRECTION COL2ROW /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ //#define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ //#define LOCKING_RESYNC_ENABLE /* ws2812 RGB LED */ #define RGB_DI_PIN D3 #define RGBLED_NUM 54 // Number of LEDs #define RGBLED_SPLIT { 27, 27 } #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT // #define RGBLIGHT_EFFECT_RGB_TEST // #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGBLIGHT_LIMIT_VAL 120 #define RGBLIGHT_HUE_STEP 10 #define RGBLIGHT_SAT_STEP 17 #define RGBLIGHT_VAL_STEP 17 /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ // #define NO_DEBUG /* disable print */ // #define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT