/* Copyright 2015 Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once /* key matrix size */ #define MATRIX_ROWS 6 #define MATRIX_COLS 16 #define MATRIX_COL_PINS { A5, B10, A3, A2, B0, A9, C13, B9, B8, B7, B6, B5, B4, B3, A15, A14 } #define MATRIX_ROW_PINS { A13, B12, B11, B14, A8, A1 } #define DIODE_DIRECTION COL2ROW #define BACKLIGHT_PIN A6 #define BACKLIGHT_PWM_DRIVER PWMD3 #define BACKLIGHT_PWM_CHANNEL 1 #define BACKLIGHT_PAL_MODE 1 #define BACKLIGHT_LEVELS 6 #define BACKLIGHT_BREATHING #define BREATHING_PERIOD 6 /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE #define RGB_DI_PIN B15 #define RGBLED_NUM 20 #define WS2812_SPI SPID2 #define WS2812_SPI_MOSI_PAL_MODE 0 #define WS2812_SPI_SCK_PAL_MODE 0 #define WS2812_SPI_SCK_PIN B13 /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT