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Y88b 888 "Y88888 "Y8888 888 888 "Y8888 888 "Y888888 "Y888 "Y8888 "Y88888 888 Y8b d88P "Y88P" *******************************************************************************/ #pragma once // clang-format off enum { ENABLED_RGBLIGHT_EFFECTS = 0 | (1ULL << 0x00) #ifdef RGBLIGHT_EFFECT_BREATHING | (1ULL << 0x01) #endif #ifdef RGBLIGHT_EFFECT_BREATHING | (1ULL << 0x02) #endif #ifdef RGBLIGHT_EFFECT_BREATHING | (1ULL << 0x03) #endif #ifdef RGBLIGHT_EFFECT_BREATHING | (1ULL << 0x04) #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD | (1ULL << 0x05) #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD | (1ULL << 0x06) #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD | (1ULL << 0x07) #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL | (1ULL << 0x08) #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL | (1ULL << 0x09) #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL | (1ULL << 0x0A) #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL | (1ULL << 0x0B) #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL | (1ULL << 0x0C) #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL | (1ULL << 0x0D) #endif #ifdef RGBLIGHT_EFFECT_SNAKE | (1ULL << 0x0E) #endif #ifdef RGBLIGHT_EFFECT_SNAKE | (1ULL << 0x0F) #endif #ifdef RGBLIGHT_EFFECT_SNAKE | (1ULL << 0x10) #endif #ifdef RGBLIGHT_EFFECT_SNAKE | (1ULL << 0x11) #endif #ifdef RGBLIGHT_EFFECT_SNAKE | (1ULL << 0x12) #endif #ifdef RGBLIGHT_EFFECT_SNAKE | (1ULL << 0x13) #endif #ifdef RGBLIGHT_EFFECT_KNIGHT | (1ULL << 0x14) #endif #ifdef RGBLIGHT_EFFECT_KNIGHT | (1ULL << 0x15) #endif #ifdef RGBLIGHT_EFFECT_KNIGHT | (1ULL << 0x16) #endif #ifdef RGBLIGHT_EFFECT_CHRISTMAS | (1ULL << 0x17) #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT | (1ULL << 0x18) #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT | (1ULL << 0x19) #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT | (1ULL << 0x1A) #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT | (1ULL << 0x1B) #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT | (1ULL << 0x1C) #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT | (1ULL << 0x1D) #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT | (1ULL << 0x1E) #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT | (1ULL << 0x1F) #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT | (1ULL << 0x20) #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT | (1ULL << 0x21) #endif #ifdef RGBLIGHT_EFFECT_RGB_TEST | (1ULL << 0x22) #endif #ifdef RGBLIGHT_EFFECT_ALTERNATING | (1ULL << 0x23) #endif #ifdef RGBLIGHT_EFFECT_TWINKLE | (1ULL << 0x24) #endif #ifdef RGBLIGHT_EFFECT_TWINKLE | (1ULL << 0x25) #endif #ifdef RGBLIGHT_EFFECT_TWINKLE | (1ULL << 0x26) #endif #ifdef RGBLIGHT_EFFECT_TWINKLE | (1ULL << 0x27) #endif #ifdef RGBLIGHT_EFFECT_TWINKLE | (1ULL << 0x28) #endif #ifdef RGBLIGHT_EFFECT_TWINKLE | (1ULL << 0x29) #endif }; static const uint8_t rgblight_effect_map[][2] PROGMEM = { { 0x00, RGBLIGHT_MODE_STATIC_LIGHT}, #ifdef RGBLIGHT_EFFECT_BREATHING { 0x01, RGBLIGHT_MODE_BREATHING}, #endif #ifdef RGBLIGHT_EFFECT_BREATHING { 0x02, RGBLIGHT_MODE_BREATHING + 1}, #endif #ifdef RGBLIGHT_EFFECT_BREATHING { 0x03, RGBLIGHT_MODE_BREATHING + 2}, #endif #ifdef RGBLIGHT_EFFECT_BREATHING { 0x04, RGBLIGHT_MODE_BREATHING + 3}, #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD { 0x05, RGBLIGHT_MODE_RAINBOW_MOOD}, #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD { 0x06, RGBLIGHT_MODE_RAINBOW_MOOD + 1}, #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD { 0x07, RGBLIGHT_MODE_RAINBOW_MOOD + 2}, #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL { 0x08, RGBLIGHT_MODE_RAINBOW_SWIRL}, #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL { 0x09, RGBLIGHT_MODE_RAINBOW_SWIRL + 1}, #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL { 0x0A, RGBLIGHT_MODE_RAINBOW_SWIRL + 2}, #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL { 0x0B, RGBLIGHT_MODE_RAINBOW_SWIRL + 3}, #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL { 0x0C, RGBLIGHT_MODE_RAINBOW_SWIRL + 4}, #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL { 0x0D, RGBLIGHT_MODE_RAINBOW_SWIRL + 5}, #endif #ifdef RGBLIGHT_EFFECT_SNAKE { 0x0E, RGBLIGHT_MODE_SNAKE}, #endif #ifdef RGBLIGHT_EFFECT_SNAKE { 0x0F, RGBLIGHT_MODE_SNAKE + 1}, #endif #ifdef RGBLIGHT_EFFECT_SNAKE { 0x10, RGBLIGHT_MODE_SNAKE + 2}, #endif #ifdef RGBLIGHT_EFFECT_SNAKE { 0x11, RGBLIGHT_MODE_SNAKE + 3}, #endif #ifdef RGBLIGHT_EFFECT_SNAKE { 0x12, RGBLIGHT_MODE_SNAKE + 4}, #endif #ifdef RGBLIGHT_EFFECT_SNAKE { 0x13, RGBLIGHT_MODE_SNAKE + 5}, #endif #ifdef RGBLIGHT_EFFECT_KNIGHT { 0x14, RGBLIGHT_MODE_KNIGHT}, #endif #ifdef RGBLIGHT_EFFECT_KNIGHT { 0x15, RGBLIGHT_MODE_KNIGHT + 1}, #endif #ifdef RGBLIGHT_EFFECT_KNIGHT { 0x16, RGBLIGHT_MODE_KNIGHT + 2}, #endif #ifdef RGBLIGHT_EFFECT_CHRISTMAS { 0x17, RGBLIGHT_MODE_CHRISTMAS}, #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT { 0x18, RGBLIGHT_MODE_STATIC_GRADIENT}, #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT { 0x19, RGBLIGHT_MODE_STATIC_GRADIENT + 1}, #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT { 0x1A, RGBLIGHT_MODE_STATIC_GRADIENT + 2}, #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT { 0x1B, RGBLIGHT_MODE_STATIC_GRADIENT + 3}, #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT { 0x1C, RGBLIGHT_MODE_STATIC_GRADIENT + 4}, #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT { 0x1D, RGBLIGHT_MODE_STATIC_GRADIENT + 5}, #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT { 0x1E, RGBLIGHT_MODE_STATIC_GRADIENT + 6}, #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT { 0x1F, RGBLIGHT_MODE_STATIC_GRADIENT + 7}, #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT { 0x20, RGBLIGHT_MODE_STATIC_GRADIENT + 8}, #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT { 0x21, RGBLIGHT_MODE_STATIC_GRADIENT + 9}, #endif #ifdef RGBLIGHT_EFFECT_RGB_TEST { 0x22, RGBLIGHT_MODE_RGB_TEST}, #endif #ifdef RGBLIGHT_EFFECT_ALTERNATING { 0x23, RGBLIGHT_MODE_ALTERNATING}, #endif #ifdef RGBLIGHT_EFFECT_TWINKLE { 0x24, RGBLIGHT_MODE_TWINKLE}, #endif #ifdef RGBLIGHT_EFFECT_TWINKLE { 0x25, RGBLIGHT_MODE_TWINKLE + 1}, #endif #ifdef RGBLIGHT_EFFECT_TWINKLE { 0x26, RGBLIGHT_MODE_TWINKLE + 2}, #endif #ifdef RGBLIGHT_EFFECT_TWINKLE { 0x27, RGBLIGHT_MODE_TWINKLE + 3}, #endif #ifdef RGBLIGHT_EFFECT_TWINKLE { 0x28, RGBLIGHT_MODE_TWINKLE + 4}, #endif #ifdef RGBLIGHT_EFFECT_TWINKLE { 0x29, RGBLIGHT_MODE_TWINKLE + 5}, #endif }; uint8_t rgblight_effect_to_id(uint8_t val) { for(uint8_t i = 0; i < ARRAY_SIZE(rgblight_effect_map); i++) { if (pgm_read_byte(&rgblight_effect_map[i][1]) == val) return pgm_read_byte(&rgblight_effect_map[i][0]); } return 0xFF; } uint8_t rgblight_id_to_effect(uint8_t val) { for(uint8_t i = 0; i < ARRAY_SIZE(rgblight_effect_map); i++) { if (pgm_read_byte(&rgblight_effect_map[i][0]) == val) return pgm_read_byte(&rgblight_effect_map[i][1]); } return 0xFF; }