// Copyright 2022 Kyle McCreery (@kylemccreery)
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include "quantum.h"

/* This is a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */
#define LAYOUT( \
    k00, k01, k02, k03, k04, k05,    k06, k07, k08, k09, k0A, k0B,\
    k10, k11, k12, k13, k14, k15,    k16, k17, k18, k19, k1A, k1B,\
                   k23, k24, k25,    k26, k27, k28                \
) { \
    { k00, k01, k02, k03, k04, k05 }, \
    { k06, k07, k08, k09, k0A, k0B }, \
    { k10, k11, k12, k13, k14, k15 }, \
    { k16, k17, k18, k19, k1A, k1B }, \
    { k26, k27, k28, k23, k24, k25 }  \
}