/* Copyright 2022 Moritz Plattner This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once /* i2C Config */ #define I2C_DRIVER I2CD1 #define I2C1_SCL_PIN B6 #define I2C1_SDA_PIN B7 #define I2C1_SCL_PAL_MODE 4 #define I2C1_SDA_PAL_MODE 4 #define I2C1_DUTY_CYCLE FAST_DUTY_CYCLE_16_9 #define I2C1_CLOCK_SPEED 400000 /* RGB Matrix driver config */ #define IS31FL3733_I2C_ADDRESS_1 IS31FL3733_I2C_ADDRESS_GND_GND #define IS31FL3733_I2C_ADDRESS_2 IS31FL3733_I2C_ADDRESS_GND_VCC #define DRIVER_1_LED_TOTAL 46 #define DRIVER_2_LED_TOTAL 39 #define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) #define RGB_MATRIX_LED_FLUSH_LIMIT 32 #define RGB_MATRIX_SLEEP #define RGB_MATRIX_DEFAULT_SPD 40 #define RGB_MATRIX_DEFAULT_VAL 220 #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS #define RGB_MATRIX_KEYPRESSES #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects #define ENABLE_RGB_MATRIX_ALPHAS_MODS // 2 Alphas and mods have different colors #define ENABLE_RGB_MATRIX_BREATHING // 3 Breath a static color #define ENABLE_RGB_MATRIX_CYCLE_ALL // 4 Cycle all colors #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // 5 Cycle vertically #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // 6 Cycle in a spirals #define ENABLE_RGB_MATRIX_TYPING_HEATMAP // 7 Heatmap of typing speed #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // 8 Static background, pressed keys light up #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // 9 Pressed keys and nearby keys light up #define ENABLE_RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS // 0 Single color raindrops, random keys lighting up at randomized intensity #define ENABLE_RGB_MATRIX_CUSTOM_STATIC_GAME_MODE // - Game mode sets the entire matrix (static) once, then stops LED refreshes /* Define indicator LED indices, used for lighting effects */ #define W_LED_INDEX 33 #define A_LED_INDEX 47 #define S_LED_INDEX 48 #define D_LED_INDEX 49 #define CAPS_LED_INDEX 46 #define WIN_LED_INDEX 76 #define ANV_A_LED_INDEX 15 #define ANV_N_LED_INDEX 30 #define ANV_V_LED_INDEX 45 #define ANV_I_LED_INDEX 59 #define ANV_L_LED_INDEX 74 #define NUM_1_LED_INDEX 17 #define NUM_2_LED_INDEX 18 #define NUM_3_LED_INDEX 19 #define NUM_4_LED_INDEX 20 #define NUM_5_LED_INDEX 21 #define M_LED_INDEX 68 #define K_LED_INDEX 54 #define O_LED_INDEX 40 #define NUM_0_LED_INDEX 26 #define P_LED_INDEX 41 #define SCLN_LED_INDEX 56 #define SLSH_LED_INDEX 71 /* Since the typing heatmap is broken on duplex matrix boards, force it to "slim" mode */ #ifdef ENABLE_RGB_MATRIX_TYPING_HEATMAP #define RGB_MATRIX_TYPING_HEATMAP_SLIM #endif /* Set HSE clock since it differs from F411 default */ #define STM32_HSECLK 16000000