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The swap-hands action allows support for one-handed typing without requiring a separate layer. Set SWAP_HANDS_ENABLE = yes
in your keymap's rules.mk
(creating it if needed), and define a hand_swap_config
entry in your keymap. Now whenever the ACTION_SWAP_HANDS
command key is pressed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type ^Ge^s^s^w^c W^wr^sd
The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example hand_swap_config
for Planck:
const keypos_t PROGMEM hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {\n {{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},\n {{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},\n {{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},\n {{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},\n};
Note that the array indices are reversed same as the matrix and the values are of type keypos_t
which is {col, row}
and all values are zero-based. In the example above, hand_swap_config[2][4]
(third row, fifth column) would return {7, 2}
(third row, eighth column). Yes, this is confusing.
Key | Aliases | Description |
---|---|---|
SH_T(kc) | Momentary swap when held, kc when tapped | |
QK_SWAP_HANDS_ON | SH_ON | Turn on hand swap |
QK_SWAP_HANDS_OFF | SH_OFF | Turn off hand swap |
QK_SWAP_HANDS_MOMENTARY_ON | SH_MON | Turn on hand swap while held |
QK_SWAP_HANDS_MOMENTARY_OFF | SH_MOFF | Turn off hand swap while held |
QK_SWAP_HANDS_TOGGLE | SH_TOGG | Toggle hand swap |
QK_SWAP_HANDS_TAP_TOGGLE | SH_TT | Momentary swap when held, toggle when tapped |
QK_SWAP_HANDS_ONE_SHOT | SH_OS | Turn on hand swap while held or until next key press |
SH_TT
swap-hands tap-toggle key is similar to layer tap-toggle. Tapping repeatedly (5 taps by default) will toggle swap-hands on or off, like SH_TOGG
. Tap-toggle count can be changed by defining a value for TAPPING_TOGGLE
.
When using an encoder mapping, it's also able to handle swapping encoders between sides, too.
Encoder indexes are defined as left-to-right, and the extent of the array needs to match the number of encoders on the keyboard.
As an example, if a split keyboard has a single encoder per side, you can swap the order by using the following code in your keymap:
#if defined(SWAP_HANDS_ENABLE) && defined(ENCODER_MAP_ENABLE)\nconst uint8_t PROGMEM encoder_hand_swap_config[NUM_ENCODERS] = { 1, 0 };\n#endif
User callback functions to manipulate Swap-Hands:
Function | Description |
---|---|
swap_hands_on() | Turns Swap-Hands on. |
swap_hands_off() | Turns Swap-Hands off. |
swap_hands_toggle() | Toggles Swap-Hands. |
is_swap_hands_on() | Returns true if Swap-Hands is currently on. |