/* Copyright 2021 Dane Evans * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once //#define USE_MATRIX_I2C /* Select hand configuration */ ///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/ #define CUSTOM_FONT #define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding #define QUICK_TAP_TERM 0 #ifdef TAPPING_TERM #undef TAPPING_TERM #define TAPPING_TERM 200 #endif #define ENCODER_DIRECTION_FLIP #define RGBLIGHT_SLEEP // #define RGBLIGHT_LAYERS /* ws2812 RGB LED */ #define WS2812_DI_PIN D3 #ifdef RGB_MATRIX_ENABLE #define RGBLIGHT_LED_COUNT 35 // Number of LEDs #define RGBLIGHT_LED_COUNT 35 // Number of LEDs #define RGB_MATRIX_LED_COUNT RGBLIGHT_LED_COUNT #endif #ifdef RGBLIGHT_ENABLE #undef RGBLIGHT_LED_COUNT //#define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD //#define RGBLIGHT_EFFECT_RAINBOW_SWIRL //#define RGBLIGHT_EFFECT_SNAKE //#define RGBLIGHT_EFFECT_KNIGHT //#define RGBLIGHT_EFFECT_CHRISTMAS //#define RGBLIGHT_EFFECT_STATIC_GRADIENT //#define RGBLIGHT_EFFECT_RGB_TEST //#define RGBLIGHT_EFFECT_ALTERNATING //#define RGBLIGHT_EFFECT_TWINKLE #define RGBLIGHT_LED_COUNT 70 #undef RGBLED_SPLIT #define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet //#define RGBLIGHT_LED_COUNT 30 #undef RGBLIGHT_LIMIT_VAL #define RGBLIGHT_LIMIT_VAL 120 #define RGBLIGHT_HUE_STEP 10 #define RGBLIGHT_SAT_STEP 17 #define RGBLIGHT_VAL_STEP 17 #endif #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_KEYPRESSES // reacts to keypresses // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) # define RGB_MATRIX_SLEEP // turn off effects when suspended # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT # define RGB_MATRIX_HUE_STEP 8 # define RGB_MATRIX_SAT_STEP 8 # define RGB_MATRIX_VAL_STEP 8 # define RGB_MATRIX_SPD_STEP 10 /* Disable the animations you don't want/need. You will need to disable a good number of these * * because they take up a lot of space. Disable until you can successfully compile your firmware. */ // # undef ENABLE_RGB_MATRIX_ALPHAS_MODS // # undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // # undef ENABLE_RGB_MATRIX_BREATHING // # undef ENABLE_RGB_MATRIX_CYCLE_ALL // # undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // # undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // # undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // # undef ENABLE_RGB_MATRIX_DUAL_BEACON // # undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // # undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // # undef ENABLE_RGB_MATRIX_RAINDROPS // # undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // # undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // # undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // # undef ENABLE_RGB_MATRIX_SPLASH // # undef ENABLE_RGB_MATRIX_MULTISPLASH // # undef ENABLE_RGB_MATRIX_SOLID_SPLASH // # undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif