"""Functions that help us work with keyboards. """ from array import array from math import ceil from pathlib import Path import os import shutil from glob import glob import qmk.path from qmk.c_parse import parse_config_h_file from qmk.json_schema import json_load from qmk.makefile import parse_rules_mk_file KEY_WIDTH = 4 if shutil.get_terminal_size().columns < 200 else 6 BOX_DRAWING_CHARACTERS = { "unicode": { "tl": "┌", "tr": "┐", "bl": "└", "br": "┘", "v": "│", "h": "─", }, "ascii": { "tl": " ", "tr": " ", "bl": "|", "br": "|", "v": "|", "h": "_", }, } base_path = os.path.join(os.getcwd(), "keyboards") + os.path.sep def find_keyboard_from_dir(): """Returns a keyboard name based on the user's current directory. """ relative_cwd = qmk.path.under_qmk_firmware() if relative_cwd and len(relative_cwd.parts) > 1 and relative_cwd.parts[0] == 'keyboards': # Attempt to extract the keyboard name from the current directory current_path = Path('/'.join(relative_cwd.parts[1:])) if 'keymaps' in current_path.parts: # Strip current_path of anything after `keymaps` keymap_index = len(current_path.parts) - current_path.parts.index('keymaps') - 1 current_path = current_path.parents[keymap_index] if qmk.path.is_keyboard(current_path): return str(current_path) def find_readme(keyboard): """Returns the readme for this keyboard. """ cur_dir = qmk.path.keyboard(keyboard) keyboards_dir = Path('keyboards') while not (cur_dir / 'readme.md').exists(): if cur_dir == keyboards_dir: return None cur_dir = cur_dir.parent return cur_dir / 'readme.md' def keyboard_folder(keyboard): """Returns the actual keyboard folder. This checks aliases and DEFAULT_FOLDER to resolve the actual path for a keyboard. """ aliases = json_load(Path('data/mappings/keyboard_aliases.json')) if keyboard in aliases: keyboard = aliases[keyboard].get('target', keyboard) rules_mk_file = Path(base_path, keyboard, 'rules.mk') if rules_mk_file.exists(): rules_mk = parse_rules_mk_file(rules_mk_file) keyboard = rules_mk.get('DEFAULT_FOLDER', keyboard) if not qmk.path.is_keyboard(keyboard): raise ValueError(f'Invalid keyboard: {keyboard}') return keyboard def _find_name(path): """Determine the keyboard name by stripping off the base_path and rules.mk. """ return path.replace(base_path, "").replace(os.path.sep + "rules.mk", "") def keyboard_completer(prefix, action, parser, parsed_args): """Returns a list of keyboards for tab completion. """ return list_keyboards() def list_keyboards(): """Returns a list of all keyboards. """ # We avoid pathlib here because this is performance critical code. kb_wildcard = os.path.join(base_path, "**", "rules.mk") paths = [path for path in glob(kb_wildcard, recursive=True) if 'keymaps' not in path] return sorted(set(map(resolve_keyboard, map(_find_name, paths)))) def resolve_keyboard(keyboard): cur_dir = Path('keyboards') rules = parse_rules_mk_file(cur_dir / keyboard / 'rules.mk') while 'DEFAULT_FOLDER' in rules and keyboard != rules['DEFAULT_FOLDER']: keyboard = rules['DEFAULT_FOLDER'] rules = parse_rules_mk_file(cur_dir / keyboard / 'rules.mk') return keyboard def config_h(keyboard): """Parses all the config.h files for a keyboard. Args: keyboard: name of the keyboard Returns: a dictionary representing the content of the entire config.h tree for a keyboard """ config = {} cur_dir = Path('keyboards') keyboard = Path(resolve_keyboard(keyboard)) for dir in keyboard.parts: cur_dir = cur_dir / dir config = {**config, **parse_config_h_file(cur_dir / 'config.h')} return config def rules_mk(keyboard): """Get a rules.mk for a keyboard Args: keyboard: name of the keyboard Returns: a dictionary representing the content of the entire rules.mk tree for a keyboard """ cur_dir = Path('keyboards') keyboard = Path(resolve_keyboard(keyboard)) rules = parse_rules_mk_file(cur_dir / keyboard / 'rules.mk') for i, dir in enumerate(keyboard.parts): cur_dir = cur_dir / dir rules = parse_rules_mk_file(cur_dir / 'rules.mk', rules) return rules def render_layout(layout_data, render_ascii, key_labels=None): """Renders a single layout. """ textpad = [array('u', ' ' * 200) for x in range(100)] style = 'ascii' if render_ascii else 'unicode' for key in layout_data: x = key.get('x', 0) y = key.get('y', 0) w = key.get('w', 1) h = key.get('h', 1) if key_labels: label = key_labels.pop(0) if label.startswith('KC_'): label = label[3:] else: label = key.get('label', '') if x >= 0.25 and w == 1.25 and h == 2: render_key_isoenter(textpad, x, y, w, h, label, style) elif w == 2.25 and h == 2: render_key_baenter(textpad, x, y, w, h, label, style) else: render_key_rect(textpad, x, y, w, h, label, style) lines = [] for line in textpad: if line.tounicode().strip(): lines.append(line.tounicode().rstrip()) return '\n'.join(lines) def render_layouts(info_json, render_ascii): """Renders all the layouts from an `info_json` structure. """ layouts = {} for layout in info_json['layouts']: layout_data = info_json['layouts'][layout]['layout'] layouts[layout] = render_layout(layout_data, render_ascii) return layouts def render_key_rect(textpad, x, y, w, h, label, style): box_chars = BOX_DRAWING_CHARACTERS[style] x = ceil(x * KEY_WIDTH) y = ceil(y * 3) w = ceil(w * KEY_WIDTH) h = ceil(h * 3) label_len = w - 2 label_leftover = label_len - len(label) if len(label) > label_len: label = label[:label_len] label_blank = ' ' * label_len label_border = box_chars['h'] * label_len label_middle = label + ' ' * label_leftover top_line = array('u', box_chars['tl'] + label_border + box_chars['tr']) lab_line = array('u', box_chars['v'] + label_middle + box_chars['v']) mid_line = array('u', box_chars['v'] + label_blank + box_chars['v']) bot_line = array('u', box_chars['bl'] + label_border + box_chars['br']) textpad[y][x:x + w] = top_line textpad[y + 1][x:x + w] = lab_line for i in range(h - 3): textpad[y + i + 2][x:x + w] = mid_line textpad[y + h - 1][x:x + w] = bot_line def render_key_isoenter(textpad, x, y, w, h, label, style): box_chars = BOX_DRAWING_CHARACTERS[style] x = ceil(x * KEY_WIDTH) y = ceil(y * 3) w = ceil(w * KEY_WIDTH) h = ceil(h * 3) label_len = w - 1 label_leftover = label_len - len(label) if len(label) > label_len: label = label[:label_len] label_blank = ' ' * (label_len - 1) label_border_top = box_chars['h'] * label_len label_border_bottom = box_chars['h'] * (label_len - 1) label_middle = label + ' ' * label_leftover top_line = array('u', box_chars['tl'] + label_border_top + box_chars['tr']) lab_line = array('u', box_chars['v'] + label_middle + box_chars['v']) crn_line = array('u', box_chars['bl'] + box_chars['tr'] + label_blank + box_chars['v']) mid_line = array('u', box_chars['v'] + label_blank + box_chars['v']) bot_line = array('u', box_chars['bl'] + label_border_bottom + box_chars['br']) textpad[y][x - 1:x + w] = top_line textpad[y + 1][x - 1:x + w] = lab_line textpad[y + 2][x - 1:x + w] = crn_line textpad[y + 3][x:x + w] = mid_line textpad[y + 4][x:x + w] = mid_line textpad[y + 5][x:x + w] = bot_line def render_key_baenter(textpad, x, y, w, h, label, style): box_chars = BOX_DRAWING_CHARACTERS[style] x = ceil(x * KEY_WIDTH) y = ceil(y * 3) w = ceil(w * KEY_WIDTH) h = ceil(h * 3) label_len = w - 2 label_leftover = label_len - len(label) if len(label) > label_len: label = label[:label_len] label_blank = ' ' * (label_len - 3) label_border_top = box_chars['h'] * (label_len - 3) label_border_bottom = box_chars['h'] * label_len label_middle = label + ' ' * label_leftover top_line = array('u', box_chars['tl'] + label_border_top + box_chars['tr']) mid_line = array('u', box_chars['v'] + label_blank + box_chars['v']) crn_line = array('u', box_chars['tl'] + box_chars['h'] + box_chars['h'] + box_chars['br'] + label_blank + box_chars['v']) lab_line = array('u', box_chars['v'] + label_middle + box_chars['v']) bot_line = array('u', box_chars['bl'] + label_border_bottom + box_chars['br']) textpad[y][x + 3:x + w] = top_line textpad[y + 1][x + 3:x + w] = mid_line textpad[y + 2][x + 3:x + w] = mid_line textpad[y + 3][x:x + w] = crn_line textpad[y + 4][x:x + w] = lab_line textpad[y + 5][x:x + w] = bot_line